ActionScript 2.0 :: Add Preloader To Images From Array?
Jul 4, 2006
How can i add preloader to images from my array ? I have couple of panels on stage , everyone have place for images, everything is loading nice. I only need to add preloader in every image holder.
[Code]...
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Jun 17, 2010
I have an array with 20 elements and a shuffle function applied. Now i need to screen only 4 elements from that, which then should be deleted from the array in order to avoid repetition (next play will pick other 4 images and so on) Anyone knows if there a class i can use?
ActionScript Code:
function processXML(e:Event):void {
var my_xml:XML=new XML(e.target.data);
my_speed=my_xml.@SPEED;
[code]....
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Mar 31, 2011
Is there a way using flash you can display images but each one selected randomly from say an array of different images?
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Dec 14, 2009
PHP Code:
var filePaths:Array=["thmb1.swf","thmb2.swf","thmb3.swf","thmb4.swf", "thmb5.swf", "thmb6.swf",
"thmb7.swf","thmb8.swf", "thmb9.swf", "thmb10.swf", "thmb11.swf" ];
function loadImages3(event:MouseEvent):void {
[code]....
My problem is that I can't figure out how to decouple the loader from this loadNewRow function. Ideally, I'd like to figure out how to load all the swf's give them dynamic names... like thmb1loaded, thmb2loaded, thmb3loaded.. push into an a ("loaded") array and then have that be used to build the grid.Right now, its loading them every time the loadnewrow function fires. I'm sure its a simple matter of iterating a .name within a contentloaderinfo .onComplete when each swf is loaded...
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Mar 5, 2007
I have been looking for over 2 weeks now for a preloader that will load my swf, xml and images. I followed the xml tutorial on this website and the preloader there doens't work with the images or maby i'm doing something wrong.
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Feb 22, 2009
This thing is giving me a headache. See code below. The issue here is that my first image preloads OK, but then the second image gets jammed at 25-30% and never loads. The third and forth image preloads OK and the same issue with the fifth image. And sometimes the issue is on the last 4 images.
[Code]...
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Jun 22, 2009
I'm trying to load multiple preloaders, for some reason the following code only works on one movie clip.
for (var i:int = 0; i < 12; i++)
{
var mc = new MovieClip();
var pre = new PreLoader();[code].....
This only works on the last movieclip created when I need to have each movieclip have it's own preloader.
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Sep 8, 2009
Would someone be able to direct me in the right direction as to how to go about adding preloaders for images on a rotatong menu.
I am not after any kind of complex animation loader, just simple text that says 'Image Loading'
So I guess to simplify it, it could just be a peace of text that disappears when the image loads in.....am I making any sense?[code]...
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Oct 30, 2010
I am using images that are fullscreen and resize to fill the window as adjusted. So I want the prelader to also move across the window according to the bytes loaded. At the moment it is moving across the screen but not relevant to bytes loaded, it just zips straight across the screen and then you are left waiting for the image to load with no indication of how far it is away from appearing. Here is the code for the preloader:
[Code]...
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Jan 27, 2003
How do i get a preloader which has changing images!
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Oct 10, 2005
im making a preload sequence with a eraser chassing a pencill over a desk!i want to basicly make the script cycle throughthe keyframes of an animation while it loads
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Jul 21, 2006
I recently used this [URL] tutorial to make a gallery in my site.
I wanted to know if there's a way of adding a preloader for the pictures.
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Jul 17, 2003
To make the random image display completely before continuing with the rest of the movie. I want the random image as a background and display the loading progress of the image.So far:I have managed to crete random image displays but on theinternet the movies continues on while the image still loading in the background.The goal:TO display the random background image completely while showing its loading progress. Only once the image is loaded the rest of the movie can continue.
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Jul 21, 2003
im trying to have a dynamic creation of button that load external images an d swf and esternal text description, im some code and trying to improve it, my problem is the creation of the preloader to load the external images/swfs to the container, i know i can put a ppreloader for every swf, but for images no, i want a preloader for the container were the movies and images are loaded.
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Jun 1, 2009
I've been working for a little while now trying to make a portfolio site for myself and I'm almost done but I'm having one little issue with preloaders. (There are more things not finished, but they're just things I haven't gotten around to doing, I think).The thing I'm trying to do is create a custom preloader for an image gallery that loads each image.You can see an example on in the 3D Architecture section on the site here:(Yes, I know the main preloader is working fine, I'm talking about the one in the 3D Architecture section.)Here is the code I'm using for that frame:
Code:
//Specific Actions: Frame 5 (3D Architecture) code:
//All code is 3D Architecture specfic.
[code].....
