ActionScript 3.0 :: Preloading Multiple Images With One Preloader

Aug 19, 2011

I'm preloading multiple images with my Flash file. What what I'd like to do is preload all of them together, and group them into one preloader that shows the percentage of all of them together in one. At the moment I'm just using a preload GIF to show that they are loading. I'm sure there's a better way.[code]

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ActionScript 2.0 :: Preloading Multiple Images At Once?

Oct 22, 2006

Let's say I have an swf that loads lot's of jpg files externally (an image gallery for example). Is there a way I can preload all of those images at once so when it gets to the actual gallery they've all already been loaded.

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ActionScript 3.0 :: Preloading Multiple Images From Xml With BulkLoader?

Sep 3, 2009

Anyone have any experience with bulk-loader for multiple files? Its great for preloading single files, but I am now trying to preload essentially a folder of images. The images have different names (and will change over time), so I can't just create a for loop to preload for example 'image01' then 'image02' etc. They are referenced via XML however, and I'm wondering how I could loop through those, and use bulk-loader to retrieve these...? Essentially I'm confused about integrating XML nodes with bulk-loader, and then also about how to do it with multiple images...?

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ActionScript 2.0 :: PreLoading Multiple Images Using Array?

Apr 25, 2006

I want to be able to preload images from www.domain.com/1.jpg all way thru to www.domain.com/160.jpg using an array i thought would be best but am having trouble getting it to work, i want it to load one image then load next then when it has finished to gotoandplay my main movie.

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ActionScript 2.0 :: Dynamic Preloading Of Multiple Images?

May 12, 2003

Code:
Scratch.prototype.loadImages = function() {
for(i = 1; i <= 6; i++) {
tempObj= _root.mcContainer["mcBox" + i].mcPhotoContainer;

[Code]....

As you can see, I'm dynamically loading 6 images into 6 boxes (containers). What I'm trying to make is preloader that shows the loading-status of all six images. So I need the totals (total filesize of the 6 images, and the total amount of loaded bytes)... But it doesn't seem to work this way

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ActionScript 3.0 :: Preloading Multiple Large Images Challenge?

Feb 16, 2010

[URL]This site loads in all of the large images behind the scenes, so once you click through a project, the images appear immediately.
Ben.

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ActionScript 2.0 :: Preloading Multiple External Images With Main Movie

Jun 25, 2009

I am currently building an mp3 player with a little screen which displays some images in a certain order. Everything is loaded in through XML. I would like to preload those images together with my main movie (using the same preloader bar), so the images can be used later. How would I accomplish this?

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ActionScript 3.0 :: Preloading Multiple Doesn't Have To Wait In Between Switching The Images

Oct 19, 2009

we are making an app that uses a lot of images. Is it possible to preload all the images at the start of the app ? So the user doesn't have to wait in beteen switching the images.

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ActionScript 2.0 :: Flash Handles The Preloading Of Multiple External Images

Feb 2, 2009

Just a quick query about how Flash handles the preolading of multiple external images. I'm not after code examples, because I know there are an abundance of them around, but I need to know how Flash is able to store the images. Do they all have to be loaded onto the stage, or can they be effectively loaded into the library for dynamic creation at a later moment?

For example, I'm creating a very basic Flash gallery which loads a series of jpegs, using paths from an XML file. The way I'm doing it is to drop the image paths into an array, and create an empty movie clip for each jpeg, into which they are loaded. I then set the visibility of all but the first containers to false. Am I right in thinking that if I was able to preload the jpegs without instantiating them, I wouldn't have to create individual containers, and could just attach them dynamically when required?

I know that in AS3, display objects can be added to the display stack without actually creating instances of them (with addChild). This is the sort of thing I'm hoping to be able to do. Hope this is all clear, and that my grasp of the way Flash loads and stores external images is sound. If not, I'm ready to stand corrected!

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ActionScript 3.0 :: Multiple Preloader With Images?

Jun 22, 2009

I'm trying to load multiple preloaders, for some reason the following code only works on one movie clip.

for (var i:int = 0; i < 12; i++)
{
var mc = new MovieClip();
var pre = new PreLoader();[code].....

This only works on the last movieclip created when I need to have each movieclip have it's own preloader.

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ActionScript 3.0 :: Preloader For Multiple External Images At Once?

Apr 10, 2009

I am experimenting with AS3 and I created a page that loads around 35 images to the screen from XML and randomly scatters them on the stage. I know how to use the ProgressEvent to show the loading for each individual image, but I am trying to figure out a way to show it as a whole. The one think ive tried & acheived is to have total number of loaded images divided by total number of images. So when 15 of 30 images are loaded its 50 %, etc.... But Id like to have a more effcient preloader that shows the actually loading.

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ActionScript 1/2 :: Preloader For Multiple External Images

Jun 19, 2009

I'm creating a 360 turn by importing .png files into each movie clip. I wanted the preloader bar to increase in size as each one loads. Once the preloader is completed on frame one, I have it go and stop on frame 2, but there is a blank screen for a view seconds. I think the images were still loading after the preloader was completed.

