ActionScript 3.0 :: Preloader For Xml Image Gallery?
Mar 31, 2009
I am a little stuck as to where to begin; I have created aphoto gallery and now need to add some preloader capability to it.The images are brought in via XMLList etc... What I have in mind, Iwould like to display a preloader untill all the images are readyfor viewing - not wanting to preload individual images one by one)I also have a document class within the gallery swf file, Ibeleive that this may cause conflicts with attaching a preloader toframe 1 - I have tried preloading the gallery swf file via apreloader.swf; the end result still leaves me with having toprovide a preloader within the gallery swf.Can anyone point me to any good examples, for me to get on
i am trying to add extra images to the photo gallery attached. I would have thought it is easy and it seems so. I add an extra image to the gallery. I publish it. The html file shows the extra image in the gallery but the swf doesnt. driving me crazy, cant work it out?
I've made a gallery slideshow before but wasn't as intuitive looking back at it now and I want to start fresh on this new project. I would like to convert a jQuery lightbox style gallery into a flash XML based AS3 image gallery with categories. I don't want to code the FLA, I want separate AS files.
This is a school project for my website. I would use jQuery and I have more experience with it but this project needs a flash component. I'm just not sure where to start and looking for some advice on how and where I could find resources. I want it to be minimal as I can make it;
- 8 thumbnails to a "page/section" with more flowed into page 2 or 3 etc. (or a srcoller)
- a few buttons for categories
- images fading in full size with a description when hovered over and a close button
- preloader (simple bar)
Esentially something like this > http:[url].........works which is using http:[url].... for the thumbnails. That might be ambitious but I'd suffice with a simple fade effect.I've downloaded some galleries out there but most of the code is messy or outdated.http:[url]... this is alright, but all the code is done in the FLA. I might break it into AS files but it depends.
I followed a couple of tuts and I have the gallery working, but I would like it to have a preloader, so I added a basic one to the first 2 frames of the root and moved gallery movieclip and controller to the 3rd frame.the preloader works and the movie goes to frame 3 but then my controller(scrubber) for my gallery doesnt work, in the code there is nothing refering to the _root just _parent so I am not sure where the problem is. I'm a cg artist just trying to get a website up.CODE:root frame 1Quote:
LOADED = Math.round(getBytesLoaded()); TOTAL = Math.round(getBytesTotal()); PERCENT = LOADED/TOTAL;
Ok so I have this XML gallery working perfectly, but I want to add a preloader to it. I have the loader and child all in one package, and that package is called via back and forward buttons according to if/else statements that ensure that the xml gallery does not get confused. I figure ok, so it's simple, I just add the preloader into the package using if/else statement, but I can't seem to get it to interact with the imageLoader I have set up in this package. As it stands right now I get no compile errors, but I do get an output error at runtime stating that packagedF and xmlLoadedF are now null object references. Take a look and see if you can figure out what I'm doing wrong:
ActionScript Code: stop(); var xmlRequest:URLRequest= new URLRequest("graphicImages.xml"); var xmlLoader:URLLoader = new URLLoader(xmlRequest);[code]......
I have searched and searched and can't seem to figure this one out. I have a preloader for each of the images (loaded with XML) in my gallery. I'm trying to get the percent to show up. I got fed up and deleted the percentage part of the preloader it all together... But now I really need one in there. Does anyone have a clue how to code this? Here's the AS for the preloader bar I have so far:
I have a gallery where passing over the image a rectangle drops down showing the caption for the image. The informations are read from an XML file and some of my images don't have a caption, for those emails I want to avoid the tween.
I'm trying to find out how to make a simple image gallery which changes image upon a mouse click on a button, when a button is pressed I want the image to slide in from the left into the viewable area and then when another image is selected I want the previous image that was viewed to remain in the screen and then the new image slide across over the top to replace the image.
I can get the images to slide across from the left upon a mouse click however I can't change the layer order so if image 6 is viewed and then I click to see image 1, the image will slide into place however it will be below image 6 so therefore not viewable.
I don't have an example of what I'm after but I hope my explanation was good enough, I've seen this been done in javascript but I have to use flash and am unable to replicate the effect I'm after
I have this piece of code to change images. I was trying to figure out how you could put a timer on the code, so if the image has been displayed for say 5 seconds it diverts to the next image automatically? Also if it's not to hard, when it has played to the end to divert to the 1st image.
Just wondering if anyone knows about the project I am trying to start, uploading images from flash using php is fine but wondering if anyone knows how to create dynamic xml from php and it takes all the image names from the same folder where those images have been uploaded. So we can load all the images in image gallery through xml into flash.
I have found an excellent tutorial and source file for a 3D image gallery. However I would like to make the thumbnail click thorugh to a url link when pressed rather than loading the image into the gallery.
