ActionScript 2.0 :: SetInterval And Pausing Animation?
Dec 23, 2003
I am using this script from Actionscript.org:
[AS]
//In your main "action" timeline, frame 1 put the following code:
////////////////// Pause Function /////////////////////
this.createEmptyMovieClip("timer",50);
[code]....
I have the function written on my main time line but I want to call it from the middle of an animation on a movie clip. I'm not sure how to reference the function on the maintimeline. I've tried referencing the created MC "timer", I've tried referencing _root and other things but nothing seems to work. Basically I have a simple motion tween. I want it to get to a certain point then stop then continue. I have two tweens on one layer in my animated MC. Any suggestions?oh yeah, and I'd like to be able to call the same function from other MCs doing similar things. How can I reference the function?
how to get an animation to pause at a desired frame after a click rather than just stopping it at that exact frame or putting a stop action at the desired frame. My goal is to have a movie sequence play continuesly and when a user so desires he/she can click and stop the movie, but rather than stop it while it is in transition at that exact frame, the movie should continue to a point where it is logical for the movie to stop.(example: the movie is at frame 2 when the user clicks, but instead of stopping at frame 2 it continues to frame 10, and then stops) Then on another click the movie will continue through it's sequence as it was before. I would like to use a MC, onClipEvent to handle the script in Flash MX.
I am new to Flash and am still trying to come to grips with AS3. I want to pause an animation twice in the same timeline. I have applied the code given in the adobe article 'Using ActionScript to pause and loop the timeline in Flash' [URL].
this.stop(); var timelinePause:Timer = new Timer(2000, 1); timelinePause.addEventListener(TimerEvent.TIMER, timerHandler); timelinePause.start();function timerHandler(evt:Object):void { this.play(); }
This works well when used once in the timeline but I get the following errors when applying it twice 1151: A conflict exists with definition timelinePause in namespace internal. 1021: Duplicate function definition. Warning: 3596: Duplicate variable definition. What I need to change to make it work twice.
I have a very simple animation of a butterfly I would like to delay the animation from running again once the butterfly flies off the stage area. and then have it start about 5 minutes later.
Can you pause both animation and sound? I know you can do
on(release){ stop(); stopAllSounds(); }
but you can't start the sounds again after that at the place they were at, like a soundtrack. What is the actionscript (if it exists) for a pause and play buttons that also pause and play the sounds?Imported movies pause sound with stop();, do i have to export an swf with like just the soundfile and put that in? Cause i think that would work but sounds like too much trouble.
Let me start by stating that I am a complete and total noob to web design, programming of any type, and flash animation. I've spent more hours watching videos on YouTube and reading web pages than I ever should have.I've created my first flash animation for my business website that consists of four pictures moving across the pageThe problem I'm having is that as the first two pictures reach the side of the page where they exit, they pause for a second or two. This happens even when the animation is fully loaded.
I'm trying to get the animation of this actionscript to pause on RollOver and then play again on rollOut, but no luck so far. Sample file is attached (FLASH 8).
I have an issue with an animation/movie thingy i am making
When the user for example, Switches a tab in firefox or something. The sound on the video will continue to play, but the animation will pause. Leading the animation to become out of sync with the sound.
Is there a way to make the animation continue playing even if the tab has been changed??
What I have is actionscript which moves a movieclip from one point of the stage to another, using two buttons to trigger it - fwd_btn and rwd_btn. I also use a setInterval function, so that when you press one of the buttons, it pauses a second before moving. Unfortunately, if you press the fwd and rwd buttons in succession rapidly, the animation gets caught in a never-ending loop.
I wanted to do a simple blinking-effect for my animations. Code: var timeDelay = 2000; setFrameTimer = function(){ if ( (Math.random(1)*100) > 90 ) { blink(); }} setInterval (setFrameTimer, timeDelay);
Nice and easy, right, giving the eyes a 10 percent chance of blinking every two seconds. Well, it works nicely in the beginning. But then, after a while, the blinking increases until finally the animations are blinking constantly.
I have been having trouble with the timer, knowing how to plug into the scripts/Functions the correct way. Below is the script (probably not written as efficently as it could be, but I'm trying) Anyway, the script is uses simple tweens for a movieclip. I would like to use the timer/setinterval function to pause the animation between tweens (Using the event listener after the tween stops to start the interval/pause) Is this the right concept or am I barking up the wrong tree.
it'd then goto Frame 3, but, the problem is even after clearing, the frame animation still loops every 2 seconds, regardless whether i'm using setTimeout or setInterval. Do you might know of any other way where what I need is, after 2 seconds in Frame 2, it'd then move to Frame 3, which I don't want it to go anywhere yet.
What I have is actionscript which moves a movieclip from one point of the stage to another, using two buttons to trigger it - fwd_btn and rwd_btn. I also use a setInterval function, so that when you press one of the buttons, it pauses a second before moving. Unfortunately, if you press the fwd and rwd buttons in succession rapidly, the animation gets caught in a never-ending loop. Also, note that every time the user clicks a button, if the movieclip is right in the middle of animating across the stage, I wish it to stop and pause, not complete the animation and then pause.
