Windows :: How To Make Image Gallery That Responds Swipe Gesture
Jan 5, 2012
Want to make an Image gallery that responds to a swipe gesture. Found some tutorials but they were a bit vague. Someone an idea where I can find some good ones? How to test this on a windows pc? I do not have a certificate (I know that there are some illegal cert. on the internet), just want it to test it on a simulator?
I need to create an image gallery where the main image is centered, when you click down on it and "swipe" it to the left or right, the next/prev image will be center. It should kind of imitate the feel of the iphone page swipe motion. Here is an image link. Does anyone know any good tutorials or how I can get started with AS3?
I looking into developing an AIR application for carPC's.These pc's all have touchscreens, but usually not multitouch. Also Windows 7 will reconize them as a mouse, not as a touchscreen. Now I know AS 3 supports gestures
I Have a swipe gesture to next frame event, but i also have a pan gesture event. I fear that the swipe wont cound it will just pan the image, is my theory correct? any guesses?
Fail to control my timeline with the gesture swipe; I have tried but without any success. ive created frame labels at every 20 frame as a navigation points and some motion tween between each 20 frames.
I am not new to flash but i'm still fairly unfamilar with actionscript. How would one go about making it so an image is clicked on and it enlarges the image within the flash on top of the thumbnail. Clicking it again would close the image. I was thinking of having the images externally as well.
public function init():void { var mySprite:Sprite = new Sprite(); mySprite.graphics.beginFill(0x336699); mySprite.graphics.drawRect(100,100,150,50); addChild(mySprite
[Code]...
But how would I and a image to the sprite so the TouchEvent responds to touching the image?
I'm trying to find out how to make a simple image gallery which changes image upon a mouse click on a button, when a button is pressed I want the image to slide in from the left into the viewable area and then when another image is selected I want the previous image that was viewed to remain in the screen and then the new image slide across over the top to replace the image.
I can get the images to slide across from the left upon a mouse click however I can't change the layer order so if image 6 is viewed and then I click to see image 1, the image will slide into place however it will be below image 6 so therefore not viewable.
I don't have an example of what I'm after but I hope my explanation was good enough, I've seen this been done in javascript but I have to use flash and am unable to replicate the effect I'm after
Does anyone have a link to a tutorial that will show me how to make an image gallery that has an automatic slideshow with manual controls, a multi-page thumbnail bank with manual controls, and a preloading system that would be good for about 160 images at about 1024x680? I don't really know any useful actionscript, and I've managed to find a hodge-podge of tutorials but I don't know how to tie in all the parts to make what I want.This site in the gallery section is pretty much what I want, except for the color change and the animation:URL...
i am trying to make an image gallery with pan and zoom effect on mouse over ...now what i want is exactly like the below website plz remove space & see the website
I am trying to make a Image Gallery for my website, I have a limited space to work with.
I am looking at doing it in Javascript but thought I could do the same thing in Flash. (maybe :P)
This is the Javascript idea.
Basically I would want it to be the same as this but the size i want instead of a small one like that.
As I have a limited space I dont want small thumbnails for people to click on and then have the larger view updated.
I would also want the controls and description to be viable all the time minus the play / pause button.
Is this possible? If so how can I do it? Is their already something out that will do this?
If possible I would like to have it database driven (the images and the description) to make it easier so I dont have to keep manually updating the flash.
Also can it be friendly to both Portrait and Landscape images?
and last but not least (and not necessary) can the images then beable to be clicked on and open up to full size ...
I am using Kirupa's XML image gallery with thumbnails: [URL]The images link to an even larger image:[URL]The only problem is that I need these larger images to come up in a Pop Up window instead of in _blank window.I have tried numerous java script & flash scripts for pop up windows. None of them work because I have XML in this gallery.
Im just about to make a site in Flash which will have an image gallery. This will need to include a CMS for the images. Anyone know the best approach in order to make the images as easy as possible to update?
I have an xml gallery that I'm making for my photo business, and I'm having a problem with the order of events firing off here.
Right now when I test my flash, there is a brief moment where I see the image resize from big to the resized format... and the fader does not work anymore.
I want for everytime I open the gallery or click on an image for the resize event to happen, have the image loaded, so that the fading I have in function checkerF can begin...
Pretty much like this: Open gallery Resized image fades in...
Below is the full actionscript code of the Fla. file.
I have a 3D image gallery I am working on and would like it to fade and scale onto the stage (whilst still spinning)Make image gallery fade and scale in?Here is the link to my test page.
I have also attached the current actionscript code in a zip file.[url]...
I'm having an issue with using a hitTest to make a thumb menu from an image gallery I'm working with move up and down. Basically I need to use a hitTest because there is a conflict with the other rollover functions in the menu itself that prevents me from using a simple onRollOver function. All I want to do is hide the menu until the mouse rolls over it then I want it to pop up then on roll out hide itself again. The gallery is part of a larger site that loads the gallery into the index page and has a full screen function so it needs to stay at the absolute bottom of the page just above the footer at all times. Here is the code I'm working with but think I'm over complicating it.
I have a gallery of 30 plus images. The user will then use a scroll bar to flip through them. The images actually make up a sequence so I dont want to preload each one one at a time. I am also pulling in the images dynamically. Below is a bit of the code I am using. What I would like to have is all of the images preload on one frame and then once that is done go to frame two where I have the rest of the code for gallery manipulation.
I need to make an image gallery that uses a carousel style animation...minus the 3D part.Basically, we'll have an array of images loaded from an XML file...could be any number of images.The stage will have 5 images lined up edge to edge. Each image will be 300x200, but masked to only show the middle 100x200 pixels. The image in the middle (the third one) will be fully visible, with the mask showing all 300x200 pixels of the image.When the user clicks on the next or previous buttons, the entire row of images will slide over and the new middle one will animate open to show the full image.
Screen shot of basic idea: Loading the XML and images and such is no problem...adding them to the stage and setting a mask for each, no problem.It's the actual functionality of getting the whole group to slide at once and the next image mask in line to animate into the center position while the current center position mask animates back down to normal.
I found this really neat photo gallery on flashkit but there is no support or readme included. Hoping one of you actionscript gurus can sort through the AS and how to size this thing.. the AS code does have comments but I am not a coder. I'd like to make the image window smaller and the overall movie smaller. 325x325 or so.
I'm trying to make an image gallery that loads 3 photos at a time (look at .SWF). I have also built a function that resizes the photos to fit into its respective box once they're loaded (a maximum of 120x120 pixels). The images aren't getting resized, and they aren't getting re-loaded after the "forward" button is pressed the second (,third,fourth,etc...) time.
I'm trying to make a simple horizontal image gallery scroller. Not sure what I'm doing wrong here. I've gotten the slider tab to work properly, but the masked image gallery is not moving at all when the slider is pulled. I included the Flash 8 FLA for the scroller in the post below.
i am trying to make an image gallery with pan and zoom effect on mouse over ... Now what i want is exactly like the below website .. [URL] & see the website. out here have a look and tell me what script they had used here if u want i can pay for the script
Does anyone have a link to a tutorial that will show me how to make an image gallery that has an automatic slideshow with manual controls, a multi-page thumbnail bank with manual controls, and a preloading system that would be good for about 160 images at about 1024x680? I don't really know any useful actionscript, and I've managed to find a hodge-podge of tutorials but I don't know how to tie in all the parts to make what I want.[url]...