ActionScript 2.0 :: Random Images In An Array?

Nov 19, 2009

I've been using the following script to randomly display options for a quiz similar to who wants to be a millionaire:

Code:
var answersArray:Array = new Array("Geography", "Maths", "English", "French");
var correctAnswer:String = answersArray[0];

[code].....

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ActionScript 2.0 :: Loading Random Images In An Array?

Aug 30, 2007

I am developing an advertising site and the site has three seperate flash areas. on the top of the page i have created a movie clip and successfully managed to get the images to load randomly. GReat...Here is my dillema in the other three areas that consist of seperate movie clips i want to load images that have been numbered sequentially like p1.jpg etc... what i want to do is to have the images load randomly, and be positioned in the movie clip where i want them to appear dynamically... then if the user clicks onto the next set of images, i need to be able to tell whether one of the previous images has been displayed, if it has, not to show it again.

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ActionScript 2.0 :: Loading Random Images Into Array On Homepage - Clock Stops

Nov 18, 2006

I have 2 different pieces of AS for my full flash homepage but i can't get them to work at the same time properly. This first piece is to load random images onto an array on my homepage.

Code:
var myImages = ["IMG_1318.jpg", "IMG_1316.jpg", "IMG_1317.jpg"];
var rand = random(myImages.length);
loadMovie(this.myImages[rand], container);
//trace("image loaded is "+this.myImages[rand]);
stop();

That part is currently working as intended. The problem is since the stop bit was added at the end my random image array works as intended but at the same time it also stops my clock. Here is the AS for my clock.

Code:
mytime = new Date();
s = mytime.getUTCSeconds();
m = mytime.getUTCMinutes();
h = mytime.getUTCHours();
[Code] .....

Is there something else simple I'm missing that will keep my clock working but not mess up my picture array?

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ActionScript 3.0 :: Loader+Math.random - RandomNumber Not Loading Random Images?

Feb 26, 2012

why is this code NOT loading a random image, despite tracing random number?
 
package {
import flash.display.Loader;
import flash.display.Sprite;
import flash.events.*;
import flash.net.URLRequest;
import flash.display.MovieClip;

[Code]...

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ActionScript 3.0 :: Get The Movie To Display Random Images (from A Selection) For Random Amounts Of Time (subject To Minimum And Maximum Times)?

May 3, 2010

What I want to do is to get the movie to display random images (from a selection) for random amounts of time (subject to minimum and maximum times).

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ActionScript 3.0 :: Pick 4 Images Out Of 20 Images Array And Pull Them Out From The Array?

Jun 17, 2010

I have an array with 20 elements and a shuffle function applied. Now i need to screen only 4 elements from that, which then should be deleted from the array in order to avoid repetition (next play will pick other 4 images and so on) Anyone knows if there a class i can use?

ActionScript Code:
function processXML(e:Event):void {
var my_xml:XML=new XML(e.target.data);
my_speed=my_xml.@SPEED;

[code]....

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ActionScript 2.0 :: [Flash 8 Pro] Load Random Array Element And Loop For Random Intervals?

Sep 30, 2006

I want a movieclip consisting of a dynamic text box that, from the time it's loaded onto the stage, loads a randomly selected text string from an array, and continues to loop until the clip is removed from the stage. I also want the text strings to appear in the text box for random intervals between 500 and 3000 milliseconds.

While I've found tutorials here and elsewhere on loading one element from an array, usually triggered by a button, I don't know how to combine/alter it with the other elements.So I want this movieclip on the stage randomly flashing phrases from an array, some for a barely perceptible time, and others for a readable time.

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ActionScript 2.0 :: Putting Data Into An Array Via XML And Then Selecting At Random An Image String To Load In A Pic At Random

Feb 11, 2009

I've been putting data into an array via XML, and then selecting at random an image string to load in a pic at random. But whilst doing this, I wanted to remove the String from the Array that I have just used, so I don't get repetition of the same image in the output. I initially thought that pop would remove the string I had just used - But of course it Removes the last value in the Array instead, which doesn't really help.

Ok - so how about randomizing the data once inside the Array, after it has been pulled in from XML!? That way I can load in the 'last' image, and then pop it out! Keeping a randomized selection of images each time 'it' is loaded

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ActionScript 2.0 :: Random Images From Random Folders?

Apr 7, 2011

I am trying to implement a random slideshow type thing which would be fine if all of the images were in the one folder, but i want to randomly display them from multiple folders... if I define each path as a variable, is that the easiest way?

