I have a movie clip which contains 5 frame labels : one,two,three,four,five And I have next and prev button to move around
I have put them in an array and using for loop to call them but it jumps straightly to frame label 'four' instead of reading one by one. I tried to find the problem by using trace (this.currentLabel) and apparently, it traced out fine like it works from frameLabel"one", "two" to frameLabel "five"
I can't find what exactly the problem is Here's my code for a clear understanding what I'm trying to say
I want to access the frame labels of a movieclip on the stage. How do I put them in an array in the timeline code? Like this? toolTipArray:Array = new Array(movieclip("framelabel"), movieclip("framelabel")...)
I have a long timeline with a series of slides arranged along it with a labeled frame at the beginning of each slide.These slides do not have any standardized length so instead of counting out frames and jumping a set number I am trying to navigate with my previous and next buttons to frame labels stored in an array.
This works GREAT!Or rather...it works great if you're rapidly hitting the Next and Previous buttons to step through the area.The problem comes when you sit and try to watch the whole thing play out and then try to use the next button.If you have passed framelabel2 and hit the next button it returns you to framelabel2.If you have passed framelabel3 and hit the next button it returns you to framelabel2. Clearly the problem is that it does not know it has gone past framelabel1 and is thus gotoandplay-ing the next frame in the array...which is 2.I need to make it check its current position in the array before adding 1 and advancing the playhead.
var fLabels:Array = new Array("start1", "start2", "start3", "start4", "start5", "start6", "start7"); var cLabel:Number = 1; function nextPlayClick(evt:MouseEvent):void {[code].....
Im using Flash MX (the pre-02004 version) to design a photo portfolio that will be distributed on CDs to potential clients.Its broken up into subject galleries, each of which is its own movie clip.The pages of those gallery movie clips are all separate movie clips, too, regardless of whether they contain single images or layouts of images. Frame labels with stop codes separate each gallery_mc.
Within each gallery, previous and next buttons allow page-to-page navigation.From the last page of gallery_A_mc (e.g.), I can to go to the first page of gallery_B_mc by using the following ActionScript:
on (release) { this._parent.gotoAndStop("gallery_B_FrameLabel"); }[code]....
Id think that this should make it go to frame 5 of gallery_B_mc,which is on the gallery_B_ FrameLabel, but it doesn't make it go anywhere.
on (release) { this._parent.gotoAndStop("gallery_B_mc", 5); }
For example if I wanted an action to occur untilt the movie hit the frame label I would ideally be able to do somethign along the lines of:
do { play (); } while (_currentFrame != "label name");
This does not seem to work, but I am hoping that this is close to something that willObviously, I can put an action to stop the clip in the labeled frame, but I only want it to stop there under certain conditions . . .
I am building a large project that could be subject to change during it's construction, I am stressing out a bit because I am relying on the timeline to go foward and backward through the structure, (as well as user having the ability to use a menu to go where ever they want). So apart form the menu that specifies where to go, there is a forward and back button using next and previous frame to go forward and backwards.
So, what if after building a large section of this, the client wants to put in an extra page? this will upset all of my navigation (OR if I put the extra page at the end of the timeline the menu will work fine but the forward adn backwards buttons wont work properly) So should I be using frame labels instead of frame numbers? (How do I do this gotoAndStop(?) Or is there some other way I should be approaching this? like having a variable to keep track of page number instead of frame numbers?
I added some actionscript 3 to an app with 5 repeated sets of animations each beginning with a different frame label. The different frame labels are at frame 1, 31, 61, 91, and 121. Here is the actionscript.
I am building a large project that could be subject to change during it's construction, I am stressing out a bit because I am relying on the timeline to go foward and backward through the structure, (as well as user having the ability to use a menu to go where ever they want). So apart form the menu that specifies where to go, there is a forward and back button using next and previous frame to go forward and backwards.
.. So, what if after building a large section of this, the client wants to put in an extra page? this will upset all of my navigation (OR if I put the extra page at the end of the timeline the menu will work fine but the forward adn backwards buttons wont work properly)
So should I be using frame labels instead of frame numbers? (How do I do this gotoAndStop(? );)Or is there some other way I should be approaching this? like haveing a variable to keep track of page number instead of frame numbers? Use frame labels instead of frame numbers?
I use scrollbar at the bottom of the timeline to go to different frames. This is slow if I have thousands of frames. I wonder if there is a similar interface like the Actions window for labels on timeline. I mean you can see all the scripts at left pane and be able to go there directly by clicking on anyone on the list. I would be nice if you can see all your labels in a menu and click to go there directly (I believe Director has that). Maybe I can put some dummy script in different label and then I can use Action window to travel to there.
I have a button on the main stage, and a movieclip "qccontent". When the user presses the button, I am trying to check if the MC is on a specific frame label. The MC starts on a stopped frame labeled "closed".
Right now, each time the button is pressed, it currently goes and plays the label "closemenohit". It is not reading the first part.
[AS] on (release) { if (_root.qccontent._currentframe("closed")) { _root.qccontent.gotoAndPlay("openme");
I have a Flash project with several labeled frames. The user will be doing a lot of moving about those frames, so I wanted to simplify my navigational interface code-wise. There are six buttons, I have attached functions to them like so:
...instead, I get "TypeError: Error #1034: Type Coercion failed: cannot convert "skylights" to flash.display.FrameLabel."
I can't seem to wrap my head around what these errors are saying, but I'm sure there's a simple solution I'm missing. I think I just don't know how to define the frame label correctly.
