I've been trying to move array elements from one array to another using the push method. The problem is that the element pushed should any longer be on the first array where it was taken from. That's where i'm stuck..
If I am a subclass of an Array, how do I access an element?
class ArrayOfFoo extends Array { public function getFooAt(anIndex : int) : Foo { return this[anIndex] as Foo; // <---- looks for an object attribute (named "0", for example) } }
I could wrap an array instead of subclassing it, however lacking a universal IArray interface, that is less than useful for standard and custom functions expecting an Array.
I have a movie clip which contains 5 frame labels : one,two,three,four,five And I have next and prev button to move around
I have put them in an array and using for loop to call them but it jumps straightly to frame label 'four' instead of reading one by one. I tried to find the problem by using trace (this.currentLabel) and apparently, it traced out fine like it works from frameLabel"one", "two" to frameLabel "five"
I can't find what exactly the problem is Here's my code for a clear understanding what I'm trying to say
I want to access the frame labels of a movieclip on the stage. How do I put them in an array in the timeline code? Like this? toolTipArray:Array = new Array(movieclip("framelabel"), movieclip("framelabel")...)
I have a long timeline with a series of slides arranged along it with a labeled frame at the beginning of each slide.These slides do not have any standardized length so instead of counting out frames and jumping a set number I am trying to navigate with my previous and next buttons to frame labels stored in an array.
This works GREAT!Or rather...it works great if you're rapidly hitting the Next and Previous buttons to step through the area.The problem comes when you sit and try to watch the whole thing play out and then try to use the next button.If you have passed framelabel2 and hit the next button it returns you to framelabel2.If you have passed framelabel3 and hit the next button it returns you to framelabel2. Clearly the problem is that it does not know it has gone past framelabel1 and is thus gotoandplay-ing the next frame in the array...which is 2.I need to make it check its current position in the array before adding 1 and advancing the playhead.
var fLabels:Array = new Array("start1", "start2", "start3", "start4", "start5", "start6", "start7"); var cLabel:Number = 1; function nextPlayClick(evt:MouseEvent):void {[code].....
I have an array that holds a list of items. In a movie clip, I have that same list as the frame labels. I'm using a for loop to iterate through the array and then assigning event listeners so that when you roll over an icon, it sends the movie clip to the right frame label (matching the item in the array).
However, the code I have now only returns the first match and not any of the others. Here's my code:
See the showCallout function. I'm using the interiorCallouts array to match the frame label in the callouts_mc, but I'm only getting the first match. None of the others.
How do you empty an array. I want the array complete empty, so the array length =0. I have tried this code, but that doesn�t take away all elements in an array, just a few.
for (i=0; i<myArray.length; i++) { myArray.pop(); }
In a fla file (flash8) I added an "Input-text" naming the var: "varInput", and selected "Numeral [0..9]" from "Character Embedding".I added another input object, this time of "Dynamic -text" text type naming the var:"varOutput". I also added a button naming its' instance name:"btnDisplay".In "actions" panel I wrote the following [code]....
I´m trying to order elements of an array. When the dates come from dynamics text it´s no problem, bad when come from input text the dates are treated like strings and it´s impossible to order correctly, because 15 is considered less than 3. In both cases I can operate correctly whit this dates like numbers.How is possible to order this dates from input text, like numbers?
I have array with 5 boxes. I show this boxes on the stage + showing it random. Now I want add events for this boxes. For example if I click to box1 I must go to 'p4', if I click to any other boxes I must go to 'p3'.
I try to make the same like for buttons, but its not working: classNames[0].addEventListener(MouseEvent.CLICK, goCorrect); function goCorrect(event:MouseEvent):void { trace("p4"); gotoAndStop('p4'); [Code] .....
is there an easy way, using 1 or more for loops, to hit test every object in an array against every other object in that array. So I've got an array of 6 things
If i have array like var my_Arr:Array = new Array("a", "b", "c");and i have button to use random element of ths array , is there any to remove that element that if i press the button again i won't find the last element ?
I need to access the elements of an array that is declared in the main swf(_level0). But I need to change it from another swf.How can I do it??So far I have this:
MAIN SWF:
var vector1:Array = [biblio_vid1, biblio_vid2, biblio_vid3, btn_1_4, biblio_vid4];
OTHER SWF:
var vector2:Array = _level0.vector1.slice(); trace(vector2); // undefined,undefined,undefined,undefined,undefined
I'm writing an application in Flex / ActionScript and have a number of class member variables of type Array storing data. My question is: what's the "best" way to clear out an Array object? I noticed the ArrayCollection class has a function removeAll() which does this, but the basic Array class does not. Some possibilities I've considered are: Iterating through the array, calling pop or shift on each element Setting the array length to 0 Setting the member variable to a "new Array()" or "[]"
I'm getting the following error in my compiler when I run this, even though it does exactly what I want it to do.
Quote:
TypeError: Error #1010: A term is undefined and has no properties. at boxes070909_fla::MainTimeline/drawboxes()
I'm more interested in understanding why the error is occurring and how to correct it, than rewriting the code in a way that I don't understand it anymore.(Which was my friend's solution)
box_mc is an 80x80 grey square movieclip, of class Box.
ActionScript Code: var i:Number=0; var j:Number=0; var totalColumns:Number=5; var totalRows:Number=5;
I have a small array with some elements and a big array with all the elements. I want to search in the big array the small array to see if they exist. Is there a function to do that ?
does anybody know an algorithm which calculates and returns all the possible combinations (NOT permutation) of the elements of an array?Here an example of what I need:
Code: var arr:Array = [a, b, c, d]
var combinations:Array = [[a,b],[a,c],[a,d],[b,c],[b,d],[c,d],[a,b,c],[a,b,d],[b,c,d],[a,b,c,d]] //surely I have missed some combination...
I can set them up and even partially delete items (there value is replaced with "undefined") in the array but not thier index. What i want to accomplish is to have a number of words in array that are randomly chosen one at a time and only one time each on the press of a btn.
So if the array contains the words; the, go, see, a
The first press of the button might choose the word "the". Which would remove it from the list and the next press of the button would randomly choose one of the remaining words; go, see, a.
I have an array myArray:Array = [no1_mc, no2_mc,no5_mc];I have a variable imageNumber:Number which gets values from 1 - 5 or 5 - 1 depending if next_mc or prev_mc is clicked.Now, next_mc will load a next image and prev_mc will load prev image.What i want is that depending on the value of the variable imageNumber i want to toggle the alpha of the movieClips inside the array myArray.So if imageNumber = 3, then no3_mc.alpha = 1 while the remaining mc's alpha = 0.5.