ActionScript 1/2 :: Preloader For Multiple External Images

Jun 19, 2009

I'm creating a 360 turn by importing .png files into each movie clip. I wanted the preloader bar to increase in size as each one loads. Once the preloader is completed on frame one, I have it go and stop on frame 2, but there is a blank screen for a view seconds. I think the images were still loading after the preloader was completed.

[Code]...

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ActionScript 3.0 :: Preloader For Multiple External Images At Once?

Apr 10, 2009

I am experimenting with AS3 and I created a page that loads around 35 images to the screen from XML and randomly scatters them on the stage. I know how to use the ProgressEvent to show the loading for each individual image, but I am trying to figure out a way to show it as a whole. The one think ive tried & acheived is to have total number of loaded images divided by total number of images. So when 15 of 30 images are loaded its 50 %, etc.... But Id like to have a more effcient preloader that shows the actually loading.

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ActionScript 3.0 :: Multiple Preloader With Images?

Jun 22, 2009

I'm trying to load multiple preloaders, for some reason the following code only works on one movie clip.

for (var i:int = 0; i < 12; i++)
{
var mc = new MovieClip();
var pre = new PreLoader();[code].....

This only works on the last movieclip created when I need to have each movieclip have it's own preloader.

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ActionScript 3.0 :: Preloading Multiple Images With One Preloader

Aug 19, 2011

I'm preloading multiple images with my Flash file. What what I'd like to do is preload all of them together, and group them into one preloader that shows the percentage of all of them together in one. At the moment I'm just using a preload GIF to show that they are loading. I'm sure there's a better way.[code]

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Actionscript 2.0 :: Create Single Preloader For Swf + Multiple Images?

Feb 5, 2010

how to create a single preloader that would load my main timeline and all external images? I'm using multiple instances of the loader component to import jpgs.

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ActionScript 2.0 :: FMX Preloader For External Images / Swf

Jul 21, 2003

im trying to have a dynamic creation of button that load external images an d swf and esternal text description, im some code and trying to improve it, my problem is the creation of the preloader to load the external images/swfs to the container, i know i can put a ppreloader for every swf, but for images no, i want a preloader for the container were the movies and images are loaded.

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ActionScript 3.0 :: Retrieve The Variable And Preloader - Dynamically Load Multiple Images

Jul 8, 2009

[Code]....

The above code loads an XML file which contains the path to text and image files, i am able to trace the path correctly within the above PARSE function but i am not able to retrieve the variable (or trace it for that matter) in the LOAD TEXT section, As i continue to code, i would also like to dynamically load multiple images (in the LOAD IMAGES section) using the projectPath and iterating through each image listed in an XML file. I am not at that point yet but my question is how would i create a progressbar/preloader that diplays total progress for all URL Requests (the text file and multiple images listed in the XML).

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IDE :: Looking For A Preloader For Multiple External SWFS?

Nov 6, 2009

I was wondering if someone could help me. I've spent months looking for an AS2 preloader that does the following:

1. Preloads multiple external swf files into a single movie holder.
2. Starts automatically preloading once the parent file is launched.
3. Contains a progress bar with % downloaded.
4. Can be placed on a "Preload" scene.

Working on the file in Flash CS3, AS2. I've looked at tutorials, scanned the web, etc. And I still can't find the right one, or even how to make one.

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ActionScript 3.0 :: Preloader For Loading External Images?

Sep 25, 2009

First of I'm using Flash CS4 and AS 3.0 I'm trying to make a photo gallery for my website. I have the gallery all setup and made and now I need a preloader for loading my images. Right now my gallery is setup like this:

-A list of clickable thumbnails. (20 thumbnails)

-A UILoader

-You click a thumbnail and it loads an external image into the UILoader.

Actionscript: I have an array with 20 images. I have 20 different event listeners for each thumbnail.

The eventlistener looks like this:
thumbs.thumbs1.t1_btn.addEventListener(MouseEvent. CLICK, loadP1);
The function looks like this:

[Code]....

The UILoader is inside 2 moveclips because of a transition effect I have. The buttons are also 2 movieclips deep because of motion tweens.specific reason.

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Preloader Occasionally Not Loading Images / External SWF

Sep 25, 2009

I created a flash slideshow which preloads the images. After preloading the images, it proceeds to load an external flash file and then the images. The problem is, very very occasionally, it will fail to actually load the images into view, and I'll just see the preloading animation, but it might still load the external swf. Additionally, it might do the reverse, and load the images and not load the external swf.