I've got a preloader file for a website which loads my main movie into an empty movie clip. I need to create different versions of the loader which load the same main movie but at different frame labels (each frame label is a section my site- about, contact etc.) Here is the relevent part of the actionscript for my preloader. I can't seem to get it to load to, for example, frame 3 which is a label called "credits"
I have a mainMovie clip that consist of different movie clips. Inside of my mainMovi I have another movie clip that is called "Menus" this where all my navigation is but the frame labels are inside the mainMovie.
I'm currently designing a website (Flash, Actionscript 2) using Frame Labels.The main nav bar has 4 link buttons, each one linking to a certain Frame Label e.g. 'Home', 'Gallery' etc. When you click on a link it will bring you to the frame label, play small animation and stop. The problem I am having is, when I click on a new link I would like the current scene to animate out and then go to the next chosen frame label. I basically want a smooth IN/OUT transition between links.
I have a game I am working on currently, and say I have an animation that plays (this is in a seperate mc) when you click. So it's basically a function. Anyway, one the animation plays through inside the mc, the last frame I put:
ActionScript Code: stop(); gotoAndStop(1)
After this, I added five or so frames on a seperate layer with another animation on it, put the same code on the last frame, and gave the first keyframe of this second animation the label name "reload".If I then go back to the main stage, how would I code it so that if, for example, I press the down key, it would play that particular frame label?
When I first open my project, I want the visuals to stay on the 1st frame, while Flash scans through and creates an array of all the frame labels and their relative frame numbers.
Would be useful to be able to specify a layer to search for labels on, and/or search for any and all frame labels in an mc.
i'm using buttons with the getURL action to navigate to different pages in my site. each "page" in effect, is an .html document comprised of an embedded .swf.is there a way to target to a specific frame label in the requested .swf, when the getURL action is initiated? in other words when i press the "info" button that brings up the "info.html" page, is there a way i can navigate to a specific frame label from within the info.swf? seems like it should be a really simple thing to do. i don't quite know if what i'm asking makes sense, but in essence, i would want something like this button script to accomplish what i'm talking about:
I have a button on the main stage, and a movieclip "qccontent". When the user presses the button, I am trying to check if the MC is on a specific frame label. The MC starts on a stopped frame labeled "closed". Right now, each time the button is pressed, it currently goes and plays the label "closemenohit". It is not reading the first part. Am I doing something wrong?
I am building a flash site that in one of the sections requires inidividual mp3 playback.I have 4 artists, all on the same timeline, distinguished by frame labels.I have created an mp3 player, with the actionscript:[code]What I am hoping to do, is have the actionscript and mp3 player on the main timeline, and to call a different mp3 url on different frame labels.Can anyone suggest a code I could add to the attched to do so? I guess I need to stop the streaming of one url before calling another too,
I got a simple slide show that has some images playing out and them jumping to playing from random frame labels until it gets to the next frame label and then plays another random one.
PHP Code:
function getRandomLabel():String{ var labels:Array = new Array("a","b","c");var index:Number = Math.floor(Math.random() * labels.length); return labels[index];}this.gotoAndPlay(getRandomLabel());
So my next question is I wouldn't like flash the play head to jump and play the same frame label two times in a row? I'm pretty sure that it has somthing to do with a conditional but I'm kind of stumped on where to start with all of it?
i have all my buttons on frame 2. im creating a real estate site and i have to have a couple links like HOME ABOUT BUYING SELLING CONTACT, the thing though is that in the BUYING and SELLING frames i want to add more sections and links but only on these 2 other parts of my site. when i code it and add new buttons to these sections though my movie plays over and over and over non stop. heres my coding...
FRAME 1 preloader
Frame 2 has a frame label of home and all the buttons on a diff layer, and AS3 on a different layer
Frame 3 has a frame label for about section
Frame 4 is my contact for example
so if i create a new button in the about frame label and just add the code to the working as3 code on frame 2 my movie just plays over and over and over again, and all i want it do do is act like the other buttons and go to a different frame label down in the time line. the only way i get it to work is if i have ALL my buttons on frame 2.
frame 1 my preloader frame2 home_btn.addEventListener(MouseEvent.CLICK, onHome) function onHome(event.MouseEvent):void
[Code]....
i enter my btn code just like this and the buttons on frame 2 work but any new buttons i try and creat and put into different frames othere then frame label "home" aka frame 2 wont work
I'm looking to create an AS3 utility that will place frame labels (about 200), on the main timeline, to save the time it takes to do it manually. The label would be very simple like "page" + i. Is there AS3 code that addresses utility methods of this sort?
I'm looking to create an AS3 utility that will place frame labels (about 200), on the main timeline, to save the time it takes to do it manually. The label would be very simple like "page" + i. Is there AS3 code that addresses utility methods of this sort?
Ok so my button thing has nothing to do with this. Anyway, I have scene 1; Which has a stop(); And I have just created a new scene, Named scene 2. Anyway I put some writing on there. And added a action called stop(); And are receiving 2 errors.
I have a movie clip which contains 5 frame labels : one,two,three,four,five And I have next and prev button to move around
[Code]...
there's one note to be taken, I am required to put all my codes on my main timeline I can put stop(); inside my other movie clip,but only that actionscript is allowed *sigh
I am more towards the art end of the art - developer spectrum, but have some experience with Flash MX and I am making the somewhat painful transition to AS3I have some longish mcs with animation using guides.I am using frame labels in those mcs to trigger other animations with syntax like:
ActionScript Code: if (mc.currentLabel == "label"){ //do something