ActionScript 2.0 :: Create An Array Of Labels?
Nov 18, 2006How do i create an array of labels in actionscript?
View 3 RepliesHow do i create an array of labels in actionscript?
View 3 RepliesHow do u create an array of labels in actionscript?
View 1 RepliesI have a movie clip which contains 5 frame labels : one,two,three,four,five And I have next and prev button to move around
I have put them in an array and using for loop to call them but it jumps straightly to frame label 'four' instead of reading one by one. I tried to find the problem by using trace (this.currentLabel) and apparently, it traced out fine like it works from frameLabel"one", "two" to frameLabel "five"
I can't find what exactly the problem is Here's my code for a clear understanding what I'm trying to say
[Code].....
In Hslider,we use Labels="[0,1,2]" . How to provide array by giving the array name.ex:In AS3 we defined array
arr:Array = new Array[0,1,2,3,4];
In Hslider if I write
Labels="{arr}"
I am not able to see the arr values on the slider.
I'm trying to make a next button loop through frame labels on the timeline. Here is my current code and it doesn't seem to be returning anything..
ActionScript Code:
var a:Array = ["a", "b", "c", "d"];
var len:Number = a.length;
[code].....
I want to access the frame labels of a movieclip on the stage. How do I put them in an array in the timeline code? Like this? toolTipArray:Array = new Array(movieclip("framelabel"), movieclip("framelabel")...)
View 3 RepliesI am new to flash and action script - My target is to make a website with flash. Everything was good until I get to the actions step. I need to create animation with pictures. I am using labels, so when you are on some label and pressing to move to other one it have to create sorting animation which exactly contains the image you have now and to change it to new image of the pressed label.
View 8 RepliesI would like to create a custom Button component with three labels: left-, center-, and right-justified. I can't just use the label justification property, because I want to use all 3 labels at the same time.
I'm familiar with creating custom components, but I've never tried to build one quite like this before...
Here's what I have so far:
<?xml version="1.0" encoding="utf-8"?>
<s:Button
xmlns:fx="http://ns.adobe.com/mxml/2009"
[Code]....
The labels won't change after the button is created, so I'm not worried about the missing [Bindable] metadata.
I'm stuck right now, getting the following compiler error:
Multiple initializer values for default property, 'label', of type 'String'.
...for each of the 3 <s:Label> lines.
Based on this answer to a similar question, I tried adding label="" to my <s:Button> declaration, but that just adds another error.
I am trying to write code to read from an xml file which i have done succesfully and create new labels each time the code loops that would have as text the data in the xml file. I want the first label to have as text Kelly Maker, the 2nd as Mike Grundvig and so on.I also want all the labels to move across the stage just as the first one does. What I have now is a single text that shows the last name which is Freed Maker. I tried using the duplicateMovieClip but all it did was to create 2 static labels (that dont move as I want it) that have as text undefined.
XML
<MyFriends>
<Name Gender="female">Kelly Makar</Name>
<Name Gender="male">Mike Grundvig</Name>
<Name Gender="male">Free Makar</Name>
<Name Gender="male">Freed Makar</Name>
[Code] .....
I'm trying to create simple custom component with two labels with this MXML:
<mx:Canvas xmlns:mx="http://www.adobe.com/2006/mxml" width="250" height="30">
<mx:String id="result" />
<mx:Label x="5" y="7" id="titleLabel" text="{label}" width="120"/>
<mx:Label x="125" y="7" id="resultLabel" text="{result}" width="120" textAlign="right" color="#A41D00"/>
</mx:Canvas>
It is working well at runtime, bud I have troubles making it working at design-time. How can I make databinding work at the design time? If it is impossible, how should I code the label text assignments?
I want to create a plot graph with labels on plotted points
View 2 RepliesI have a long timeline with a series of slides arranged along it with a labeled frame at the beginning of each slide.These slides do not have any standardized length so instead of counting out frames and jumping a set number I am trying to navigate with my previous and next buttons to frame labels stored in an array.
This works GREAT!Or rather...it works great if you're rapidly hitting the Next and Previous buttons to step through the area.The problem comes when you sit and try to watch the whole thing play out and then try to use the next button.If you have passed framelabel2 and hit the next button it returns you to framelabel2.If you have passed framelabel3 and hit the next button it returns you to framelabel2. Clearly the problem is that it does not know it has gone past framelabel1 and is thus gotoandplay-ing the next frame in the array...which is 2.I need to make it check its current position in the array before adding 1 and advancing the playhead.
var fLabels:Array = new Array("start1", "start2", "start3", "start4", "start5", "start6", "start7");
var cLabel:Number = 1;
function nextPlayClick(evt:MouseEvent):void {[code].....
I have an array that holds a list of items. In a movie clip, I have that same list as the frame labels. I'm using a for loop to iterate through the array and then assigning event listeners so that when you roll over an icon, it sends the movie clip to the right frame label (matching the item in the array).
However, the code I have now only returns the first match and not any of the others. Here's my code:
Code:
for (var j:uint = 0; j<interiorCallouts.length; j++) {
featureTextArray[j].text = interiorCallouts[j];
featureArray.length = interiorCallouts.length;
[Code]....
See the showCallout function. I'm using the interiorCallouts array to match the frame label in the callouts_mc, but I'm only getting the first match. None of the others.
I'm basically creating a huge slideshow presentation for a live show. I decided to put everything into 1 huge fla/swf so that it is more manageable in the future.With AS3, I have made it so that when the user presses the right arrow key, it will seek out the requested frame label and play the next slide.This works well.However,some of the frames need to be played again in later slides.So I would prefer to reuse those frames again, instead of copying and pasting them 10 times.When I do that though,I have no way of switching to the next slide, as I've already set the nextframetoplay variable in my class.