Here is the (I think) relevant code:
function onXMLLoadComplete(e:Event):void {
// create new xml with the received data
xmlSlideshow = new XML(e.target.data);
// get total slide count
// misc xml data
[Code] .....
The live site is here: [URL]

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ActionScript 2.0 :: One Main Preloader For Multiple External SWF

May 2, 2005

I need to preload 2 external .swfs, one containing animation and one containing sound, and I need them to start playing at the same time. As of now I have a general preloader on the main timeline, but as you might expect, after the preloader finishes, there is a lag while the .swf's are being loaded. I thought everything was solved, until a friend of mine looked at it in dial-up, and the preloader just kept looping 10 times before the animation started, so now I'm starting over. Part of my complication I believe is that I'm using loadMovieNum into levels as opposed to loading the external .swf's in a separate container MC (that's what I've noticed most people recommend for this problem), but I tried doing that technique several times with no luck. Right now my main movie, index.fla, has a preloader MC in the first frame, with this AS attached to the clip:

Code:
onClipEvent (enterFrame) {
loading = _parent.getBytesLoaded();
total = _parent.getBytesTotal();
percent -= (percent-((loading/total)*100))*.25;
per = int(percent);
[Code] .....

The clip contains a loadbar, static text (which just says 'Loading'), dynamic text (which tells the percentage), and a 'stop' in the actions layer. In the actions layer within my main movie, there is a 'stop' on the first frame as well. On the second frame, there is this AS:
Code:
var audioOn = false;
loadMovieNum("musicfile.swf", 1);
loadMovieNum("1movie.swf", 2);
stop();

In order that the animation and music starts at the same time, within my animation .swf (1movie.swf), I have this AS on the first frame of the actions layer:
Code:
if (_level0.audioOn == true) {
gotoAndPlay(2);
}

Within my musicfile.swf, there is this AS on the second frame of the mp3:
Code:
_level0.audioOn = true;
My main objective is to be able to use my preloader to preload both of these .swf's concurrently in my main movie so that they may start at the same time.

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ActionScript 2.0 :: Preloader Keeps Resetting/sticks When Trying To Load External Images?

Jun 5, 2007

I'm making a portfolio site in FLASH MX 2004 that displays images from an external folder, indexed in an array.I've set it up so that a user clicks on a button to get a different image from an array - the images are loaded externally - the alpha value for the current image is set to zero and then the border around the image shrinks to 80x50.Then the new image is preloaded (using a simple bar in a movie clip to graphically display this in the 80x50 border). Then the width and height of the image are read and the border is dynamically sized to fit around the image and the alpha value of that is set to 100 to show it.

THE PROBLEM:An if statement is used so that when the border shrinks to be exactly 80x50, the call to"photo_mc.loadPhoto(image[i]);" is triggered, where the selected image is preloaded and the details of its width and height are retrieved to send to another function, which sizes the border and sets alpha of image to 100.But, as the condition is always true (i.e. border remains @ 80x50 during preload), the preloader freezes, as the call to send the image to the loadPhoto function is perpetually made. When running the finished flash movie (with photos loaded locally) on my computer, obviously there is no preloader and it all works as planned. Only when you run it online this happens.

to see what I mean. (if you look on mozilla firefox you can actually see the function getting called perpetually - the preloader keeps resetting to 1pixel, but the photos eventually load!)HERE'S THE RELEVANT ACTIONSCRIPT:INFO_instance names:photo_mc = the empty movie clip into which the images are loadedborder = the border that fits around the image displayed in photo_mc-----//This function is called whenever a button is clicked to change the photo displayed in photo_mc

MovieClip.prototype.changePhoto = function() {
photo_mc._alpha = 0;
var dw = 80;

[code].....

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ActionScript 3.0 :: Preloader Not Working With External Multiple Swf Loading?

Aug 31, 2010

My preloader works fine only for the first time, then after it not works ? I got 3 buttons on the stage which are calling 3 external swfs. I am getting this Error ?

ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display:: DisplayObjectContainer/removeChild()
at Design_fla::MainTimeline/finishLoading()

[Code].....

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ActionScript 2.0 :: One Main Preloader For Multiple External .swfs?

May 2, 2005

I've tried to approach this from several angles, employing several of the tutorials, attachments found in various threads, etc, and nothing has worked. So, please bear me as I ask yet another question regarding this subject.I need to preload 2 external .swfs, one containing animation and one containing sound, and I need them to start playing at the same time. As of now I have a general preloader on the main timeline, but as you might expect, after the preloader finishes, there is a lag while the .swf's are being loaded.thought everything was solved, until a friend of mine looked at it in dial-up, and the preloader just kept looping 10 times before the animation started, so now I'm starting over. Part of my complication I believe is that I'm using loadMovieNum into levels as opposed to loading the external .swf's in a separate container MC (that's what I've noticed most people recommend for this problem), but I tried doing that technique several times with no luck. Right now my main movie, index.fla, has a preloader MC in the first frame, with this AS attached to the clip:

Code:
onClipEvent (enterFrame) {
loading = _parent.getBytesLoaded();

[code].....