ActionScript Code:
var pathaURL:String = "folder1/slideshow/";
var pathbURL:String = "folder2/slideshow/";
var pathcURL:String = "folder3/slideshow/";

and then somehow implement the randomness with the image variable...?

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ActionScript 2.0 :: Random Images W/ Random Button?

Mar 10, 2003

I'd like the tutorial on randomly loading images to go one step further...Anyone know how to have the images load randomly and have a button that ALSO draws from the images randomly...?

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ActionScript 3.0 :: Display Images But Each One Selected Randomly From Say An Array Of Different Images?

Mar 31, 2011

Is there a way using flash you can display images but each one selected randomly from say an array of different images?

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ActionScript 3.0 :: Separating Loader Array And Array For Grid Of Images?

Dec 14, 2009

PHP Code:

var filePaths:Array=["thmb1.swf","thmb2.swf","thmb3.swf","thmb4.swf", "thmb5.swf", "thmb6.swf",
"thmb7.swf","thmb8.swf", "thmb9.swf", "thmb10.swf", "thmb11.swf" ];
function loadImages3(event:MouseEvent):void {

[code]....

My problem is that I can't figure out how to decouple the loader from this loadNewRow function. Ideally, I'd like to figure out how to load all the swf's give them dynamic names... like thmb1loaded, thmb2loaded, thmb3loaded.. push into an a ("loaded") array and then have that be used to build the grid.Right now, its loading them every time the loadnewrow function fires. I'm sure its a simple matter of iterating a .name within a contentloaderinfo .onComplete when each swf is loaded...

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Display Random Images?

Aug 7, 2003

Is there an easier way to display random images, for example I want it to display an image or two and then three or four second�s later change to another. I have over 100 images to display and don�t really want create each frame and place a new image on every 5 or so frame. There must be somewhere out there some action script that can do this, c

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Professional :: Random Images On CS5?

Aug 31, 2010

I do have a problem to make jpeg images random in a swf movie.I have found a tutorial which explains people to apple a single lineofcode:imagenes_mc.loadMovie("ima00" + (1+random(5)) + ".jpg");to the first frame of the movie which contains an empty mc "imagenes_mc" which should load a diferent JPEG each time someone gets into the website.Thing is: ON my published swf nothing happens with that code and on the output windown i get "1120: Acess of undefined property mages_mc" and also "1180: Call to a possible undefined method random"

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ActionScript 2.0 :: Several Random Images?

Nov 25, 2010

I have a button and onMouseOut I need my flash to load for example4 images horizontally, one after another with a sort of a fade in effect (or let's say a simple 10-frame animation that I desire), BUTwithout repeating the images. Images go through a .xml file (max 50 images)

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CS3 Loading Random Images Into Slideshow?

Jan 12, 2010

i am using a slideshow template that I purchased and I wanted to get the images to load randomly, I contacted the author but he wants me to pay him extra for this and I have no money left for this project.basically, I'm looking to add a line to this as2 file that would make the images load randomly without repeating and then start over when the cycle completes. I tried putting in an array but it caused all kinds of errors.

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ActionScript 3.0 :: Random Images Fade In/out?

Nov 8, 2010

I have been looking at tutorials online and I havent found exactly what I need.I have a folder of jpegs that I need to fade in and out at random. One movie clip, not triggered by anything, just fadeing in and out different jpegs from an external folder

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ActionScript 1/2 :: Getting Random Icon Images?

Mar 21, 2009

I have a set of images on the screen that is 5 x 5 rectangles. My objective is to constantly have images fade in on top of the existing images in one of these random positions. I have 200 images/movieclips that these will be pulled from.

I figured the best way to do this would be to have 25 pre-placed instances on the screen and have the script choose one randomly and then load a random movieclip into it.

The problem that I am having is that after it draws the first box it is not persistent, it disappears just before the next one
appears. I want them to stay forever or least until that particular image is completely covered up.

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Preload Images For Random Slideshow?

Jun 8, 2009

I am using a random slideshow on the homepage of my website. It worded perfect when I was testing it locally, but now that I've uploaded it to an external server which is a bit slower, and there is a delay between loading images. Here's the work in progress site: [url]... I know it has to do with the way the actionscript is written, and the order in which functions are carried out. I just cant seem to get it to function the way I would like it to. I would like it to immediately load the first image and display it, then while that first image is displayed I would like it to load the second image. Right now it waits until the first image finishes displaying to load the next image.