Currently the images load in through actionscript. Is there a way to amend this script so you can specify that a thumbnail clicked links through to a url, like you would with a normal button instance rather than loading the image. Here is a link to the file and tutorial. The actionscript is on the top layer within the file.[URL]...
I have found an excellent tutorial and source file for a 3D image gallery.However I would like to make the thumbnail click thorugh to a url link when pressed rather than loading the image into the gallery.Currently the images load in through actionscript. Is there a way to amend this script so you can specify that a thumbnail clicked links through to a url, like you would with a normal button instance rather than loading the image.Here is a link to the file and tutorial. The actionscript is on the top layer within the file.URL...
I am building a web site and I have the main movie, which loads a picture gallery (another .swf file) using "loadMovie();" and then the problem comes in - my gallery movie has a preloader which after finishing is supposed to move on frame 2 of the gallery movie, but instead of that it moves to frame 2 of the main site...
This is the main movies button code loading the gallery: on(release) { gotoAndStop(5); Gallery_Sub.loadMovie("../Flash/murals.swf");
Here is my preloaders code on the frame 100: _level0.gotoAndPlay(2);
And at last my gallery movie's code on the preloader frame: stop(); percent = Math.floor(getBytesLoaded()/getBytesTotal()*100); if (percent == 100){ _level5.gotoAndPlay (2); }else{ _preloader.gotoAndPlay(percent); } I tried using loadMovieNum(); but somehow it didn't work as well.
been a fan of this great site for ages. [URL] One thing i really like about the site is that when you get into a section, you will see at the bottom of the section the numbers 01 , 02 , 03...ect.. progressively load into the movie, which when they are loaded in are active and can be selected whilst the rest stilll are preloading.
I'm having 2 problems (that I know of)... I'm not sure that "tscroller" is the movieclip I want to preload for the thumbnails, and I can't get my movieclip entitled "thumbpreload" (which is set _visible = true; here) to show up. This preload function seems to conflict with the main image preloader and cause it to stop working. The file I'm using can be found here: [URL]
I am am not a developer but have bought a template which I am modifying to suit my needs. I have made most of the modifications but and stuck on how to change the animation for the image gallery. When I move from one picture to the next the animation effect is something like a bubble burst. This is too flamboyant for me. I would like to change it to something more sleek but have no clue where to start.
I have a dynamic image gallery that pulls the pics into a movie clip and adds them to the container (slider) The issue i am having is that when i click on this i am essentially clicking on all the items collectively and i would like to be able to click on each image seperately...
I have an image gallery but I can't seem to get the previous image removed. I have two functions:
ActionScript Code: function clearLoader():void { try { var li:LoaderInfo = slideLoader.contentLoaderInfo;
[Code]....
But in some way not the previous image is removed, but the one before that. Annoying, because if image 1 is larger than image 2, image 1 stays on the background. It is only when loading image 3 the first image is removed from the stage.
So I'm having some trouble modifying this script. I have a text box so a user can go to a certain image (In my case page). So if the user type 5 it should go to image 5I've tried numerous methods, none of which are working (they work but then my next and previous buttons aren't working properly). I know I need to just get go to the number image in the array but the way the script is set up it seems I would have to change the current position value but that doesn't seem to be the case.Am I over complicating this?
ActionScript Code: function loadXML(loaded) { f (loaded) {
I would like to be able to add the functionality of being able to load different galleries from a menu without loading a new mc with gallery inside it. I managed to botch the file up pretty good on my own, and was wondering if there is a ready answer nearby.So I'm thinking have but1, but2 and but3, with a seperate xml file for each. What would you recommend for a smooth way to swap the the xml files to the gallery, and load the first image of the new xml file? Also, can it be done with one big ol' xml file while keeping the galleries seperate? It's not necessary, but could be handy, and save some loading.It would also be interesting to apply the same principle to the resizing script that Scotty has in that big Resizing thread, just a thought.
Second, I'm struggling a bit on xml and hoping for a hand. Your xml image gallery is a sweet piece of work, and I would like to be able to add the functionality of being able to load different galleries from a menu without loading a new mc with gallery inside it. I managed to botch the file up pretty good on my own, and was wondering if there is a ready answer nearby.So I'm thinking have but1, but2 and but3, with a seperate xml file for each. What would you recommend for a smooth way to swap the the xml files to the gallery, and load the first image of the new xml file? Also, can it be done with one big ol' xml file while keeping the galleries seperate? It's not necessary, but could be handy, and save some loading.
i've got all the xml coded and ready to go, now what i struggle is to implement my existing preloader to make it load each image. This is a work done by my friend and i am just continuing his final works so it took me quite a long time to digest these codes too.
this is my frame 1 actionscripts with a preloader.
I'm getting quite comfortable with the XML thumbnail gallery here on the Kirupa site... but wondered if there was an easy way to have a preloader for the thumbnails? I don't really have an idea how to set up the code for that.