ActionScript 2.0 :: Make An Image Gallery That Loads 3 Photos At A Time?
Jan 1, 2006
I'm trying to make an image gallery that loads 3 photos at a time (look at .SWF). I have also built a function that resizes the photos to fit into its respective box once they're loaded (a maximum of 120x120 pixels). The images aren't getting resized, and they aren't getting re-loaded after the "forward" button is pressed the second (,third,fourth,etc...) time.
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Similar Posts:
Nov 13, 2010
I'd like to build a gallery of photos which has selected thumbnail on each of them before displaying their photos.
Ex: photo.xml
Code:
<gallery>
<photo id="1">
<thumb>pics/thumbnail/img_001.jpg</thumb>
[code]....
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Aug 6, 2003
I'm trying to make a photo gallery that loads the pics in as swf's, and was wondering if there was any way for flash to detect the number of files that are in a particular folder on website (also the names of those files).
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Aug 24, 2009
I found a tutorial that showed how to create an image gallery that loads external bitmaps. It also has some nice fade in/fade out effects using Tweener. I was wondering, what would I need to modify from my code to load MovieClips from the library instead of the external JPEGs.
ActionScript Code:
import caurina.transitions.Tweener;
var btn:Object;
[code]......
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Dec 7, 2005
I am using the fla's that were posted on [URL] regarding the image gallery where the box scales and resizes depending on what it loads(using XML) within it. The boxe's top left stays static which is the goal and the rest resizes according to what loads. Now inside the actionscript it has spacing of 10 which puts space around the bottom and right sides of the image that is loaded but does not put spacing on the left and top. I m trying to get the space so it is on the top and left also, basically so the image loaded is centered within the border. To clarify more simply I just want a even border around the images that it loads. Here is a link to the files being used: [URL] Also for some reason when I tried testing to download the .fla myself from the above link it loaded a page with a whole lot of characters.
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Jan 18, 2009
i just setup this loader i found on the net:
Code:
var l:Loader = new Loader();
l.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loop);
l.contentLoaderInfo.addEventListener(Event.COMPLETE, done);[code]....
what i dont understand is that everytime i click the refresh page the loader shows up again(this time loading the image faster) but if the image is already in cache the loader should not show at all (?),i would like to achieve a loader that loads the image and after dont come up again everytime.
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Feb 6, 2009
i was looking for gallery looking like this site [URL] i was looking gallery first page title gallery then Big image like this with description.
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Mar 9, 2010
i'm trying to make a class that loads an image easily for me, and runs a callback function when its loaded.
I'm not sure if it would make sense to use a static function for this or create an instance of the class, I did it both ways. I'm wondering what ways better or if theres an even better way to do it.
LoaderPro:
Code:
package com.farzher {
import flash.display.Loader;
import flash.events.Event;
[Code].....
They both work but i'm not sure if LoaderPro could get garbage collected before it loads the image, doing something like this without referencing it in a variable.
Code:
new LoaderPro(xml.image[0].src, sup);
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Nov 7, 2010
I'm trying to find out how to make a simple image gallery which changes image upon a mouse click on a button, when a button is pressed I want the image to slide in from the left into the viewable area and then when another image is selected I want the previous image that was viewed to remain in the screen and then the new image slide across over the top to replace the image.
I can get the images to slide across from the left upon a mouse click however I can't change the layer order so if image 6 is viewed and then I click to see image 1, the image will slide into place however it will be below image 6 so therefore not viewable.
I don't have an example of what I'm after but I hope my explanation was good enough, I've seen this been done in javascript but I have to use flash and am unable to replicate the effect I'm after
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Sep 1, 2009
Just trying to make a flash photo gallery that displays all the image files in a certain directory with the usual photo gallery functionality.
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Mar 16, 2009
In my "actions" layer I have a function that loads a gallery of a external file called gallery.swf. The swf loads successfully but I cant remove that. The only way to remove is to call removeChild(mLoader.content); I noticed that the movies loads without addChild.
But sometimes also calling removeChild(mLoader.content) the content of mLoader is not removed and still appears in the stage.
[Code]...
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Jun 14, 2009
I'm trying to create a simple photos gallery.I load a new picture into the scene using loadMovie function. X and Y coordinates are custom for each photo so it would be centered nicely. The size of the picture is different too. It means, we have 4 variable distances here (question marks in the graph).Now the hard part.I want to divide a loaded picture into two sides and convert them into two different hotspots. I'll be using these hotspots for prev/next buttons.
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Jan 28, 2010
Does anyone have a link to a tutorial that will show me how to make an image gallery that has an automatic slideshow with manual controls, a multi-page thumbnail bank with manual controls, and a preloading system that would be good for about 160 images at about 1024x680? I don't really know any useful actionscript, and I've managed to find a hodge-podge of tutorials but I don't know how to tie in all the parts to make what I want.This site in the gallery section is pretty much what I want, except for the color change and the animation:URL...
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Jun 5, 2010
i am trying to make an image gallery with pan and zoom effect on mouse over ...now what i want is exactly like the below website plz remove space & see the website
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Feb 15, 2010
I have made a photogallery in actionscript 3 which uses an .XML file to import pictures. As the user clicks on the displayed image the code loads the next image in the cycle into the display. Now, I would like to add a preloader which displays the loading progress of each image as the user clicks (otherwise there is just a blank area as the image loads). I have made a pre-loader for the main .SWF but I can't figure out how to make it work for the images or how to make a seperate one for the images. The fact is that I am a bit of a muppet when it comes to AS3, and am finding myself getting lost an confused quite easily.