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ActionScript 3.0 :: Preloader (multiple Swf) Versus External Video On The First Frame?

Dec 16, 2009

I have a preloader and 10 swf that needs to be cache. My problem was that when the preloader started, it was not only caching the swf, but a lot of .flv and a lot of the same player skin (flvplayback component). I don't need and don't want to preload or cache those .flv. They need to be load only when someone is on the page not before (in real time, not preload).

But the problem is that the videos (flv) are on the first frame of every swf cause I need the video to start when they enter the page. So when the preloader start, it starts to preload the videos too (since they are on the first frame).Is there a solution to change the behavior of the preloader or restrict what he can load ?Is there a better way to make my video start on enter frame without putting it on the first frame ? Something that would not be preload and cache but that would start when the user enter the page ?

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ActionScript 3.0 :: Flash Preloader That's Aware Of Multiple External File Sizes?

Aug 14, 2010

I have an AS3 .fla that loads an external XML file of image names, and then iteratively loads the images into the .fla. All this works great. What I want is to create a preloader that is aware of the size of all these external images. As far as I can tell there's no way to do this, but I'm hoping someone here is smarter than I am.

I tried Lee Brimelow's method of having a separate SWF whose only job is to load another SWF in its place. This doesn't work because the preloader's call to .bytesTotal only reads the bytes of the main SWF, not of the external XML or JPGs that are dynamically loaded into it. So the result is the preloader reaches 100% when the main SWF is loaded, but that happens really quickly and the bulk of the load time comes after the 100% mark, when the main SWF starts loading in images.

The more I think about this, the more it seems that you can never access the .bytesTotal property until you've already instantiated the loader and called the .load() method. Am I wrong? Is there a way to fetch just the SIZE of an external file without actually initiating the act of loading the file into memory?

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Professional :: Loading Multiple External Images?

Oct 22, 2010

I have created invisible buttons which when clicked will load an image into a UILoader. When testing, an output error message comes up saying:

Error #2044: Unhandled ioError:. text=Error #2035: URL Not Found. URL: file:///E|/butcher1/images/cut0.jpg

I thought it might have been incorrect naming conventions or instance names but I have checked and I'm sure i've got it all right.
 
Could it possibly have something to do with my setup of the timeline as I have all my layers on the same line.
 
Should I start all over?

This is what some of the code looks like an i have done the same for the rest of the invisible buttons

this is what part of the code looks like...

cut7_btn.addEventListener(MouseEvent.CLICK, fl_MouseClickHandler_3); function fl_MouseClickHandler_3(event:MouseEvent):void{ // Start your custom code // This example code displays the words "Mouse clicked" in the Output panel. trace("cut7_btn"); probackground.iloader.source = "images/cut7.jpg"; // End your custom code}

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ActionScript 3.0 :: Load Multiple External Images?

Dec 19, 2009

If you load say 3 external images in AS3 and want to run a function "useImages()" only once all three images have loaded what is the best way of listening for them to complete loading.
 
EG;
 
loader1.addEventListener(Eveent.COMPLETE, incLoader)
loader2.addEventListener(Eveent.COMPLETE, incLoader)
loader2.addEventListener(Eveent.COMPLETE, incLoader)

[Code].....

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ActionScript 3.0 :: Loading Multiple External Images

Aug 9, 2010

I've been racking my brain on this one and I just want to do something quite basic. I have 2 external images loading in my "Action" layer on the first frame. These load into movieclip containers which I want to tween / fade etc.The images load OK into the containers only when both motion tweens start at frame one. As soon as I move the 2nd image along the timeline the second image does not display (only the container rectangle tweens).If there is an easier way to do this then fantastic. for example should i use UIloader instead.I want to load multiple images and have them as a slideshow that moves.[code]

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AS3 :: Flash - Loading Multiple External Images Into An Array?

Apr 2, 2011

Trying to pick 4 images randomly and load them into and array and then show them using a timer when all 4 images are shown 4 more images will be loaded again. here is the code:

var images : Array = new Array();
var rndNumbers : Array = new Array();
var imageLoader : Loader;

[code].....

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ActionScript 3.0 :: Dynamically Load Multiple External Images?

Aug 26, 2010

I'm not quite conversant with classes and loading external pictures so be patient My intention is the following: a sort of slide show which dynamically loads all pictures of a certain directory and displays them one after the other. To do so I want to get the number of images of a certain diretory (img) by using a PHP script (done), then the PHP-Script sends the data to the Flash file (done) which stores it in a variable (done). I've created a class called PHPLoading for doing this (finally it creates an array which stores the links dynamically created (pictures are named 0.jpg, 1.jpg, [code]...

