ActionScript 2.0 :: Preloader For Images In Gallery?
Jul 21, 2006I recently used this [URL] tutorial to make a gallery in my site.
I wanted to know if there's a way of adding a preloader for the pictures.
I recently used this [URL] tutorial to make a gallery in my site.
I wanted to know if there's a way of adding a preloader for the pictures.
i've got all the xml coded and ready to go, now what i struggle is to implement my existing preloader to make it load each image. This is a work done by my friend and i am just continuing his final works so it took me quite a long time to digest these codes too.
this is my frame 1 actionscripts with a preloader.
ActionScript Code:
stop();
//Import the required assets
import flash.display.*;
import flash.events.MouseEvent;
[Code].....
And in between the function ProgressEvent i am clueless on what to code, i've tried using addChild and etc to load the preloaders but fail.
i couldn't find a tutorial on this matter so i sorta started making my own hypothesis... what i'm trying to do is: have a gallery of images automatically scrolling horizontally while having the set of images loop. like at[URL]..
here are a couple of my theories and questions for AS commands to have this work:
1) display a range of pixels of an image at certain positions, i.e. if gallery is scrolling to the left, leftmost image when its parts are disappearing out of the viewing area, they become visible at the right.
2) have two instances of each image and when an image is disappearing on left, the second instance of that image comes visible on the right. this I imagine would take up more HD space.
i guess what i was wondering more about is how jager did their gallery where there's only enough images are in a set to be viewed in the viewing area.
i have an xml picture gallery with a thumbnails row etc.This is the code in the first frame of the timeline:
Code:
System.useCodePage = true;
imageURL = new Array();
thumbURL = new Array();
[code]....
Everything works perfectly but as it is now there's no preloader bar when it loads the big images.
I am a little stuck as to where to begin; I have created aphoto gallery and now need to add some preloader capability to it.The images are brought in via XMLList etc... What I have in mind, Iwould like to display a preloader untill all the images are readyfor viewing - not wanting to preload individual images one by one)I also have a document class within the gallery swf file, Ibeleive that this may cause conflicts with attaching a preloader toframe 1 - I have tried preloading the gallery swf file via apreloader.swf; the end result still leaves me with having toprovide a preloader within the gallery swf.Can anyone point me to any good examples, for me to get on
View 16 RepliesI followed a couple of tuts and I have the gallery working, but I would like it to have a preloader, so I added a basic one to the first 2 frames of the root and moved gallery movieclip and controller to the 3rd frame.the preloader works and the movie goes to frame 3 but then my controller(scrubber) for my gallery doesnt work, in the code there is nothing refering to the _root just _parent so I am not sure where the problem is. I'm a cg artist just trying to get a website up.CODE:root frame 1Quote:
LOADED = Math.round(getBytesLoaded());
TOTAL = Math.round(getBytesTotal());
PERCENT = LOADED/TOTAL;
[code].....
Ok so I have this XML gallery working perfectly, but I want to add a preloader to it. I have the loader and child all in one package, and that package is called via back and forward buttons according to if/else statements that ensure that the xml gallery does not get confused. I figure ok, so it's simple, I just add the preloader into the package using if/else statement, but I can't seem to get it to interact with the imageLoader I have set up in this package. As it stands right now I get no compile errors, but I do get an output error at runtime stating that packagedF and xmlLoadedF are now null object references. Take a look and see if you can figure out what I'm doing wrong:
ActionScript Code:
stop();
var xmlRequest:URLRequest= new URLRequest("graphicImages.xml");
var xmlLoader:URLLoader = new URLLoader(xmlRequest);[code]......
how to throw in some kind of simple preloader for each photo within this action sript from resize photo gallery ?
spacing = 0;
containerMC._alpha = 0;
var pArray = new Array();
[code]....
way to build a preloader for Scotty's XML multi gallery?[URL]
View 8 RepliesI have searched and searched and can't seem to figure this one out. I have a preloader for each of the images (loaded with XML) in my gallery. I'm trying to get the percent to show up. I got fed up and deleted the percentage part of the preloader it all together... But now I really need one in there. Does anyone have a clue how to code this? Here's the AS for the preloader bar I have so far:
Code:
this.onEnterFrame = function() {
filesize = container.getBytesTotal();
[code].....
I've been trying to add a preloader to my thumbnails, but it has been quite difficult (really considering the idea of buying an AS3 book).
Well, this is what I have First the code to call the Thumbs from the XML file.
function callThumbs():void {
for (var i:Number = 0; i < my_total; i++) {
var thumb_url = my_videos[i].@THUMB;
[Code].....
What I really need to know is how to add a MovieClip to container_mc and when the Thumb is loaded, remove this MovieClip from it?
I am building a web site and I have the main movie, which loads a picture gallery (another .swf file) using "loadMovie();" and then the problem comes in - my gallery movie has a preloader which after finishing is supposed to move on frame 2 of the gallery movie, but instead of that it moves to frame 2 of the main site...
This is the main movies button code loading the gallery:
on(release) {
gotoAndStop(5);
Gallery_Sub.loadMovie("../Flash/murals.swf");
Here is my preloaders code on the frame 100:
_level0.gotoAndPlay(2);
And at last my gallery movie's code on the preloader frame:
stop();
percent = Math.floor(getBytesLoaded()/getBytesTotal()*100);
if (percent == 100){
_level5.gotoAndPlay (2);
}else{
_preloader.gotoAndPlay(percent);
}
I tried using loadMovieNum(); but somehow it didn't work as well.
been a fan of this great site for ages. [URL] One thing i really like about the site is that when you get into a section, you will see at the bottom of the section the numbers 01 , 02 , 03...ect.. progressively load into the movie, which when they are loaded in are active and can be selected whilst the rest stilll are preloading.