Does anyone have a better way of doing this? Should I perhaps create the screens and just create a holder and use addChild to play them instead of jumping to the frame labels?
Actionscript Code:
<root><node><child><grandChild></grandChild></child></node></root>
Actionscript Code:
Arr[0]=rootArr[0][0]=nodeArr[0][0][0]=childArr[0][0][0][0]=grandChild
Help needed to create Multidimensional Array from Recursive XML.
All I need create Array inside an Array dynamically from an unknown XML tree.
Is it possible to, if you have an array of class names like ActionScript Code: var city01names:Array = ["pic_01", "pic_02", "pic_03" ...] make a new array which would read these names, instantiate them, and push them into a new array containing the instances of all these pictures, which I could then use for a slideshow?
[Code]...
I have 2 arrays:
Array 1 = [1,3,5,7,9,10];
Array 2 = [5,7,10];
Now, I wanted to create a new Array the is the same as the length of Array 1. The output should look like this:
New Array = [0,0,5,7,0,10];
I have a glossary that I am trying to build. Each letter is in an XML, I want to create an Array to store letter "A", then dynamically create a "B" array and so on. this is what I have so far:
PHP Code:
var iTempNum = 0;
var iTermTotal;
[code].....
Suppose you have a round based RPG type game. The player issues directives to his units, your enemy AI issues directives to its units. The problem is that the functions for those directives then have to be executed in a specific order with no relation to the order they were input in and all at the same time with the push of one button.
I just need a little direction here, I just spent the last fifteen minutes searching "AS3 Array of Functions" before figuring out that maybe that's not the way you do it in AS3.
Essentially, I'm looking for the way to store functions, put them in a list to be sorted in a specific order and then execute them in said order.
Suppose you have a round based RPG type game. The player issues directives to his units, your enemy AI issues directives to its units. The problem is that the functions for those directives then have to be executed in a specific order with no relation to the order they were input in and all at the same time with the push of one button.
I just spent the last fifteen minutes searching "AS3 Array of Functions" before figuring out that maybe that's not the way you do it in AS3.Essentially, I'm looking for the way to store functions, put them in a list to be sorted in a specific order and then execute them in said order.
I created a multidimensional array and I am having a hard time using .push to start another line. I have tried many thing however this is where I am at right now:
Actionscript Code:
arrayName = new Array(new Array());arrayName[0].push("cats");arrayName[0].push("dogs");arrayName[1].push("panthers");trace("arrayName[0][0] = "+arrayName[0][0]);trace("arrayName[0][1] = "+arrayName[0][1]);trace("arrayName[1][0] = "+arrayName[1][0]);
As you can see the last trace (arrayName[1][0]) comes back undefined. How do I add the [1][0] level of the array?
how to create unsigned arrays with keys in actionscript 3?
in php its simple:
array('key' => 'val');
in ac3 you can create unsigned arrays like that:
['val']
['key': 'val'] // breaks
I have a Class as follow:
class com.flightstatus.SpecificationFlight
{
public var Airline:Airline;
public var FlightNumber:String;
[code]...
Now I want to create a array of above type like below:
var myArr:SpecificationFlight = new Array();
This type is very crucial as it will be sent over webservice.
I'm trying to figure out how to draw a polygon from an array. I've found a few examples, one which the author says works, but am not getting anything to appear. I've traced the array (it's registering) and am getting no errors.
Code:
//called from constructor
polygon(thisArray);
[code].....
how to create an array of ListItems... like {label:X, value:0}? What type of object is that as well?
View 0 RepliesThis is my first time using Actionscript in probably 4 years and I'm learning everything all over again. For example, here's what I tried to jump right into doing and just realized I don't remember how. I'm trying to generate a world map out of tiles I created in Photoshop. I've created a symbol in the library for each tile and want to use an array and a for loop to create the full map.
So far I seem stuck on creating the array itself. I've started by creating a variable for each tile that exists such as m73 = "Lake South" where "Lake South" is the name of the symbol in the library. The full map will be a 32x32 grid of tiles but for now (until I get it working) the array is much smaller. An example of it is like this:
worldMapArray = [m4,m4,m4,m4]
[m0,m4,m4,m4,]
[m17,m16,m16,m16];
Hopefully this is enough to convey what I'm trying to do. However, when I use something like trace(worldMapArray[0][1]); it comes up as undefined. I've already created the needed for loops that use attachMovie for each iteration in the array, but as the array itself isn't set up right nothing happens.
I want to load many data form xml file so I want to create TextField and put my xml data to that TextField in other hand I have to create many TextField and Control them, how can i create a TextField like an array?
View 4 RepliesI want to be able to drop a mc at any given spot that has the same event.target.name as it self PLUS a number. Ex: The mc "leaf" must be able to be dropped at both leaf1_mc and leaf2_mc etc. Right now leaf can ONLY be dropped at leaf_mc. Should I make an array?
[Code]....
Is there anyway to create a GIF animation from an array already loaded with bitmap images?I would like to simply create the animation in the order the images currently are in.
P.S. -- how would I display it? Just addChild() I'm assuming, correct?
I saw an adobe KB how to create an array with fields. I am having trouble replicating this.
I have the below array structure. I have traced the value of tempName , tempNum - they produce the correct results. But when i trace the array sortValues i get Quote:
object Object
as the value. i wanted it to show the same as tempName and num.
Code:
sortValues = new Array();
var tempName:String;
var tempNum:Number;
[Code].....