I have attatched the .FLA if that helps any! If not then...
here is the link to the .HTML page that contains the .swf:
[Code]...
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Feb 8, 2009
I have made an XML Gallery in Flash but there is a problem, it works very well however some of the photos are portrait and this causes a problem as gaps are created between photos.Here's the code:
ActionScript Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;[code]...
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Jun 1, 2009
I'd like to know how to create an image gallery of thumbnails where an image expands to full size when you roll over it.[code]...
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Jun 23, 2009
I am trying to make a Image Gallery for my website, I have a limited space to work with.
I am looking at doing it in Javascript but thought I could do the same thing in Flash. (maybe :P)
This is the Javascript idea.
Basically I would want it to be the same as this but the size i want instead of a small one like that.
As I have a limited space I dont want small thumbnails for people to click on and then have the larger view updated.
I would also want the controls and description to be viable all the time minus the play / pause button.
Is this possible? If so how can I do it? Is their already something out that will do this?
If possible I would like to have it database driven (the images and the description) to make it easier so I dont have to keep manually updating the flash.
Also can it be friendly to both Portrait and Landscape images?
and last but not least (and not necessary) can the images then beable to be clicked on and open up to full size ...
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Jul 20, 2006
I am using Kirupa's XML image gallery with thumbnails: [URL]The images link to an even larger image:[URL]The only problem is that I need these larger images to come up in a Pop Up window instead of in _blank window.I have tried numerous java script & flash scripts for pop up windows. None of them work because I have XML in this gallery.
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Jun 25, 2009
I have an animated logo swf file that loads and runs once on the home page every time the page loads. The logo has been updated to appear in three different colour schemes. I want one scheme to load and when the page is refreshed or revisited, one of the other colour schemes to load in its place. They can appear in any random order, just a different one to the one that played before reloading.Can someone point me to an answer or tell me how to do it? I have found a way in JavaScript but this only works on plain images, not swf files.
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Feb 16, 2006
I have decided to build my own XML gallery. The flash loops through, checks how many images there are and duplicates a movie clip to match the amount of photos on that page. The duplicated mc's are given the names "hello"+z, but when trying to load the images they don't want to load (I have taken the code that loads the dynamic images out). When I trace "hello"+z, it gives me an undefined.
Here is the code:
//builds an array for the amount of XML nodes
function loadXML(loaded) {
vararPhoto =[]
if (loaded) {
xmlNode = this.firstChild;
[Code] .....
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Jan 13, 2006
I am making a dynamic image gallery, for this i am using XML and Flash mx 2004. Here is my problem[code]...
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Dec 7, 2010
I'm following a tutorial for a gallery but it's in AS2 and I'm working in AS3. so I've had to use an event listener.As I am in AS3 i still need to add _mc at the end of the each instance name ?
Description : Once the mouse rolls over the thumb, the alpha should increase from .50-1
thumb1.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndPlayAtImg1);
function fl_ClickToGoToAndPlayAtImg1(event:MouseEvent):void
{ photos.gotoAndPlay("img1");[code].....
these are the errors
1120: Access of undefined property photos.
1119: Access of possibly undefined property onRollOver through a reference with static type flash.display:SimpleButton.
1119: Access of possibly undefined property onRollout through a reference with static type flash.display:SimpleButton.
Warning: 1090: Migration issue:The onRollOver event handler is not triggered automatically by Flash Player at run time in ActionScript 3.0. You must first register this handler for the event using addEventListener ( 'mouseOver', callback_handler).
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Jun 2, 2010
Im just about to make a site in Flash which will have an image gallery. This will need to include a CMS for the images. Anyone know the best approach in order to make the images as easy as possible to update?
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Dec 13, 2010
I have an xml gallery that I'm making for my photo business, and I'm having a problem with the order of events firing off here.
Right now when I test my flash, there is a brief moment where I see the image resize from big to the resized format... and the fader does not work anymore.
I want for everytime I open the gallery or click on an image for the resize event to happen, have the image loaded, so that the fading I have in function checkerF can begin...
Pretty much like this: Open gallery Resized image fades in...
Below is the full actionscript code of the Fla. file.
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
[Code]....
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Oct 31, 2011
I have a 3D image gallery I am working on and would like it to fade and scale onto the stage (whilst still spinning)Make image gallery fade and scale in?Here is the link to my test page.
I have also attached the current actionscript code in a zip file.[url]...
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Jun 29, 2009
I'm having an issue with using a hitTest to make a thumb menu from an image gallery I'm working with move up and down. Basically I need to use a hitTest because there is a conflict with the other rollover functions in the menu itself that prevents me from using a simple onRollOver function. All I want to do is hide the menu until the mouse rolls over it then I want it to pop up then on roll out hide itself again. The gallery is part of a larger site that loads the gallery into the index page and has a full screen function so it needs to stay at the absolute bottom of the page just above the footer at all times. Here is the code I'm working with but think I'm over complicating it.
[Code]....
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Jul 24, 2009
I was hoping to make a flash gallery similar to this example posted a while back and my question is:
How can make the first image show as the gallery is first displayed instead of just having a blank black box?
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Sep 19, 2010
I'd like to create a banner for my website using a slidshow but I'd like for the photo's that are displayed to be daylight images during the daytime and nightime images during the evening hours from the viewers perspective. These images will, of course, be outdoor pictures, but I cannot seem to figure out how to select the picture elements to display based on the users time shown on their computer.
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Apr 17, 2010
it has interactive picture gallery where you roll over with the mouse and click on the desired photo to see it on bigger size. I would like to replace the big photos with videos of my showreel. you can go and check it out: [URL]. Flash only allows me to exchange for the same file this case pictures.
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