ActionScript 3.0 :: Speed Up Tween - Trigger Function?
Mar 14, 2011
I changed the startframe with the currentFrame command in order to run the function from the frame that its triggered. I dont wont to put limits on startframe by defining it into the code. The clip starts playing normally. Normal speed. In about the middle I want to change it speed. So (according to the code) I just have to place the cursor on the clip in order to trigger the function (it could be with the clip of a button). The thing is that everytime that the function is triggered the clip starts -not from the frame that it was triggered- but from the beggining.
thatBall.play();
var mc_playrateChange:MovieClip;
function framerateF(mc:MovieClip,framerate:int,currentFrame :int,endframe:int):void{
mc_playrateChange = mc;
mc.timer=new Timer(1000/framerate,endframe-currentFrame);
mc.gotoAndStop(currentFrame);
[Code] .....
View 2 Replies
Similar Posts:
Dec 13, 2009
I'm tweening a movieclip from startX to finishX. The value of startX varies but finishX is a constant. But as the startX increases in value the animation appears to be quicker. How do I adjust the speed of the tween to ensure a consistant speed regardless of the value of startX?
View 1 Replies
Feb 17, 2010
I have a function which triggers a tween for the currentTarget in an array when target is clicked but how can I trigger a tween for everything else in the array??
[Code]...
View 2 Replies
Mar 15, 2002
I have a graphic (220px * 40px) in frame 1 tweened to frame 10.In frame 1 I have the following script:
**********
if (_xmouse>0 && _xmouse<220 && _ymouse>0 && _ymouse<40) {
play ();
} else {
stop ();
}
**********
trigger the tween when the mouse is over the graphic but nothing happens?
View 6 Replies
Jul 27, 2010
I have a simple tween built with AS2. I'd like the tween to slow down when a user rolls over the object. Is there a way to control the tween speed?
View 1 Replies
Sep 23, 2011
I'm looking for a piece of Actionscript 3 code which let's me adjust the speed of a movieclip.The command would tell a movieclip to play at a certain framerate (60 FPS, 30FPS, etc.)The movieclip involves a simple tween so I'm not sure if I should use a different method of tweening (only tween via AS3 code) or use a seperate AS3 script which let's me modify the framerate of the movieclip when it's played.
View 4 Replies
Jul 30, 2009
Here's how I'd like events to unfold:when the first image is completely downloaded, fade it up and start the timer After 5 seconds, pause the timer and completely download the next image. Fade it up and start the timer again Remove the previous image from the stage
I set my fade's alpha to .5 to see if the previous image was being removed, and it was not. What is wrong with my syntax?
[Code]...
View 3 Replies
Apr 18, 2010
I am trying to write a script to move a ball MC smoothly across the stage, without using tweens. I have thus far been successful, but there is one problem: the way I have it set up, speed increases with distance! I need the speed to remain constant. I understand why, but I can't figure out what approach to take to make the speed constant.
ActionScript Code:
var speed = 100;
var newx, newy, distx, disty, speedt;[code].....
View 2 Replies
Jun 9, 2011
Is there a way (using the AS 3 Tween Class, NOT TweenMax) to speed up a timeline animation?
View 2 Replies
Nov 15, 2011
I want to make simple motion tween of analog timer seconds arrow. Can i sync it with specified defined timer on AS3?I know that the regular speed of animation can variate according to system specs.
View 1 Replies
Oct 2, 2009
Is there any Tweening Library (like Tweener, gTween, TweenLite , ...) available that supports setting an inital speed for position tweening?
E.g. havin a Moviclip postion x=0, speed_x=10, target_x=-200, duration=2sec
it would 1st move to positive x direction, get slower, turn and move to position x=-200.
View 8 Replies
Oct 15, 2010
is there any Class available to set the speed of the movement tween by pixel per cetain period?because, if using the standart Tween function, the speed is set by the lenght per certain period.later on if i want to adjust the original and finish state, the speed of the movement became different because the period is the same, but the lenght is chaged.
View 3 Replies
Oct 22, 2006
Does anyone know whether it would be possible to set a motion path for a movie clip and to have the speed of the tween set as a variable which can be increased or decreased by the user during the movie?
View 3 Replies
Feb 22, 2005
how do i make a button trigger a movie clip that targets specific coords? I'm building a map and when a button is click it goes to a defined point. right now it jumps to the coords, but i'd much rather it smoothly move instead. the other thing is that i would like it to move from whatever point it is currently at.
View 11 Replies
Feb 18, 2009
What I want to happen is, user clicks button, button slides across screen, when the slide is finished frame 2 is displayed. I am getting an Output of:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at howTo_fla::MainTimeline/howTo_fla::frame1()
and my code looks like:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
[Code]....
View 3 Replies
Jan 20, 2010
I'm creating a image gallery and I have this code when I click on image
html4strict Code:
imageBox[curCell._name]._visible = false;
imageBox[mc._name].fadeIn();
What I want to setup is imageBox[curCell._name] to move out to left while fading out.
