ActionScript 3.0 :: Control Animation Timing In Tween Class?

Oct 27, 2009

I'm doing my company website. When a mouse event sends you to my services page I have 4 seperate blocks of text that fade in. So far I have the first 2 texts blocks fading in at the same time. I want to stagger the timing so the second block of text starts its fade in a fraction of a second later, and so on with the remaining text blocks. Below is the code I've used to fade them in at the same time. Is there an easy way to adjust this code to achieve the desired effect.[code]....

View 0 Replies


Similar Posts:


ActionScript 3.0 :: Multiple Button Navigation - Tween Animation For Each One With Delayed Timing

Jul 2, 2009

i would like to do a simple set of buttons dynamicly created by code, like simple recangles which will act to each other and have different target urls or movies to load. Also buttons should have constant spacing to each other and it should be possible to have a tween animation for each one with delayed timing, so button 3 slides in first, button 2 slides in a second later and finally button 1 slides in at last. If you click one button all of the other buttons should get deactivated and the alpha should tween down to a lower level for e.g

Something like that, sounds simple but i don?t know where to start. I guess i will need to duplicate the button give each of them different targets, tweening and activate / deactivate states, but thats all i know in theory so far.

View 9 Replies

ActionScript 1/2 :: Tween Class Thumbnail Scrolling - Button Control

Aug 13, 2009

All I've been trying to do is to move a string of thumbnails - thumbHolder_mc - incrementally (like every 386 pixels) left and right, controling it with arrow buttons. Code below works like a charm EXCEPT when I try to stop the tween motion on either end. I tried everything - _visible = false, enabled = false, delete function, etc etc, nothing works. In the my script below, buttons get disabled, but never recover. Function never comes "back to life", which is what I thought it was supposed to do: stop(); //connect right and left arrow buttons to

[Code]...

View 3 Replies

ActionScript 2.0 :: Keyframe Animation Control Class?

Oct 11, 2007

i'm looking for some class that does something similar to what mcTween2's method "frameTo" but with looping on the end of the movieClip.what i need is to control a 3d animation (frame by frame) with the mouse, - drag to rotate.

View 1 Replies

ActionScript 3.0 :: Control Timing In Timeline

Feb 17, 2009

in the old version of flash, there was an option in the property inspector where one could have assigned ie. 8 seconds to a keyframe (esp. text) so one could read the let's say 3 sentences before the next set of sentences came on the stage. i swear there was an option for this in flash 8. can anyone tell me how to control the timing in flashcs4 in between frames? i know how to make the very last frame stop( ); in actionscript 3.

View 2 Replies

Actionscript 3 :: Use Tween Class To Speed Up A Timeline Animation?

Jun 9, 2011

Is there a way (using the AS 3 Tween Class, NOT TweenMax) to speed up a timeline animation?

View 2 Replies

ActionScript 3.0 :: Time Delay In Tween Class Animation

Dec 18, 2010

I have created a simple tween letter animation in AS2. There are two letters (a and b) on the stage that I have to animate and display one by one. Now both are displayed at a time. x and y position of each letter also has been set. Can I set time delay between first and second letter? I have attached my fla. file.
ActionScript Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
a_mc._x = 137;
a_mc._y = 215;
[Code] .....

View 1 Replies

ActionScript 2.0 :: Animation With Tween Class Is Duplicating Movieclips?

Jan 6, 2006

if you'll look at [URL] let it load and then click on FASHION. All goes well. Then click on HOME. All goes well. Now click on FASHION again. after you've done each card once duplicate movie clips start popping up, but I've not called any such function. Here's my code.

Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
if (_root.nextCard == "Home") {

[Code]....

View 2 Replies

ActionScript 2.0 :: Automatic Filter Animation Using Tween Class?

Jul 25, 2006

I've been following the "Using the Tween Class Part II". I even looked at the "Applying and Animating Filter Effects". Both of them don't offer much insights to animating a filter effect without the use of rollovers.What I'm hoping to achieve is that the glow filter animates after the object it's attached to finishes its animation.So far, I've got the glow effect to show up. However, I can't get it to animate after the object's motion has finished. The following is how I have the codes set up:

Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;

[code].....

View 3 Replies

ActionScript 3.0 :: Control Animation Play() And Stop() From Class

May 22, 2009

I have created some functions to manage timed pause/play in an animation and I am trying to make a class from them, but it does not work, the play() and stop() functions I use have no effect. The functions work as intended when not in the class.

Here is my code:
package anim {
import flash.utils.Timer;
import flash.events.TimerEvent;

[Code]...

I checked that the functions are executed with the trace() and it is the case, so the problem really comes from the play() and stop() functions, and I do not receive any error at compilation or runtime.

View 5 Replies

ActionScript 3.0 :: Timing Animation Created By Tweens?

Jul 30, 2010

Creating Animations Using the AS3 Tween Class:[URL].. I have three textboxes and I need them to fly in at different times, not all at once.

From the tutorial I get that I should create a tween, then instantly stop it. I would like to know how to count seconds or frames before resuming the animation.

