ActionScript 3.0 :: Preloading Multiple Images From Xml With BulkLoader?

Sep 3, 2009

Anyone have any experience with bulk-loader for multiple files? Its great for preloading single files, but I am now trying to preload essentially a folder of images. The images have different names (and will change over time), so I can't just create a for loop to preload for example 'image01' then 'image02' etc. They are referenced via XML however, and I'm wondering how I could loop through those, and use bulk-loader to retrieve these...? Essentially I'm confused about integrating XML nodes with bulk-loader, and then also about how to do it with multiple images...?

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ActionScript 2.0 :: Dynamic Preloading Of Multiple Images?

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Code:
Scratch.prototype.loadImages = function() {
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[Code]....

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ActionScript 2.0 :: Flash Handles The Preloading Of Multiple External Images

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[Code]....

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ActionScript 3.0 :: Preloading For Xml Images?

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I got this gallery with thumbs, where i load my images out of an XML file..this all works fine, but now I want to see the progress of loading an image aswell. I use a preloader at the intro to load the whole index.swf file before entering the website. really simple one. Now I tryed to combine my xml gallery with the preloader I used for the website intro.but this seems not to work, it should probably, but im not a flash guru yet I'll post you the code of the gallery and the code of the preloader aswell..it's just a simple dynamic text preloader...

ActionScript Code:
import gs.TweenLite;
import gs.easing.*;
import flash.display.*;

[code]....

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ActionScript 2.0 :: Preloading Images One After Another?

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ActionScript 2.0 :: Preloading All Images Before Swf?

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[Code]...

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Actionscript 3.0 :: Preloading External Images From XML?

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Code: Select allimport flash.display.*;
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[Code]....

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ActionScript 2.0 :: Preloading All Images In Array?

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I've been fighting with this for a while now, I am trying preload several jpgs who's locations are stored in an XML file and then display them sequentially (building a vertical list of thumbnails). What I'm having trouble to figure out is how to preload all the images with one preloader and only when all the iloading is done, to start building the list...I saw something similar here on the Forums, but couldn't manage alter it to fit my needsHere's the code I'm using:

Code:
stop();
this.listContainer.setMask(deviceFontMask);

[code].....

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ActionScript 2.0 :: Preloading All External Images At Once

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Im using a mix between xml and loadClip to dynamically load the content of a photogallery into my swf. Everything is working fine except the preloader. I know how to make a preloader for each individual image using this function:[code]However for this particular project it does not matter when each individual image is loaded, but rather I need to know when the whole lot is done.it could be that Im using the wrong approach and maybe I can solve this with some kind of a onLoad(success) type function on the xml part of the code.

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ActionScript 2.0 :: Preloading All Images In Movie?

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I have a sideshow with images (attached through actionscript) from the library.nfortunately, I have to select "export in first frame" and that causes the progress bar to not show. Is there a way to load the whole movie through a progress bar? If so, how?

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ActionScript 2.0 :: Preloading Images From Database?

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I have a small problem with preloading images from a database.

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In flash i have no problem loading the images into flash via the actionscript below:

Code:
var loader:MovieClipLoader = new MovieClipLoader();
for (i=0; i<=this["total_items"]; i++) {
loadingBar = _root.page_holder.thumbs["loadBar"+i];

[Code].....

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ActionScript 3.0 :: Preloading Images In HtmlText

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ActionScript 3.0 :: Preloading Images With A XML File?

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I have an XML based gallery with AS3. Everything works fine locally. But when I upload load it to my site, the animations for the images are all messed up because the image still has to load. But after you have already loaded the image and go back to the the animation works fine because the image has already been loaded. I tried to use a counter to upload all the images as soon as the window opens then remove everything. but it didn't seem to do anything except give me a bunch of errors...

Here's the code and i have my timer preload commented out:

Code:
import fl.transitions.*;
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var xml:XML;

[code].....

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ActionScript 2.0 :: Preloading An Array Of Images (from XML)

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I'm creating an image gallery (similar to the one that is posted in the tutorials at kirupa) but with one difference. Rather than loading each file individually when they are called, I want to preload the whole array of images first and then let the user sift through them. I've tried attaching them into a nested movie clip that has a preloader on it, but it seems that Flash is too quick and will decide the file is loaded before the JPGs are imported.

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ActionScript 2.0 :: Preloading Remote Bitmap Images?

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I am loading images from a remote URL using the following code so that I can smooth and add colour effects to the bitmaps.The code is courtesy of this guy's nice example:

Code:
import flash.display.*;
function loadBitmapSmoothed(url:String, target:MovieClip) {

[code].....

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