ActionScript 3.0 :: Load Images Into An Array From Xml?

Nov 10, 2008

Code below:

photos.stop();
var startX:Number;
var startFrame:int;
var changeDistance:int;
var travelDistance:int;

[Code]...

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[code]....

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ActionScript Code:
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I've been fighting with this for a while now, I am trying preload several jpgs who's locations are stored in an XML file and then display them sequentially (building a vertical list of thumbnails). What I'm having trouble to figure out is how to preload all the images with one preloader and only when all the iloading is done, to start building the list...I saw something similar here on the Forums, but couldn't manage alter it to fit my needsHere's the code I'm using:

Code:
stop();
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[code].....

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I'm making an array of clickable images, based on kirupas gallery tutorial.I want images in rows and columns. To show images in rows and columns i need to change the ._y and ._x coordinate everytime the image hits the end of the screen.....Here is the code:

Code:
tlistener.onLoadInit = function(target_mc) {
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[code]....

When the image's x-coordinate is > than 400 the image should shift down (using ._y + 70), and the x-coordinate should be reset to zero to place the images right underneath another.BUT, when i set ._x to zero it stays at zero throughout the rest of the loop...

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