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ActionScript 2.0 :: Preload Multiple External Images Into Animations?

Feb 2, 2011

I am not too familiar with flash / action script though it does look a lot like JavaScript which I am fairly familiar with.

what I need:

I have an animation that looks like an envelope is opening and a letter comes out. It works fine but what I want to do next is the tough part.

I want to be able to change the envelope images / letter via php. I am successfully passing in the parameters and images but unfortunately my preloader doesn't pre-load those external images causing the animations to lag or not show up. I need them to all be loaded in 1 preloader.

What I have so far:

in PHP I pass the variables via URL to the flash:

Code:
$invite = $_GET['inv'];
$env = $_GET['env'];
$vars = "inv=" . $invite . "&env=" . $env;

[Code]....

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ActionScript 2.0 :: Preloading Multiple External Images With Main Movie

Jun 25, 2009

I am currently building an mp3 player with a little screen which displays some images in a certain order. Everything is loaded in through XML. I would like to preload those images together with my main movie (using the same preloader bar), so the images can be used later. How would I accomplish this?

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ActionScript 3.0 :: Loading Multiple External Images Error #1010

Apr 23, 2011

I'm using Action Script 3.0, CS5 on Windows 7.
 
I'm trying to load two external images (thumbnail images) in the loader "see image below for reference", where the full image size will be. However, I am getting this error when testing my movie.
  
Test Movie error message: 
 
"port1_btnTypeError: Error #1010: A term is undefined and has no properties.    at index_fla::MainTimeline/fl_MouseClickHandler_6()" 
"port2_btnTypeError: Error #1010: A term is undefined and has no properties.    at index_fla::MainTimeline/fl_MouseClickHandler_7()"

[Code].....

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ActionScript 2.0 :: Flash Handles The Preloading Of Multiple External Images

Feb 2, 2009

Just a quick query about how Flash handles the preolading of multiple external images. I'm not after code examples, because I know there are an abundance of them around, but I need to know how Flash is able to store the images. Do they all have to be loaded onto the stage, or can they be effectively loaded into the library for dynamic creation at a later moment?

For example, I'm creating a very basic Flash gallery which loads a series of jpegs, using paths from an XML file. The way I'm doing it is to drop the image paths into an array, and create an empty movie clip for each jpeg, into which they are loaded. I then set the visibility of all but the first containers to false. Am I right in thinking that if I was able to preload the jpegs without instantiating them, I wouldn't have to create individual containers, and could just attach them dynamically when required?

I know that in AS3, display objects can be added to the display stack without actually creating instances of them (with addChild). This is the sort of thing I'm hoping to be able to do. Hope this is all clear, and that my grasp of the way Flash loads and stores external images is sound. If not, I'm ready to stand corrected!

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ActionScript 3.0 :: Load Multiple External Images Into Mc Instances On Stage / Using Different Loaders

Jul 29, 2010

I'm using this AS to load multiple external images into mc instances on a stage, using different loaders.[code] The external images always load from the upper left corner down,  how can you make the image load from the center of the instance on stage?I found this code below and doubt it will work for me since I have 5 mc instances on different parts of the stage, so the stage wouldnt be a good reference point.[code]

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Professional :: Merge External Preloader With An Preloader From Oxylusflash

Dec 18, 2011

I've got an external preloader from this tutorial [URL] and i would like to merge it with an preloader from oxylusflash (its a premium preloader)

[Code]...

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ActionScript 2.0 :: Making Preloader Into A External Preloader?

Jan 15, 2004

changing a preloader I have into a preloader that can be used for loading external swf.Now the code for the preloader is

loadedbytes = getBytesLoaded();
totalbytes = getBytesTotal();
loadedkbytes = Math.ceil(loadedbytes/1000);
totalkbytes = Math.ceil(totalbytes/1000);

[code]....

Ie the preloader and steps through a preloader animation filling the logo (ie loader)Now I have tried changing a few things but having problems tried loading into a container and a level

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ActionScript 3.0 :: Loading Multiple Images - Make Sure The Program Will Start Once All Images Have Dispatched A Complete Event?

Jan 26, 2009

im loading multiple images but how do I make sure the program will start once all images have dispatched a complete event. like make a universal loader for all the other "small loaders" if you understand.

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Load Multiple Images Into A Scene And Then Cycle Through The Images One At A Time?

Nov 20, 2009

I am trying to load multiple images into a scene and then cycle through the images one at a time.So, here are the essentials what I've put together in AS3:First I set up a counter and a Loader

[code]....

Then, after loading a list of images from an XML file, I call a function that I called "createImages". This function then takes the list of images and creates a bunch of loaders:

[code]....

So far, so good! I now have a bunch of loaders each with a different name "img1","img2","img3" etc.

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