ActionScript 2.0 :: No Repeat On Random XML Images
Jun 28, 2009
I'm using some nifty code which randomly loads a movie clip with jpegs via an XML file and an image folder. Everything is working great, except, the random function doesn't seem to make it through the entire batch of photos before it repeats images. I did notice their is a method which loads an array but I wasn't sure how to incorporate that.
ActionScript Code:
//: SETUP INITIAL VARIABLES
var oldVar = 0; // keep track of previous random number
var newVar = 0; // used to load the next image
var si = 0; // interval variable
//: GET XML
[Code] .....
Im wanting to change the variable numSound. At the moment it is a random number 1-5 which works well but I dont want repetition. Tried all sorts of things but no luck.
Code: private function randRange(min:Number, max:Number):Number {
I've 3 movieclip on stage which is mc1,mc2,mc3 at first they are alpha=0 What I want is when i click on revealBtn, 1 of them will show up as alpha=1. But with my code below, sometimes I need to click about 5 times or more only can make all those mc show up.
how i should go about making a function that returns a random int w/out repeating? i was thinking:
[Code]...
would this be sufficient? i'm tracing my output and sometimes i don't see anything. is this because it could take a while to iterate through w/out a repetition and that may cause the variable to be undefined during that call of the function?
I have this code:my_txt.text=a = myArray[Math.floor(Math.random()*myArray.length)];Is there a way to do so that one element in myArray doesnt show more than once. I have tried different methods some days but canït succeed.
In AS 2.0, I have an array of swfs that I'd like to play randomly end to end. With the following code I can make the swfs random without a repeat of the same swf back to back. What I'd like to do is have all the swfs play randomly until all have been shown. and then repeat again randomly or load a separate final swf.
From what I've read I need to add a splice function to remove values from my array but I can't seem to make it work. Can anyone tell me what I need to add to this to make it work? Here is my code:
I recently came across this script which I believe I have used before. However, I can seem to recall how to use it right as I can't get it to work. It is suppose to play the frames at random and not repeat any. Once that takes place I want it continue that cycle over and over. [code]...
I have the code below on my mc, i would like it to gotoandPlay a random frame instead of a specific frame, as I have it set up now. I would like it not to go to the same frame twice.
on (release) { _root.circle_mc._visible = false; //Movieclip GotoAndPlay Behavior
Is there any way of preventing repeat numbers in random number generation?ve tried using the pop function and the delete function on elements in an array which are randomly selected, but cant get the effect I want. Ive even tried making two variable values equivalent to each other to try and constrict repetition
I have a MovieClip in the library in that movieclip i have a dynamic text field named "numTxt" and i give class name "Ball" from linkage, now i want create 10 movieClip by addChild method. i genrate random number in that text feild. and its workning fine. but some times some numbers are repeating, thats the problum. the numbers should not be repeat.
Code: var myBall:Ball; for (var i:Number = 0; i<10; i++) { myBall = new Ball();
I would like a flash header on my Wordpress blog that will load images at random by way of XML list from a folder on my server. I'm undecided as to whether I would like it to just randomize on refresh, or actually be a slideshow of sorts that would go through several images on one page load.Alternately, instead of a list of files in the XML file, I would prefer the flash movie to be able to pull the images without having to specify them by name, so that I could ultimately continue to add images to the folder without affecting the script.Also, if it does work as a slideshow, I would like to ensure that no one image would repeat itself back to back, or possibly before it went through all the rest of the images
I am making a script so I can have a dynamic menu, this menu loads external buttons at random 8 at a time, and unloads and reloads every 25 seconds.[code]...
