ActionScript 3.0 :: Create GIF From Array Of Images?
Jun 8, 2010
Is there anyway to create a GIF animation from an array already loaded with bitmap images?I would like to simply create the animation in the order the images currently are in.
P.S. -- how would I display it? Just addChild() I'm assuming, correct?
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[Code]...
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ActionScript Code:
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[url]...Is this done purely in Flash CS4 or is another one of Adobe's products involved too?
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ActionScript Code:
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Code below:
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I want to return an array of images from a sql server through a web service written in asp dot net . I could return a single file by sending the byte array back . How to return an array of byte arrays or an image images back to the flex application?
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I've been fighting with this for a while now, I am trying preload several jpgs who's locations are stored in an XML file and then display them sequentially (building a vertical list of thumbnails). What I'm having trouble to figure out is how to preload all the images with one preloader and only when all the iloading is done, to start building the list...I saw something similar here on the Forums, but couldn't manage alter it to fit my needsHere's the code I'm using:
Code:
stop();
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[code].....
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I'm making an array of clickable images, based on kirupas gallery tutorial.I want images in rows and columns. To show images in rows and columns i need to change the ._y and ._x coordinate everytime the image hits the end of the screen.....Here is the code:
Code:
tlistener.onLoadInit = function(target_mc) {
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[code]....
When the image's x-coordinate is > than 400 the image should shift down (using ._y + 70), and the x-coordinate should be reset to zero to place the images right underneath another.BUT, when i set ._x to zero it stays at zero throughout the rest of the loop...
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I've been using the following script to randomly display options for a quiz similar to who wants to be a millionaire:
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Dec 17, 2009
I know there are tons of tutorials out there about loading images from an xml file and creating a slide show. I can plug and play with those pretty good. However I would prefer it if I could start writing code myself. I am starting basic and each day working on adding code to a project.
Here is a made up app. Basically I have created three loaders that add an image to each one which I put into an array, cause why not. I have two event listeners one for an on stage click to load an image, and one a timer to load an image. The next thing I would like to try and do is load one image for a period of time, then load another etc.
So would I need a loop that loops through the array somehow connected with a timer?
public class array extends Sprite
{
//Create Loaders
private var imageOne:Loader= new Loader;
[Code].....
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Feb 7, 2010
Got another problem here I just try to load images from a small xml-list and put them into an array, but I only get a message like this: TypeError: Error #1009: Cannot access a property or method of a null object reference. at thumbHolder/placePics() It really tells me nothing! What am I doing wrong? the code is here. I put a comment where the problem is (I left out the imports & stuff):
[Code]....
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