[Code]...

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Actionscript 2.0 :: Create Single Preloader For Swf + Multiple Images?

Feb 5, 2010

how to create a single preloader that would load my main timeline and all external images? I'm using multiple instances of the loader component to import jpgs.

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ActionScript 3.0 :: Retrieve The Variable And Preloader - Dynamically Load Multiple Images

Jul 8, 2009

[Code]....

The above code loads an XML file which contains the path to text and image files, i am able to trace the path correctly within the above PARSE function but i am not able to retrieve the variable (or trace it for that matter) in the LOAD TEXT section, As i continue to code, i would also like to dynamically load multiple images (in the LOAD IMAGES section) using the projectPath and iterating through each image listed in an XML file. I am not at that point yet but my question is how would i create a progressbar/preloader that diplays total progress for all URL Requests (the text file and multiple images listed in the XML).

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Actionscript 3 :: Flash Preloader: Not Preloading Properly?

Feb 5, 2010

The preloader does not show up after 3% like it should have, it shows up when the file has loaded entirely. what I am doing wrong? My code is in the first frame, and it makes use of a rectangle object, and a textfield object. In other preloaders I have seen with code like this, it uses a movieclip with 100 frames. Does that make the difference? I have code updating the width of the rectangle, and something to update the text in the dynamic textbox as well. My entire code in the first frame:

[Code]...

It really should be showing up, is there some fancy export option I need to change? I tried this with the bandwidth profiler, it only shows anything after the 100% mark. EDIT: progress_bar is a movieclip which was exported for actionscript.

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ActionScript 2.0 :: Preloader In Separate Scene Not Preloading

Aug 15, 2010

I made a little slideshow with a few images in a seperate scene in my site and I exported each image/mc in the first frame and it still waits till everything loads till it plays

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ActionScript 2.0 :: Preloading External Files With One Preloader

Dec 18, 2002

I have been playing around with this for few days and I am about to give up.. I want to be able to preload anythything thats being loaded to a certain MC. but I dont want to have to set any VARS in the file thats being loaded to indicate its done loading. I could make each swf thats being loaded give a var stating its done loading and make the loader gone.. but I want to be able to preload any swf.. mp3.. jpg almost anything that I load into the target.. Let me know if anyone has created something like that before..

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ActionScript 1/2 :: Preloading Main Site Swf And Intro Swf Within One Preloader?

Jun 26, 2009

I have a full flash website which is broken down into:
 
- Main movie which contains navigation and interface components

- Several content movies which are loaded into the main movie on demand

- An intro movie which is around 3MB in size; its a full CG movie.
 
At the moment the main movie preloads and then the intro movie preloads afterwards in a sequence; like so:
 
Main Movie > Intro Movie > Content Loads
 
There is a skip intro option which will skip the intro movie step and jump right to the content load once the main movie has loaded.
  
My client wants me to do something which is proving very difficult and I am starting to wonder if its even possible as searches on the net have given results which don't really work properly.
  
Here is what I need to do:
 
When the main movie is requested, its preloader appears which it has a load bar and a "skip intro" button. The difference being, this preloader will be loading the main movie AND the preloader; which the load bar representing both movies load progress.
 
To complicate matters, if the skip intro button is pressed, the preloader needs to drop the intro movie from the equation and just account for the main movie & thus skip the intro; straight to the content.
  
The way I have tried to do it is to have a preloader code in the intro which sends the total size and bytesloaded back to the main movie which deals with those values, adding it onto its own size. This is proving cumbersome and although appeared to be working, isn't working propery.

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ActionScript 3.0 :: Custom Preloader Delays Displaying Preloading Progress

Jul 15, 2011

My project Home Page contains several 'heavy' instances on stage. So as to entertain a visitor while all they are loading I start preloading transition. However despite all my efforts my custom preloader delays displaying preloading progress for a while: althoug preloader wheel rotates, progress value displays as 0% for several seconds - from 1-3 seconds in normal browsers up to 5-6 seconds in Safari (which I consider to be worst one for Flash). if someone could clarify me whether I should listen for ALL the children loading progress so as to fix this issue or just never mind (e.g. every button on stage consists of two VideoPlayers, one TLFTextField, one Timer, two Sprites and one attached sound; now I'm listening for two VideoPlayers loading progress only...)

[CODE]...

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Preloading Dynamic Images Using CS3?

Nov 11, 2009

I am currently building a flash site which uses dynamic images throughout using loadMovie("picture.jpg", mc_name) to load them into various movie clips. This all works fine and the site is starting to look good, the only problem i have is with preloading. I have the main swf file and everything contained within it preloading with a progress bar at the start which works fine. When the movie loads the main homepage image slowly fades in, however as the loadMovie("home.jpg", homepic) is on the same frame as the homepage, if you don't have the image in your cache then you miss the fade completely in the time it takes the image to load.

As a result i am wanting to preload this (and a few other) images during the initial preloader if possible, that way i can prevent this problem from occurring. Unfortunately from what i understand i can't run loadMovie from within my preloader actions as they're in a different frame so i'm really not sure how to do it, given the image is external

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ActionScript 3.0 :: Preloading For Xml Images?