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Sep 8, 2009
I am not after any kind of complex animation loader, just simple text that says 'Image Loading'So I guess to simplify it, it could just be a peace of text that disappears when the image loads in.....am I making any sense??I have a few thoughts which are;1.create moveclip with the words 'loading Images' some how load this in the background of main holder that loads images in so that when image loads it loads over the text 'Image loading' technically not a loader just text in the background.2.create moveclip with the words 'loading Images' that when image loads in the text is replaced by image that loaded in??
Code:
var holder:MovieClip = new MovieClip();
holder.addChild(loader);
[code].....
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Sep 25, 2009
First of I'm using Flash CS4 and AS 3.0 I'm trying to make a photo gallery for my website. I have the gallery all setup and made and now I need a preloader for loading my images. Right now my gallery is setup like this:
-A list of clickable thumbnails. (20 thumbnails)
-A UILoader
-You click a thumbnail and it loads an external image into the UILoader.
Actionscript: I have an array with 20 images. I have 20 different event listeners for each thumbnail.
The eventlistener looks like this:
thumbs.thumbs1.t1_btn.addEventListener(MouseEvent. CLICK, loadP1);
The function looks like this:
[Code]....
The UILoader is inside 2 moveclips because of a transition effect I have. The buttons are also 2 movieclips deep because of motion tweens.specific reason.
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Apr 10, 2009
I am experimenting with AS3 and I created a page that loads around 35 images to the screen from XML and randomly scatters them on the stage. I know how to use the ProgressEvent to show the loading for each individual image, but I am trying to figure out a way to show it as a whole. The one think ive tried & acheived is to have total number of loaded images divided by total number of images. So when 15 of 30 images are loaded its 50 %, etc.... But Id like to have a more effcient preloader that shows the actually loading.
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Jun 19, 2009
I'm creating a 360 turn by importing .png files into each movie clip. I wanted the preloader bar to increase in size as each one loads. Once the preloader is completed on frame one, I have it go and stop on frame 2, but there is a blank screen for a view seconds. I think the images were still loading after the preloader was completed.
[Code]...
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Jan 11, 2011
I have created a portfolio with flash using action script 2. But when I click on the button going to the portfolio Scene (containing pictures and tweens) it stutters on all the images when they are first clicked on. As the image increases in size, it is a smooth tween until the one from last frame which it stops then flashes on to the final frame. Is there a way I can preload all the images so that this will not happen? Or anything else I could do?
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Jun 22, 2009
I am writing a custom flex preloader which extends the IPreloaderDisplay class. How can I load the images from web in my custom preloader?
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Sep 25, 2009
I created a flash slideshow which preloads the images. After preloading the images, it proceeds to load an external flash file and then the images. The problem is, very very occasionally, it will fail to actually load the images into view, and I'll just see the preloading animation, but it might still load the external swf. Additionally, it might do the reverse, and load the images and not load the external swf.
Here is the (I think) relevant code:
function onXMLLoadComplete(e:Event):void {
// create new xml with the received data
xmlSlideshow = new XML(e.target.data);
// get total slide count
// misc xml data
[Code] .....
The live site is here: [URL]
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Aug 19, 2011
I'm preloading multiple images with my Flash file. What what I'd like to do is preload all of them together, and group them into one preloader that shows the percentage of all of them together in one. At the moment I'm just using a preload GIF to show that they are loading. I'm sure there's a better way.[code]
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Sep 8, 2009
How to go about adding preloaders for images on a rotating menu. I am not after any kind of complex animation loader, just simple text that says 'Image Loading'. So I guess to simplify it, it could just be a peace of text that disappears when the image loads in....
1. Create moveclip with the words 'loading Images' some how load this in the background of main holder that loads images in so that when image loads it loads over the text 'Image loading' technically not a loader just text in the background.
2. Create moveclip with the words 'loading Images' that when image loads in the text is replaced by image that loaded in??
This is how I load my images in:
Code:
Select allvar holder:MovieClip = new MovieClip();
holder.addChild(loader);
So, I created a movie clip exported as 'preloader' and loaded it like this:
Code:
Select allvar preloader:Preloader = new Preloader();
holder.addChild(preloader);
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Oct 15, 2008
I'm building a flash based site for my photography in Flash CS3 with actionscript 2. The swf is almost 700kb so I guess I'll need a preloader right? I thought I could create a preloader scene before the main content scene and apply the following code to the single frame within the preloader:
Code:
ifFrameLoaded ("website", 3){
gotoAndPlay ("website", 1);
}
This doesn't seem to work as the large images in my gallery (contained within a movie clip) won't load unless you leave the gallery page then go back in?
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Mar 4, 2010
I have a gallery, which loads up all its images from an XML file. So the XML gets loaded, when loaded it calls a function urlLoaded. That in turn puts uses a Thumbnail class for each image in the XML, which then gets placed in an array, so the array can be iterated through to establish X and Y pos of each image when added to the mc Photocontainer.