I have a movieclip that shows an animation onRollOver and an animation on RollOut but onRelease the animation enlarge itselfs but now when I'll roll out when the animation isn't open (so i didn't release) the animation plays the animation for the minimizing of the animation. Here's my code (I know its a bit amateuristic but I'm not a programmer )
I have created a simple interactive tutorial with buttons that open specific scenes (sections) in the tutorial using gotoAndPlay(). These scenes are initially "duplicates" of each other, except for some of the objects in the scene. Everything was doing ok but when I reached my 12th scene, things became messed up. Initially, when I added this last scene (say, SCENE2, with the same contents as the one copied from SCENE1) and published it, the SWF was behaving correctly. But when I just extended the timeframe to accomodate a longer audio, this scene keeps on pausing on the last frame for some reason. I'm assuming that if there are no animations and just audio playing, it would still not pause. I copied another scene, say SCENE3, also from SCENE1, that would play after SCENE 2. When I click on the button to play SCENE3, it just goes to the last frame of SCENE2 and does not play, eventhough the script for that button is just gotoAndPlay("SCENE3",1).
I have an external .flv and I simply need to be able to pause it with a frame action and start it back up with another frame action.I found some references to "flvStream.play" through google but I haven't been able to properly implement it.
I've been making a short movie. It contains some tweens (both shape and motion). I want the movie to automaticly pause at a specific moment (which bisects multiple tweens) and for a button to appear to contine the movie
I am having a problem restarting a function I have stopped using delete this.onEnterFrame a panel scrolls on the x based on mouse position. here is the code
panel.onRollOver = panelOver; function panelOver() { this.onEnterFrame = scrollPanel;[code]....
then on a button click I want the scrolling to stop and be able to be restarted on click from within a child movieclip.
ok so I have the webcam in my flash movie,so you see your cam in the frame..but i was wondering if there was a code to pause the stream so you can a 'snapshot' without having to save anywhere or anything too complicated.. just literally pausing then un-pausing
I'm new to actionscript and am trying to have a simple three pictures coming in one at a time then some text rotation around them.I have the following code for the pictures coming in from the left but I need to somehow pause between each one as at the moment they all come in together:
import mx.transitions.Tween; import mx.transitions.easing.*; var xPosT:Tween = new Tween(runner, "_x", Bounce.easeOut, -700,-175, 2, true);
my problem pertains to Flash MX and pausing .mp3 files I have loaded externally. I have searched this forum, but every useful thread i found references [URL] but that page gives me and http 500 internal server error... ie the site is down.
but my problem is that I need to know if there is a reletively simple (or actually any at all) way to pause a song through a button that i have externally loaded... this is my code so far:
[AS] Song = new array("tonight.mp3", "when in doubt.mp3", "hey now.mp3"); bgSound = new Sound(this); bgSound.loadSound(Song[Math.floor(Math.random()*3)], true); bgSound.start();
[code]...
It looks a little complicated because i have a volume slider in there, as well as loading songs randomly... but what i need to know is how to get the stopB button to pause the song... and the playB button to resume it... right now stopB just stops the song... and playB loads a new one randomly.
I'm attaching an MC to the timeline and within that attached MC is a LoadVars.sendAndLoad command. This works flawlessly when I have a few variables but becomes horribly bogged down when I have to send (and receive) lots of data. It actually freezes my swf until all the data is loaded, then switches windows <minimizes itself in Win XP> after it's all done loading.So I figure I need a way for the original attach movie to finish loading, before I send the PHP commands...
I am creating I guess what you could call a swf library. It's a bunch of different interactive swfs all packaged up into a main swf that I can embed on my page. Each swf contains flv's that play. They all work great in my main swf and individually, that's not my problem.Everything is working great but I have a menu that pops up to change between different episodes and it works great.BUTWhat I'm looking to do is when you click on the menu button and the menu pops up over the externally loaded swf, I want the externally loaded swf to pause. Then when you close the menu I want it to un pause. It looks really tacky when the menu pops up and the flv's in the externally loaded swfs keep running. I knew how to pause them in as2 but only from the swf they were actually in.
This is my code (this all works) I just can't figure out code to add that will pause everything when the menu pops up ...box is what I named an empty box on stagetop_btn is the button that launches the menu
var myLoader:Loader = new Loader(); var myURL:URLRequest = new URLRequest("NewHarbison2.swf"); myLoader.load(myURL);
I'm working on a script and I've run into a coder's writing block so-to-speak. I have an array of twenty object (with attributes). I want to loop through the array and for each object, update some text fields, create a tween, pause, and create another tween (i.e. fade in / fade out). I tried working with the timer class but the for loop, as expected, keeps on rollin' after the function has been called by the listener.