I am currently working on a flash game and I only have one major problem left! I have a series of questions that are each their own movie clip in flash. I have 13 different questions and thus 13 different movie clips, one for each. The issue I am having is thisDuring the course of a game sometimes a question will repeat itself, and I dont want that. I have tried to make the question selection random and without repeat but have only succeeded with the random part at this point.This is my code for for frame 1:
function randFrame(cFrame){ goFrame = random(11)+2; if (goFrame == cFrame){
I want to make a MC-container with a Random Button, each click on the button shuffles the frames inside the MC-container. However, the difficult part is to make it shuffle the frames without shuffling the same frame again - until all frames been shuffled, then the procedure kan start again.
for (i=0; i<humans; i++) { ranDistX = Math.floor(Math.random()*(20-(-20+1)))+-20; ranDistY = Math.floor(Math.random()*(20-(-20+1)))+-20; var humansMoving = new Tween(_root["human"+i], "_x", Linear, _root["human"+i]._x, _root["human"+i]._x+ranDistX, 2, true); [Code] ....
The tween works only once. I need it so when the tween is finished, it does the same tween (with a different random number (different position)), however after the first two tweens (x and y) have finished the movieclips just sit there.
I have two text boxes as outputs: "textDisplay1" & "textDisplay2".When I click the button "test" these outputs display a number between 0 and 1. That is what I want and I am happy with that.[code]The problem I am having is, I do not want the same number in both boxes. If textDisplay1 displays the number 0, I want textDisplay2 to display the number 1. I do not want both boxes to have either a 0 at the same time or a 1 at the same time.[code]But that just makes it randomly guess a number again which sometimes is the same number.Can I make it if textDisplay1 = 1, make 1 unpickable by textDisplay2? Which would only leave the 0.
I'm not sure how to go about this since I'm fairly new to ActionScript, but I have this script which displays random image and quote. It works fine as is, but how do I make it not repeat any of the items untill it has gone through all of them?Here is the script I'm using now:
choice = Math.round(Math.random()*19); switch (choice) { case 0 :
Is there any way of preventing repeat numbers in random number generation?I have tried using the pop function and the delete function on elements in an array which are randomly selected, but cant get the effect I want. Ihave even tried making two variable values equivalent to each other to try and constrict repetition
I'm trying to create a button that plays random frames, and not repeat the frame. Like, if Frame 3 was shown, it won't be shown again. I'm kinda new to Action Scripting.
I am trying to implement a random slideshow type thing which would be fine if all of the images were in the one folder, but i want to randomly display them from multiple folders... if I define each path as a variable, is that the easiest way?
ActionScript Code: var pathaURL:String = "folder1/slideshow/"; var pathbURL:String = "folder2/slideshow/"; var pathcURL:String = "folder3/slideshow/";
and then somehow implement the randomness with the image variable...?
I'd like the tutorial on randomly loading images to go one step further...Anyone know how to have the images load randomly and have a button that ALSO draws from the images randomly...?
I have 2 images that need to fade in and fade out so after 5 seconds image1 slowly begins to fade out while image2 slowly begins to fade in. My first image does not fade in because on the start of the flash movie I want to directly see the first image. But when image2 is done (so the whole movie is almost done) and it's start fading out.... I get to see the background (just a black empty background) while I actually want to begin fading in image1 (so looping the 2 image constantly).
So how can I immediately see an image on the start of the movie and still getting a fading in effect of the first image when the movie is almost on its end (so during the fading out of the last image)?
Is there an easier way to display random images, for example I want it to display an image or two and then three or four second�s later change to another. I have over 100 images to display and don�t really want create each frame and place a new image on every 5 or so frame. There must be somewhere out there some action script that can do this, c
I do have a problem to make jpeg images random in a swf movie.I have found a tutorial which explains people to apple a single lineofcode:imagenes_mc.loadMovie("ima00" + (1+random(5)) + ".jpg");to the first frame of the movie which contains an empty mc "imagenes_mc" which should load a diferent JPEG each time someone gets into the website.Thing is: ON my published swf nothing happens with that code and on the output windown i get "1120: Acess of undefined property mages_mc" and also "1180: Call to a possible undefined method random"
I have a button and onMouseOut I need my flash to load for example4 images horizontally, one after another with a sort of a fade in effect (or let's say a simple 10-frame animation that I desire), BUTwithout repeating the images. Images go through a .xml file (max 50 images)