PHP Code:
var urlRequest:URLRequest = new URLRequest("pics.xml");
var urlLoader:URLLoader = new URLLoader();
var xml:XML;
[Code]......
I'm passing the parameter 'i' through to the tracel function as this traces when each image has finished loading. I have a preloader in the main timeline I want to control. Say there are 20 images, how do I use the info in the tracel function to control that preloader? Would it be best to pass into the Thumbnail class the xmlList.length(), so the number of total images and then from the tracel function add and control a preloader, so when image 10 is complete the tracel function would make a slider its added to stage go to half way.
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Aug 12, 2011
i've got all the xml coded and ready to go, now what i struggle is to implement my existing preloader to make it load each image. This is a work done by my friend and i am just continuing his final works so it took me quite a long time to digest these codes too.
this is my frame 1 actionscripts with a preloader.
ActionScript Code:
stop();
//Import the required assets
import flash.display.*;
import flash.events.MouseEvent;
[Code].....
And in between the function ProgressEvent i am clueless on what to code, i've tried using addChild and etc to load the preloaders but fail.
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Feb 5, 2010
how to create a single preloader that would load my main timeline and all external images? I'm using multiple instances of the loader component to import jpgs.
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Oct 8, 2007
I'm about to make a preloader of sorts, but have run into a problem because I have multiple SWFs being externally loaded in different locations. [URL]
As of now, it's setup like so:
Main.swf - has the scrollbar, loads body.swf into scrollbar container
Body.swf - has the layout, buttons, etc. Loads illus_finished.swf, illus_sketchbook.swf, etc.
illus_finished (and all other work files).swf - dynamically loads XML and images/info.
So basically, its one big swf that loads the content swf. The content swf loads the work swf's - which load the xml, images/info. I think I might load all the swfs from one file somehow, but I'm having trouble targeting into MC's of loaded swf's.
Should I set up a preloader swf, and somehow preload all the swfs into the browser cache? (I dont know how to do this, esp since I'm loading into a target, and not a level#) This way I wouldn't have to change how my movie is setup.
Should I take all the loading instances out of all my files and load them all from the first movie - and stick the preloader in THAT file? I can't figure THIS out, either, because I can't seem to target movieclips in loaded SWFs.
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Dec 14, 2010
I'm using TLF text, so there's a RSL involved. I get that there's a way to include the library in my own code, but I'd rather not do that unless there's no other solution.
In Advanced Action Script Settings > Preloader Method, there's a choice between "Preloader SWF" (five black dots, the default thing) and "Custom preloader loop". My first question is then how to use this Custom preloader loop thing? What is it referencing? Do I have to write a special thingy somewhere? What?
And I already made a simple "bar filling up" kind of preloader, which I'm testing by using the aforementioned "Custom preloader loop" setting and simulating download. (My project no longer compiles when not simulating download [VerifyError: Error #1014: Couldn't find flashx.textLayout.container::ContainerController class.] which led to the conclusion that I'm doing something wrong here.) It does fill up, but it starts at about 60%. From my earlier badly worded Google searches, I think my problem is that I am using a bunch of external .as files which are loading before the preloader. Is there any way to tie the .as files later, or something?(That, or my preloader actually takes up 60% of the project's data, which would surprise me but isn't impossible because it's still very bare.
I'm making a game and I'm sorta kinda using tiles to render the map screen. So I have a bunch of sprites on screen, for which I created a Refresh() method that I call whenever necessary. In this method, I use a Loader object to load desired bitmaps (which aren't in the project's Library), then add this Loader as a child. The main reason I did it that way is because I could then reference the images to load with a string, and so include arguments in there.
(I don't know if I'm clear, so let my try to be more descriptive. I basically have an array containing the map data. I'll read that array and pass some properties as arguments to my Refresh() method to draw the screen correctly. I'll then be able to load the image ["sprite" + arg1 + arg2 + ".png"] by using that string to create a new URLRequest (and then use that in the Loader).If I understand the way this works correctly (and I probably don't ), I'm downloading the images all over again each time I call Refresh instead of having them "cached" somewhere, which is inefficient (because they're tiles and I'm reusing them multiple times). Am I correct in that assumption?
I thought the more "efficient" way would be to import my tiles in the project Library and export these for ActionScript. (They're PNGs, so they inherit from BitmapData.) My problem with this method is that to use these images, I now have to instantiate a class, so there's no string involved, and so I can't concatenate variables with a string anymore to fetch the right PNG to display, which is really, really annoying.
So I'd like to have the best of both worlds: cache images while still being able to refer to them with a string. Is that possible? And more generally, what's the "right" way to dynamically render images in the context of a tile-based map?
EDIT:public vars vs. getters and setters I have classes with properties. I've gathered that it's good programming practice to declare these properties as private vars and then define getter and setter functions to access them. It's easier to just declare these variables as public and move on. What are the pros and cons of both methods?
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