ActionScript 2.0 :: Jerky Bitmap Animation And SetInterval?

Jul 14, 2011

I'm trying to script a mc (bitmap) with this script:

function animate()
{
updateAfterEvent();

[code]......

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ActionScript 2.0 :: SetInterval And Pausing Animation?

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I am using this script from Actionscript.org:

[AS]
//In your main "action" timeline, frame 1 put the following code:
////////////////// Pause Function /////////////////////
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[code]....

I have the function written on my main time line but I want to call it from the middle of an animation on a movie clip. I'm not sure how to reference the function on the maintimeline. I've tried referencing the created MC "timer", I've tried referencing _root and other things but nothing seems to work. Basically I have a simple motion tween. I want it to get to a certain point then stop then continue. I have two tweens on one layer in my animated MC. Any suggestions?oh yeah, and I'd like to be able to call the same function from other MCs doing similar things. How can I reference the function?

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[Code]...

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[code].....

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[code]....

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[Code]...

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im looking for how to remove a setInterval. i searched but the answer which was supposed to work dident for me.

[Code]...

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It seem when I trying to drag the bordercontainer to move along x-axis position on mouse down. It appear to move stable but became jerky when I drag a little faster.Any way to get bordercontainer move with smooth motion?[code]

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I recently launched a Flash website that has video tutorials synchronized with Flash animations. Overall the site is functioning well, but I have an isolated instance of user having very jerky video with the audio occasionally cutting out.

His connection speed is fine (3572.7 Kbps). When I asked him for details he said the video was jerky from the start, and 'the video cycled from smooth to jerky once every half to a whole second.' He is using Flash player WIN 9.0.28.0, on win XP with all updates. When asked he did not provide the browser version.

Here is a link to the site:
http://articles.moneycentral.msn.com..._Analysis.aspx

The programming is done in AS 2. It's set up using net connection and net stream for flvs hosted on a media server. The flvs have cuepoints to trigger the animations. When a given flv is finished downloading the next flv in the list is then preloaded. The buffer time is set to 6 seconds.

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Then there's a bitmap 'emptyBitmap' with bitmap data created - however; I never really added this as a child to the character. This is sized to the dimensions of my character. My level is created as a movielip, then it's drawn to a bitmap - when the level movieclip is changed, the bitmap redraws, and that's how this updates.

[Code]....

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My idea is to do use the bitmapData property of a Bitmap and pass it to the constructor of a new Bitmap object. I have not tried the following in action, but I want to hear whether any of you did and if the following would not work, what would:

Code:

var original_bitmap: Bitmap;
var copy_of_original_bitmap: Bitmap = new Bitmap(original_bitmap.bitmapData);

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