View 5 Replies

Professional :: Possible To Control Timing Of Audio Placed Within Symbol Movie Clips?

Feb 18, 2011

I have created a series of Symbol MovieClips which I load through ActionScript on the first frame of the main timeline so that they play sequentially. I dynamically create each MovieClip, add it to the Stage, and setup an enter frame listener.On the last frame I stop and remove the clip, and repeat the process with the next clip.These animations play sequentially as intended. However each clip has an audio sequence on its timeline.These play simultaneously at the start of the main timeline.I've tried each of the Sound Sync options on the first frames within the Symbol clips.With the Stop setting the audio doesn't play, but Start, Event, and Stream all cause the audio to play at the beginning of the main timeline which seems to contradict the documentation I've looked at.

Is there a straight-forward way to sync the audio to the Symbol clips, or does the audio need to placed on the main timeline?I'd rather not do this as it is much easier to sync up the audio for each symbol clip with the animation when I can work with the smaller audio snippets and not have to test the whole movie.

View 7 Replies

ActionScript 2.0 :: [Flash 8] Control Movement Of An Object In One Frame Based On Timing?

Aug 12, 2006

I am trying to control movement of an object in one frame based on timing. I have the movement working correctly. What I need assistance on is determining when it should move.I tried using timer() mod 1000 but am having no luck.What is a way that I can implement this portion?

View 2 Replies

ActionScript 3.0 :: Controlling Animation Timing - Services Text Fade In

Oct 27, 2009

I'm new to OOP and AS3. I'm doing my company website. When a mouse event sends you to my services page I have 4 separate blocks of text that fade in. So far I have the first 2 texts blocks fading in at the same time. I want to stagger the timing so the second block of text starts its fade in a fraction of a second later, and so on with the remaining text blocks. Below is the code I've used to fade them in at the same time.

//services text fade in
var servicesText1Tween:Tween = new Tween(servicesText1, "y", Regular.easeOut, 148.9, 140.9, 1, true);
var servicesText1Fade:Tween = new Tween(servicesText1,"alpha",Regular.easeIn,0,1,2,t rue);
var servicesText2Tween:Tween = new Tween(servicesText2, "y", Regular.easeOut, 244.7, 236.7, 1, true);
var servicesText2Fade:Tween = new Tween(servicesText2,"alpha",Regular.easeIn,0,1,2,t rue);

View 6 Replies

Professional :: Tween An Animation Inside An Animation Continuously?

Nov 4, 2010

On a horizontal bar, text scrolls from left to right, continuously. The text is a fixed string of city names, and I've made it so that it loops nicely. This horizontal bar with scrolling text is part of a vertical animation, scrolling the bar in and out of view. The vertical tween starts after two seconds. When the vertical tween starts, the horizontal animation has started as well. At the beginning and end of the vertical tween, the horizontal tween starts over. I want it to continu.

View 1 Replies

ActionScript 2.0 :: Tween Class If Moved Mc Passed Point Start Another Tween

Jun 21, 2006

Now I am using the Tween Class to move some boxes in my movie, now I can move the first mc and then another mc after the first tween has finished with onMotionFinished but I was hoping someone could help with how do I start the second tween when the first mc has passed a certain _x coordinate. ie starting the second mc moving while the first tween is still moving.

View 1 Replies

IDE :: Movie Clips Contents Alpha At Different Rate During Tween Class Tween

Mar 4, 2010

If i have a clip with a bunch of stuff inside it (on layers) like other clips, bitmaps, etc. and perform a tween on that clip (via tween class), the stuff inside the clip seems to alpha at different rates.

For instance, i have a clip with an empty movieclip which loads a bitmap image and on top of the bitmap image, i have a gradient feathered edge (.png) bitmap and on top of that I have some dynamic text (embedded fonts).

The bitmap is supposed to create a feathered edge on the photo but since they alpha at different rates, you always see the hard edge of the photo...

is there a solution like cacheAsBitmap which would let the whole clip alpha at once? If it's cacheAsBitmap, i must be using it incorrectly, b/c it's not working!

View 1 Replies

ActionScript 1/2 :: Change Tween Properties Outside Constructor In Tween Class?

Oct 2, 2010

Am trying to use the Tween class to scale and move a movieclip. Now the movieclip is within the loader, so I need the motion to be controlled by the percentage loaded. Now the code to move the movieclip to its final position is:

var xscaletween:Tween = new Tween(mstone, "_xscale", Regular.easeOut, mstone._xscale, 220, 6, true);

But this is the final location, I want to be able to change the properties of xscaletween, yscaletween, xmovetween and ymovetween as per percentage loaded.As in, within this final boundary limit of the tween, I want, for example, xscaletween, to scale only till 140 till percentage hits 50. Is this possible?? If not is there a workaround?Or do I have to use new tweens within each percentage limit?

View 1 Replies

ActionScript 3.0 :: Tween Class - Tween Back To The Original Position?