And imageBox[mc._name] moving right of the screen to center while fading in...
get a tween function to left and a tween function to center from right?
View 1 Replies
Jul 5, 2010
I have an event listener attached to a movie clip. The corresponding function has an instance of the loader class. So I am getting error #1034, coercion failed.
My thought is to have the event listener trigger a neutral function which itself will trigger the function with the loader class instance.
View 7 Replies
Nov 29, 2010
I need to trigger 4 different functions when I move the mouse poiter over a movieclip; do I need to use 4 listeners or can I use only one to call all the 4 functions?
Now I do this
movieclip.addEventListener(MouseEvent.MOUSE.OVER, function1);
movieclip.addEventListener(MouseEvent.MOUSE.OVER, function2);
movieclip.addEventListener(MouseEvent.MOUSE.OVER, function3);
movieclip.addEventListener(MouseEvent.MOUSE.OVER, function4);
View 3 Replies
Feb 12, 2003
i have a function that loads a text file into a textbox
i call the function from a series of menu buttons (about us, clients etc...)
both the function and the textbox are on the main time line (the textbox is in an mc instance named "text_mc"
the function triggers when i click any button - but won't trigger again after that
button code:
on(press){
loadText("services.txt");
}
[Code]....
** if i put both bits of code behind each button it works fine (but i obviously don't want to do that)
View 1 Replies
Jan 7, 2011
In stage Number of MovieClips is there. and MovieClips inside some functions is there .iam giveing dynamic property to MovieClips same as function name.because iam click the MovieClip call the function.
mc.functionName="dosome()"
mc.addEventListener(MouseEvent.CLICK,call_inside_function)
function callinsidefunction(event:MouseEvent){
/// event.target.functionName
[code]....
View 3 Replies
Jul 23, 2009
I have an AS3 code (home_esp.as) that imports the class of another one (InternalCarousel.as)[code]...
View 2 Replies
Oct 6, 2009
I really just want to know how to trigger a function when my movie hits a certain frame.
I made a very simple flash show to try to illustrate my problem a little more clearly. I have a green and a gray button. Using the 'switch_buttons' command I turned the gray button invisible at the beginning. What I then want to happen is that on the 10th frame the green button will become invisible and the gray button will appear. But I haven't had any luck. It seems like I need to call a function to switch the buttons somehow.
View 3 Replies
Jan 3, 2009
I am looking for an as3 class that lets me set a list offunctions to be called and a time/delay in seconds or miliseconds..
View 1 Replies
Aug 5, 2010
I want a function to be triggered when a certain global var becomes true - I want to do this using an event listener. I can do it as a one off using an if statement, but how do you set up a listener to trigger the function if the value becomes true at any time?
View 3 Replies
Apr 1, 2009
I need to trigger a function or reset a variable from within a sprite when it gets to a certain frame. I keep getting the error "Call to a possibly undefined method" when I call a function and I get "Access of undefined property" when I try to reset the variable directly. Both the function and variable are set globally in the first frame of my animation.
View 7 Replies
Feb 3, 2009
I have a page HTML that load some SWF.This HTML has a menu that I need to be hited trigger a function in my swf.Is it possible and how?
View 2 Replies
Aug 11, 2011
I am trying to trigger a function when a MovieClip gets to a certain frame, and then have that function move the playhead in the parent movieclip.
The function is conditional and dependent on the Variable set in the Parent timline. Here is the function I have:
Code:
function habitatBG(event:Event):void {
if (habitat == "forest") {
MovieClip(parent).gotoAndStop("forest_critters");
[Code]....
How do I trigger this function when the playhead gets to a certain frame?
View 2 Replies
Jan 31, 2012
I have a simple f4V file that I am playing through the FLVPlayback component. It is working great. I even have a cue point in there, and it is firing off what it is supposed to do.
However, what I am curious about is if there is a way to detect when the file is done playing in order to fire off a function?
I suppose I could do it with a cue point, but I am going to need to do this a lot, and don't want to have to place cue points in all my videos.
I have found a lot of conflicting info on this subject, and am not sure how to do it, but it doesn't seem like it should be too hard.
View 8 Replies
Feb 26, 2009
I cant figure out how to trigger different url requests from my xml in one function.
Code: Select allprivate function drawButtonsFromXML(loadedXML:XML) {
var xmlInfo:XMLList=loadedXML.main.button;
for each (var xButton:XML in knappInfo) {
[code]...
So in other words.. Im getting all the names from the xml and adding them to the stage. But i dont know how to add the @site to the different buttons.
View 2 Replies
Sep 7, 2007
I'm having a bit of trouble figuring out why I can't trigger the function playUntil, which is another private function in this class, in this snippet. This is all residing in a class, and I'm wondering if that is what is making things tricky. Any help would be great. I tried tracing out currentTween.obj as well as currentDestination, both of which return undefined.
[Code]...
View 5 Replies