ActionScript 3.0 :: Create GIF From Array Of Images?

Jun 8, 2010

Is there anyway to create a GIF animation from an array already loaded with bitmap images?I would like to simply create the animation in the order the images currently are in.

P.S. -- how would I display it? Just addChild() I'm assuming, correct?

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[code].....

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ActionScript 3.0 :: Pick 4 Images Out Of 20 Images Array And Pull Them Out From The Array?

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I have an array with 20 elements and a shuffle function applied. Now i need to screen only 4 elements from that, which then should be deleted from the array in order to avoid repetition (next play will pick other 4 images and so on) Anyone knows if there a class i can use?

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PHP Code:

var filePaths:Array=["thmb1.swf","thmb2.swf","thmb3.swf","thmb4.swf", "thmb5.swf", "thmb6.swf",
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[code]....

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I'm making a slideshow with 7 pictures in it, what i want to do is add the images to the array.

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ActionScript Code:
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ActionScript 2.0 :: Preloading All Images In Array?

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I've been fighting with this for a while now, I am trying preload several jpgs who's locations are stored in an XML file and then display them sequentially (building a vertical list of thumbnails). What I'm having trouble to figure out is how to preload all the images with one preloader and only when all the iloading is done, to start building the list...I saw something similar here on the Forums, but couldn't manage alter it to fit my needsHere's the code I'm using:

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ActionScript 2.0 :: Loading An Array Of Images?

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Right now I am working on a game where I need to have 19 pieces revolving with 19 different MCs in them. The code I have can accommodate the movement and 19 pieces, but how to get 19 different ones in there - just one with 19 duplicates.

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ActionScript 2.0 :: Array Of Images: Can't Get The Alignment Right

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I'm making an array of clickable images, based on kirupas gallery tutorial.I want images in rows and columns. To show images in rows and columns i need to change the ._y and ._x coordinate everytime the image hits the end of the screen.....Here is the code:

Code:
tlistener.onLoadInit = function(target_mc) {
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[code]....

When the image's x-coordinate is > than 400 the image should shift down (using ._y + 70), and the x-coordinate should be reset to zero to place the images right underneath another.BUT, when i set ._x to zero it stays at zero throughout the rest of the loop...

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ActionScript 2.0 :: Random Images In An Array?

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I've been using the following script to randomly display options for a quiz similar to who wants to be a millionaire:

Code:
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ActionScript 3.0 :: Loading Images From An Array?

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I know there are tons of tutorials out there about loading images from an xml file and creating a slide show. I can plug and play with those pretty good. However I would prefer it if I could start writing code myself. I am starting basic and each day working on adding code to a project.

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So would I need a loop that loops through the array somehow connected with a timer?

public class array extends Sprite
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[Code].....

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Got another problem here I just try to load images from a small xml-list and put them into an array, but I only get a message like this: TypeError: Error #1009: Cannot access a property or method of a null object reference. at thumbHolder/placePics() It really tells me nothing! What am I doing wrong? the code is here. I put a comment where the problem is (I left out the imports & stuff):

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