Nov 16, 2009

I got this gallery with thumbs, where i load my images out of an XML file..this all works fine, but now I want to see the progress of loading an image aswell. I use a preloader at the intro to load the whole index.swf file before entering the website. really simple one. Now I tryed to combine my xml gallery with the preloader I used for the website intro.but this seems not to work, it should probably, but im not a flash guru yet I'll post you the code of the gallery and the code of the preloader aswell..it's just a simple dynamic text preloader...

ActionScript Code:
import gs.TweenLite;
import gs.easing.*;
import flash.display.*;

[code]....

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ActionScript 2.0 :: Preloading Images One After Another?

Mar 17, 2010

I am working on a slideshow where images are loaded from XML.Currently the slide show starts when all the images are loaded.I want to preload one image at one time i.e when first image is loaded,first image should be displayed then preloader for next image is to be shown and after that next images is displayed and so on....

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ActionScript 2.0 :: Preloading All Images Before Swf?

Dec 15, 2008

I am creating a slide show with about 12 images.The images will be external to the swf and info pulled in via xml.Is there a way that I can get all the images to preloaded before the slide show starts. I don't really want to ahve a "Loading bar" between frames,

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ActionScript 3.0 :: Preloading Images On The Fly?

Jun 12, 2009

I'm working on a Flash portfolio asset that generates menus of thumbnail images based on the button the user clicks. (For Flash items, click the Flash button; for photos click on Photos, etc.) Once the menu is populated, you click on a thumbnail and the corresponding large image is displayed.

Everything works fine when testing, but in the browser the thumbnail images hang momentarily at at 0,0 and the the large images load too late for their fade-in effect to be viewed. Once the user clicks on everything once, everything works properly so I obviously need to preload things. What I can�t figure out is how to preload the menus and images on the fly. I�ve preloaded a whole asset before, but how does one go about preloading images that aren�t embedded?I�m using external .as files and there is nothing on the timeline. XML files contain all the info about the images, including urls.

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ActionScript 3.0 :: Preloader Not Preloading - Mask To Go Over Some Words In Relation To The Percentage Of The File Loaded?

Mar 16, 2011

I have a preloader using this script:

[Code]....

I want a mask to go over some words in relation to the percentage of the file loaded. Below it I want text that says 1%, 2%, 3%, etc. (also in relation to the percentage loaded). But when I test it and click "simulate download," the screen stays white for about 10 seconds then goes to frame 2 where my content starts.?! I get no errors, either. PS: on Flash CS5, is TLF text the same as Dynamic? For "percentage," the only two options are Classic and TLF...

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ActionScript 2.0 :: Preloading Images Via XML Using LoadMovie?

Nov 19, 2009

I need to create a preloader for a Gallery which is powered by a XML which tells which images to get, and then tells a LoadMovie function to insert these images into a movieclip that's already in the library, and place it on stage.

To keep things simple, I'll attach the fla and xml. Its gotoAndLearn's carousel.

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ActionScript 3.0 :: Preloading All External Images First?

Jul 9, 2009

i have a preloader working. except i want to be able to load external images fully first, before the preloader stops. currently the preloader loads everything except the external images, and then everything else starts (but behind the scenes the external images haven't loaded yet and this is annoying!)... how can have the preloader continue until all assets, internal and external, are fully loaded?

ps, i don't want to give each image an individual preloader! i need them all there when the thing starts.

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ActionScript 3.0 :: Preloading Images Specified In An XML Document

Sep 9, 2010

I'm trying to build a flash image banner which references an xml document for its content. The banner will automatically rotate through the images based on a set time interval. The user will also have the option to use a next/forward button and a direct slide (image w/caption, header & url) section button. There will always be 5 slides. There will be 7 buttons: a forward button - which shall rotate to the next slide, backwards button - which shall rotate to the previous slide, slide one button, slide two button, slide three button, slide four button and slide five button - these will take the user directly to that slide. I don't really care about Transitions.

[Code]...

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ActionScript 2.0 :: Preloading Images (SWF) In Background

Apr 19, 2011

Me and My friend building part of a site in AS2 which needs to preload images while the user is on the site. For example:
Illustration section has 10 images
A user clicks on the link for this section the images will begin to preload without the user knowing. They will be able to click on a link for an image and it will either display if fully loaded, or continue to load as a priority over the other images that are loading until it is ready to be displayed.

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Actionscript 3.0 :: Preloading External Images From XML?

Jul 17, 2008

I'm having a problem preloading external images from an XML file in AS3. It's a scrolling image gallery and everything loads fine, but I can't figure out how to preload the images (all I've been able to do is preload the actual .xml file, which is useless to preload a 10k file). The thumbs skip, the big pics pause, etc.

I'm moderate in AS2 and decided to do this project in AS3(doh), and it's been painful;

Here's my code:

Code: Select allimport flash.display.*;
import flash.events.*;
import fl.transitions.Tween;

[Code]....

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