Oct 27, 2009

I am trying to understand the thinking behind motion tweening using AS3 (rather than doing it on the timeline).I am trying to create a simple platform game, and while this is simply a learning project, I have an movieclip instance on the stage, and using basic x+5 logic I can get the instance to move left and right on the stage accordingly.Trying to make the instance 'jump' is a bit trickier. This is the code I am using:

ActionScript Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;[code].....

I thought this code would move the instance from it's current y-position and tween it to it's highest jump point. From here I planned to use a MOTION.FINISH event to tell it to tween back to it's original position.Something strage happens though, rather than tween from the current y position and move up, the instance instantly transforms it's position to y+100 and then tween back to the original position. So it kind of turns out that it is the second part of the jumping action that I want to create.

View 2 Replies

ActionScript 1/2 :: Making A Tween Without Using The Tween Class?

Oct 25, 2010

Is there any way to make a movie clip start at a given x and y point, and ends at another x and y point, in 90 seconds?m not getting a good result.The main problem is, I want the movie clip to travel along a straight line. And by this code below the "b" movie clips makes some curves.Heres what Ive done.

"p" is point movie clip
"b" is ball movie clip
fullTime = 90000;_currentTime = fullTime;oldTime = undefined;onEnterFrame = function () {if

[code]........

View 16 Replies

ActionScript 1/2 :: Making A Tween Without Using The Tween Class Take 2?

Oct 26, 2010

If you try to make a movie clip travel along a rectangle diagonal within 90 seconds, the movie clip makes some curves.

View 5 Replies

ActionScript 2.0 :: Tween A Number Using The Tween Class

May 13, 2006

What I want to do is tween a number from lets say 0 to 50 using the Tween class. The below is an example of my tween but it wasn't working (*NOTE* i'm using TweenExtended but if you change the tween to Tween only it will be the same thing, i just have a habit of using the TweenExtended class):

[Code]...

View 3 Replies

Ease Control In Motion Tween

Aug 4, 2009

I have a motion tweened layer that uses 445 frames. However the actual property change occurs from frames 1 - 360. After fr 360, there are no property changes. When I create a simple ease - ease out, set at 100. This ease shows that it takes 445. When I apply the ease to my properties (x and y specifically). The ease appears to be applied and the movement stops at fr 223. So between 223 and 360 there is no movement. The dash line of the ease in the properties motion editor goes diagonally to 223 then flattens out at the top - indicating no movement. How do I get the ease to apply to all 360 frames, and slowing down up to 360, rather than earlier than that?

View 1 Replies

ActionScript 2.0 :: Way To Control Tween Speed?

Jul 27, 2010

I have a simple tween built with AS2. I'd like the tween to slow down when a user rolls over the object. Is there a way to control the tween speed?

View 1 Replies

ActionScript 2.0 :: Button To Control Alpha Tween?

Jan 6, 2006

[URL]

The links on the site above have a nice alpha tween effect. It looks like the rollover fades out the alpha so that the links appear brighter. When you rollout the alpha reduces.

What would be the best/most logical way to do this? I presume you create some AS that contols the alpha tween and keep this on the timeline as a function. Then for each button you call the function.

View 11 Replies

ActionScript 2.0 :: CS3 - Control & Tween Text Instances

Dec 25, 2008

I want to do is a map of russia with circles on it, denoting cities, where dealerships of my company reside. So the european part is so adlomerated that it would be insane placing city name in there, so i though of making a script that would make the circle grow onRollOver and shrink it onRollOut (which I made, based on some exmamples on [URL] - as said before - total noob) and would make the city name come out or appear onRelease. I can't figure the onRelease part.

NOTHING. The buttons/circles are all instances of one movieclip with unique names, placed in an array. So on load the init() function fires off, which takes care of onRollOver and onRollOut methods and SHOULD take care of the onRelease part, but I can't figure out how the code should be like.

View 1 Replies

ActionScript 3.0 :: Tween Animation Help

Oct 14, 2009

getting the current x position value of the tween object during the animation using Tweener.I want to move a movieclip across the stage, and at a certain x position, i.e. x=600, a new movieclip is added to the stage and chases behind the first one.

My current code looks like this:

Code:
import caurina.transitions.*;
import caurina.transitions.properties.CurveModifiers;

[code]...

View 0 Replies

ActionScript 3.0 :: Call The Class Into To My Control As File But Can't Import A Class?

Mar 18, 2009

I need to call the class into to my control as file. The problem I'm getting now is this error. "environmentTab.lightsButton.addEventListener(MouseEvent.CLICK, selectLights);" environmentTab is a instance name of a movie clip that is on the stage of my .

View 2 Replies

Flash - Control Motion Tween Speed According To Timer?

Nov 15, 2011

I want to make simple motion tween of analog timer seconds arrow. Can i sync it with specified defined timer on AS3?I know that the regular speed of animation can variate according to system specs.

View 1 Replies

Broken Tween Animation On Website

Mar 19, 2010

I am using some tutorial from lynda for making tween animation for my inspiration on making web site in CS4 but in my 2-3 project I have same problem. Sometimes my tween crash in middle of animation? Is this beacouse I have to much code in timeline?

View 8 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved