Flash - Link To Frame Labels

Apr 21, 2010

I have a mainMovie clip that consist of different movie clips. Inside of my mainMovi I have another movie clip that is called "Menus" this where all my navigation is but the frame labels are inside the mainMovie.

[Code]....

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Here is a link to FLA with random jumps to the various frame labels with in the time line [URL] I have 2 questions about this file

[Code]...

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Im using Flash MX (the pre-02004 version) to design a photo portfolio that will be distributed on CDs to potential clients.Its broken up into subject galleries, each of which is its own movie clip.The pages of those gallery movie clips are all separate movie clips, too, regardless of whether they contain single images or layouts of images. Frame labels with stop codes separate each gallery_mc.

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on (release) {
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}[code]....

Id think that this should make it go to frame 5 of gallery_B_mc,which is on the gallery_B_ FrameLabel, but it doesn't make it go anywhere.

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[Code]...

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[Code]...

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Use Frame Labels Instead Of Frame Numbers?

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I am building a large project that could be subject to change during it's construction, I am stressing out a bit because I am relying on the timeline to go foward and backward through the structure, (as well as user having the ability to use a menu to go where ever they want). So apart form the menu that specifies where to go, there is a forward and back button using next and previous frame to go forward and backwards.

..  So, what if after building a large section of this, the client wants to put in an extra page? this will upset all of my navigation (OR if I put the extra page at the end of the timeline the menu will work fine but the forward adn backwards buttons wont work properly)
 
So should I be using frame labels instead of frame numbers?  (How do I do this gotoAndStop(? );)Or is there some other way I should be approaching this? like haveing a variable to keep track of page number instead of frame numbers? Use frame labels instead of frame numbers?

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[AS]
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[Code].....

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I have a Flash project with several labeled frames. The user will be doing a lot of moving about those frames, so I wanted to simplify my navigational interface code-wise. There are six buttons, I have attached functions to them like so:

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[code]...

...instead, I get "TypeError: Error #1034: Type Coercion failed: cannot convert "skylights" to flash.display.FrameLabel."

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[Code]...

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ActionScript Code:
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[code]......

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I can't find what exactly the problem is Here's my code for a clear understanding what I'm trying to say

[Code].....

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I have a button on the main stage, and a movieclip "qccontent". When the user presses the button, I am trying to check if the MC is on a specific frame label. The MC starts on a stopped frame labeled "closed". Right now, each time the button is pressed, it currently goes and plays the label "closemenohit". It is not reading the first part. Am I doing something wrong?

[Code]...

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I got a simple slide show that has some images playing out and them jumping to playing from random frame labels until it gets to the next frame label and then plays another random one.

PHP Code:

function getRandomLabel():String{ var labels:Array = new Array("a","b","c");var index:Number = Math.floor(Math.random() * labels.length); return labels[index];}this.gotoAndPlay(getRandomLabel());

So my next question is I wouldn't like flash the play head to jump and play the same frame label two times in a row? I'm pretty sure that it has somthing to do with a conditional but I'm kind of stumped on where to start with all of it?

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FRAME 1 preloader

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Frame 4 is my contact for example

so if i create a new button in the about frame label and just add the code to the working as3 code on frame 2 my movie just plays over and over and over again, and all i want it do do is act like the other buttons and go to a different frame label down in the time line. the only way i get it to work is if i have ALL my buttons on frame 2.

frame 1
my preloader
frame2
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function onHome(event.MouseEvent):void

[Code]....

i enter my btn code just like this and the buttons on frame 2 work but any new buttons i try and creat and put into different frames othere then frame label "home" aka frame 2 wont work

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I'm looking to create an AS3 utility that will place frame labels (about 200), on the main timeline, to save the time it takes to do it manually. The label would be very simple like "page" + i. Is there AS3 code that addresses utility methods of this sort?

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ActionScript 3.0 :: Automating The Placement Of Frame Labels

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I'm looking to create an AS3 utility that will place frame labels (about 200), on the main timeline, to save the time it takes to do it manually. The label would be very simple like "page" + i. Is there AS3 code that addresses utility methods of this sort?

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Ok so my button thing has nothing to do with this. Anyway, I have scene 1; Which has a stop(); And I have just created a new scene, Named scene 2. Anyway I put some writing on there. And added a action called stop(); And are receiving 2 errors.

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I have a movie clip which contains 5 frame labels : one,two,three,four,five And I have next and prev button to move around

[Code]...
 
there's one note to be taken, I am required to put all my codes on my main timeline I can put stop(); inside my other movie clip,but only that actionscript is allowed    *sigh

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Is it possible to add or change frame labels to movieclips in code during runtime?

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I am more towards the art end of the art - developer spectrum, but have some experience with Flash MX and I am making the somewhat painful transition to AS3I have some longish mcs with animation using guides.I am using frame labels in those mcs to trigger other animations with syntax like:

ActionScript Code:
if (mc.currentLabel == "label"){
//do something

[code]........

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ActionScript 3.0 :: Looping Through Array With Frame Labels?

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I'm trying to make a next button loop through frame labels on the timeline. Here is my current code and it doesn't seem to be returning anything..

ActionScript Code:
var a:Array = ["a", "b", "c", "d"];
var len:Number = a.length;

[code].....

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ActionScript 3.0 :: Frame Labels Got Shuffled During Migration

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I was converting an FLA to ActionScript 3 when I encountered a problem with gotoAndPlay not finding certain frame labels that were clearly there. I set up a loop to trace all frame label names and the scenes they were found in, and discovered that while the labels were all present, they were in different scenes than before. Some groups of labels that had been together in a scene were even split up across multiple scenes.

Is this a common glitch? I tried deleting one label and putting it in again, and it was still in the wrong place.

[Edit]: I added the frame numbers to my trace test and two of the labels share the same frame, and several have ridiculously high frame numbers.

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