The largest integer type in ActionScript seems to be a 32 bit uint (Representing values from 0 to 4294967295).I need something larger... ideally a 64 bit uint allowing values from 0 to 18446744073709551615.I was thinking of writing a class to represent these large numbers. I know there are classes for other languages (like bigint for perl) that can take care of this.
I am writing to ask if there is anyone on the list tried to find out the index of elements of an associative array.
[Code]....
See, these are all part of regions array, which I believe is an associative one by the way I constructed it. I tried to use indexOf to find out the index of the individual elements, but don't seem to have too much luck.
ActionScript Code: for (var s:String in regions) trace(" " + indexOf(s));
Right now, this does not bring me a thing. Have I done something wrong here?
The more I get into haXe and cpp the more I'm wondering this about as3. Iteration in as3 is easy in comparison to those languages. But if Array extends Object, overriding getters and setters to create what's basically an IntHash<string> or map<int,string>, and which only takes an int as a key, then why shouldn't the key iterator also return an int? Why does it return a string?
I have an array collection set as a datagrid's dataprovider. I'm pulling content from my relational database and 2 of the columns in the grid appear as foreign keys.
How do I go about replacing the foreign key id with information from the other table?
I'm guessing I need to do some sort of: for each, but I'm really not sure how.
I have a multidimentional array already made, brought in from a CSV file via csvlib.I also have the headers in an array and I would like a way to assign this array as the keys for the arrays.here's a simplification. have a data array like so
i've read up into associative arrays a bit and am not getting how to do this. (there's 38 properties so remember which is which is going to be quite inconvenient).I sort of thought csvlib would do this automatically but it appears the headers just exist completely independently.
If I have an associative array, say, cars = {make: "Honda", year: "1997", model: "civic"} is there an actionscript function to retrieve just the keys, (namely make, year, and model)? If not, how could it be efficiently done?
If I have an associative array, say,cars = {make: "Honda", year: "1997", model: "civic"}is there an actionscript function to retrieve just the keys, (namely make, year, and model) ? If not, how could it be efficiently done?
whether using a String as the key in a Dictionary results in slower lookups than using an Object, Class or Custom Object (an instance of developer defined Type)?
When using a String as a key, does the literal String have to be parsed, or does the Dictionary key point to the String Object?
I have an array of objects which uses a delimited string as the keys. When examined in the FB4 debugger, the keys look like this:[code]The first two items are numeric (cast to string) but the third item in the multi-part delimited key is naturally a string -- it's like an alphanumeric library shelf reference. As expected, when you click on the [+] icon in the debugger, you can view the object associated with that string key. So far so good.The debugger shows the keys in the (pre-sorted) order in which they were added to the array. However, when iterating the object array so:[code]the keys are returned in some other order --internal hash? My question is, how does the debugger know the order the keys were added in, and can I access that knowledge at runtime when iterating the array? I want to iterate the objects in the order in which they were added. Or do I need to maintain my own index of these keys showing the order they were added to the associative array?
Is it possible to, if you have an array of class names like ActionScript Code: var city01names:Array = ["pic_01", "pic_02", "pic_03" ...] make a new array which would read these names, instantiate them, and push them into a new array containing the instances of all these pictures, which I could then use for a slideshow?
I have a glossary that I am trying to build. Each letter is in an XML, I want to create an Array to store letter "A", then dynamically create a "B" array and so on. this is what I have so far:
Suppose you have a round based RPG type game. The player issues directives to his units, your enemy AI issues directives to its units. The problem is that the functions for those directives then have to be executed in a specific order with no relation to the order they were input in and all at the same time with the push of one button.
I just need a little direction here, I just spent the last fifteen minutes searching "AS3 Array of Functions" before figuring out that maybe that's not the way you do it in AS3.
Essentially, I'm looking for the way to store functions, put them in a list to be sorted in a specific order and then execute them in said order.
Suppose you have a round based RPG type game. The player issues directives to his units, your enemy AI issues directives to its units. The problem is that the functions for those directives then have to be executed in a specific order with no relation to the order they were input in and all at the same time with the push of one button.
I just spent the last fifteen minutes searching "AS3 Array of Functions" before figuring out that maybe that's not the way you do it in AS3.Essentially, I'm looking for the way to store functions, put them in a list to be sorted in a specific order and then execute them in said order.
I created a multidimensional array and I am having a hard time using .push to start another line. I have tried many thing however this is where I am at right now:
I'm trying to figure out how to draw a polygon from an array. I've found a few examples, one which the author says works, but am not getting anything to appear. I've traced the array (it's registering) and am getting no errors.
Code: //called from constructor polygon(thisArray);
This is my first time using Actionscript in probably 4 years and I'm learning everything all over again. For example, here's what I tried to jump right into doing and just realized I don't remember how. I'm trying to generate a world map out of tiles I created in Photoshop. I've created a symbol in the library for each tile and want to use an array and a for loop to create the full map.
So far I seem stuck on creating the array itself. I've started by creating a variable for each tile that exists such as m73 = "Lake South" where "Lake South" is the name of the symbol in the library. The full map will be a 32x32 grid of tiles but for now (until I get it working) the array is much smaller. An example of it is like this:
Hopefully this is enough to convey what I'm trying to do. However, when I use something like trace(worldMapArray[0][1]); it comes up as undefined. I've already created the needed for loops that use attachMovie for each iteration in the array, but as the array itself isn't set up right nothing happens.
I want to load many data form xml file so I want to create TextField and put my xml data to that TextField in other hand I have to create many TextField and Control them, how can i create a TextField like an array?
I want to be able to drop a mc at any given spot that has the same event.target.name as it self PLUS a number. Ex: The mc "leaf" must be able to be dropped at both leaf1_mc and leaf2_mc etc. Right now leaf can ONLY be dropped at leaf_mc. Should I make an array?
Is there anyway to create a GIF animation from an array already loaded with bitmap images?I would like to simply create the animation in the order the images currently are in.
P.S. -- how would I display it? Just addChild() I'm assuming, correct?
I saw an adobe KB how to create an array with fields. I am having trouble replicating this.
I have the below array structure. I have traced the value of tempName , tempNum - they produce the correct results. But when i trace the array sortValues i get Quote:
object Object
as the value. i wanted it to show the same as tempName and num.
Code: sortValues = new Array(); var tempName:String; var tempNum:Number;