View 10 RepliesHow to construct a preloader for the thumbnails in the xml gallery.
So far, I've got Code:
this.onEnterFrame = function() {
nfilesize = tscroller.getBytesTotal();
nloaded = tscroller.getBytesLoaded();
thumbpreload._visible = true;
if (nloaded != nfilesize) {
thumbpreload.thumbpreloadbar._xscale = 100*nloaded/nfilesize;
else {
thumbpreload._visible = false;
}};
I'm having 2 problems (that I know of)... I'm not sure that "tscroller" is the movieclip I want to preload for the thumbnails, and I can't get my movieclip entitled "thumbpreload" (which is set _visible = true; here) to show up. This preload function seems to conflict with the main image preloader and cause it to stop working. The file I'm using can be found here: [URL]
I'm getting quite comfortable with the XML thumbnail gallery here on the Kirupa site... but wondered if there was an easy way to have a preloader for the thumbnails? I don't really have an idea how to set up the code for that.
View 2 Repliesi am loading all thumbs and images in a container on a single frame using action script..but the size of the swf becomes 1.2 mb so i want to add a loader to it. the loader i am trying to add counts the frames but my file has just one frame so the loader doesnot show up..
here is the script of my gallery..and the timeline has just one frame...
[Code].....
I am new to flashCS4 and done 2 of lee's tutorial's and have 2 questions.
1) how/where do I add a preloader to file when each vid is clicked on ?
2) how do I set a mc to be seen as a button in browser when you mouse over it ?
VideoGallery: [URL]
AS Code:
Select allstop();
hum1.addEventListener(MouseEvent.MOUSE_DOWN, vidStart1, false, 0, true);
hum2.addEventListener(MouseEvent.MOUSE_DOWN, vidStart2, false, 0, true);
hum3.addEventListener(MouseEvent.MOUSE_DOWN, vidStart3, false, 0, true);
hum4.addEventListener(MouseEvent.MOUSE_DOWN, vidStart4, false, 0, true);
[Code] .....
Main requirements for that gallery are:- must be updated via xml file- must be auto resize- thumbnails must be floating like in example- also must have preloaderhat's allIt is my first serious project with flash and it will be good to get any tips how to start doing all of that.Especially I am interested how it is possible to make such floating thumbnails which are also preloading.
View 2 RepliesWhat i need is to be able to pull images from a folder, and just be able to dump images into a folder and not have to keep updating an xml or fla file.
View 1 RepliesI have been looking for over 2 weeks now for a preloader that will load my swf, xml and images. I followed the xml tutorial on this website and the preloader there doens't work with the images or maby i'm doing something wrong.
View 2 Replieswhat i'm looking for is to create a gallery of images. there are 12 images in total with 3 showing. I want to add a forwards/next button that will cause the gallery of images to scroll across, with a smooth action, when the cursor hovers over the fowards button. I don't want the next images to show 1 by 1 but the gallery to gradually scroll arcoss(like all of the images are on one long reel being pulled from the left)
View 2 RepliesI created a flash image gallery for my site but the images look pixelated. I really don't like the way they look. Im fairly new to web design and very new to flash.
View 3 RepliesI am wondering if someone knows how to create a picture gallery where the images are online (web hosting folder). I need a tutorial to add the script to my existing swf.
View 1 RepliesI am putting together a gallery that will show about 60 images. basic fade-in transitions between the images. I need to animate the company logo (very basic) and show some text below each image), becasue of this I dont know if any off the shelf xml based gallery will work? As usually you just define the image name/path and run the swf. This is for a presentation and not web so maybe not possible to be Xml based. Is there anything that is out there that could work for this and if not i suppose I am doing everything in flash but fear this as thimeline will be so long and a bit of a nightmare to do, if I have to do this in flash, I would have each image occupy about 20 frames 1-9 it will fade in, frame 10- a 10 sec pause, and frame 11-20 a fade out, that will still give me a timeline of 1200 approx.
View 1 Replies[URL].. The images on both the thumbs and the final seem jagged.
View 6 RepliesThere is a site with an image gallery that uses Adobe Flash.Is there a way I could capture the images? ( Apart from print screen)Softwares like Orbit do well with .flv videos, but don't work with images.Is there something that will help me getting a direct path to the images?
View 3 RepliesIs there any ready built images gallery as shown in this link? [URL]. If I were to build it by retrieve from database contains links to images and display on each containers, would TileList be useful as I'm will be using it for displaying Classifieds images.
View 2 RepliesI modified some code for loading xml images into a gallery that I found somewhere, but I have no idea how to go about preloading the images. Everything works fine, I would just like to know the best way of going about doing this. Here's the code I got:
[Code]...
I'm worried about images stacking on top of each other. The thumbnails are loaded using a for loop through XML, (10 thumbnails). And by using event.target.name when you click on any thumbnail it calls a function (showPicture).
[Code]....
I have an image gallery into which I would like to load both image files and swf files. The content is loaded through an XML file. The images are loaded correctly, but the swf-file isn't. I get this error:
TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::MovieClip@3ffc2e1 to flash.display.Bitmap.
at player_sheit_fla::MainTimeline/addSlideContent()
at player_sheit_fla::MainTimeline/fadeSlideIn()
since Flash can't load an swf as bitmap. It all boils down to this function:
ActionScript Code:
function addSlideContent():void {
// empty current slide and delete previous bitmap
[Code].....
How can I load both swf and image files into my gallery?