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ActionScript 1/2 :: Random Images In Flash?

Jun 29, 2010

how to make a random image viewer in flash from scratch as in click a button then it will take you to a picture then click it again and it will take you to a different oneso the images dont come up twice, or does anyone know any tutorials with the same sorta thing

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Flex :: Random Box Of Images Gallery

Jul 26, 2010

Is there any ready built images gallery as shown in this link? [URL]. If I were to build it by retrieve from database contains links to images and display on each containers, would TileList be useful as I'm will be using it for displaying Classifieds images.

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ActionScript 2.0 :: No Repeat On Random XML Images

Jun 28, 2009

I'm using some nifty code which randomly loads a movie clip with jpegs via an XML file and an image folder. Everything is working great, except, the random function doesn't seem to make it through the entire batch of photos before it repeats images. I did notice their is a method which loads an array but I wasn't sure how to incorporate that.

ActionScript Code:
//: SETUP INITIAL VARIABLES
var oldVar = 0; // keep track of previous random number
var newVar = 0; // used to load the next image
var si = 0; // interval variable
//: GET XML
[Code] .....

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ActionScript 3.0 :: 'stack' Several Random Images?

Jul 14, 2009

what i thought was a fairly straighforward loop to work correctly.i want to display 6 pictures (which are selected randomly from a group of 5) to stack on top of one another function executes without errors, but it only seems to work for the last image.I don't mind that the stacking images may repeat.[code]last line traces 6 times as "child # 6 is added"...

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ActionScript 3.0 :: Fade In/Out Random Images?

May 19, 2010

I have 5 pictures that I want to randomly fade in and out on a loop, the problem with this is that there's not really anything to trigger this action. An animated intro comes in on load (all done on the timeline) and on a frame named "home" it stops, this is when I want to run this piece of Actionscript. When a button is triggered here, the images are going to fade, and it goes to several full page menus (laid out on the timeline), when clicked again it goes back to "home".This is the closest I've gotten so far:

import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;

[code].......

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ActionScript 2.0 :: Three Random Images That Differ?

Feb 1, 2011

I have a script that loads a random image each time the page loads into an empty movie clip. I want to do this in 3 places on the page (3 random images load each time the page is loaded), but want to make sure that at no time do duplicates come up at the same time (so if one randomizer comes up with say the number 6, the other scripts will recognize that and if they come up with the same will get a different number).

Here is my script so far:
PHP Code:
//LEFT IMAGE
myRnd = Math.round(Math.random() * (11 - 1)) + 1;
this.createEmptyMovieClip("container_mcL",this.getNextHighestDepth());
container_mcL._x = -368;
container_mcL._y = 0;
[Code] ......

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ActionScript 2.0 :: Random Images And Preloader?

Jul 17, 2003

To make the random image display completely before continuing with the rest of the movie. I want the random image as a background and display the loading progress of the image.So far:I have managed to crete random image displays but on theinternet the movies continues on while the image still loading in the background.The goal:TO display the random background image completely while showing its loading progress. Only once the image is loaded the rest of the movie can continue.

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ActionScript 2.0 :: Picking The Random Images?

Jul 23, 2008

I have one folder which contain few images. I want to pick RANDOM images from it through my code. How do i go in this.

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ActionScript 2.0 :: XML Random Images Slideshow?

Aug 6, 2008

I've created a flash slideshow with a fade-in fade-out effect that pulls a random image from a file containing a bunch of images from an XML file.Now what I'm trying to do is create some type of array that would generate those random images but maybe only 10 or so and just play those 10 images so that there aren't any duplicates one after another from pulling a random image from the file every time.

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ActionScript 2.0 :: How To Load Random Bg Images

Mar 7, 2005

do you know a tutorial on how to load different background images into the flash movie, so that they appear randomly (each time a different image, not in the same order). I would think to put the imgs into external swf and then load them into my main swf, but how do I get the random effect?

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ActionScript 2.0 :: Load Images At Random Without Repeating?

Dec 17, 2008

I'm using the following code below, and basically I've got 4 containers which all load a random image from a folder. The problem is there are often double ups with the containers. How can I adjust the code below to ensure each container loads an image that isn't already in any of the other containers?

PHP Code:

pic_arr = ["images/1", "images/2", "images/3", "images/4", "images/5", "images/6","images/7","images/8","images/9","images/10","images/11"];
onLoad = function () {

[Code].....

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