I am having a problem restarting a function I have stopped using delete this.onEnterFrame a panel scrolls on the x based on mouse position. here is the code
panel.onRollOver = panelOver;
function panelOver() {
this.onEnterFrame = scrollPanel;[code]....
then on a button click I want the scrolling to stop and be able to be restarted on click from within a child movieclip.
I have an interface set up with a tile list and a media player.
Based on the function I have below, the tile list loads and the media player begins to play the first video in the tile list. I want to change that in the function so nothing plays first, but only when the user clicks a thumnail in the tile list, is that possible from within this function?
// add Listener for item selection.myTileList.addEventListener(Event.CHANGE, listListener); // Select the first video.myTileList.selectedIndex=0; // Detect when new video is selected, and play itfunction
I have beginner's skills in AS3 and have been trying out a sample script in Flash CS5 to create an animation. The script works fine, but I am not sure how to give the user the ability to pause the animation by clicking on the screen and then resuming the animation by clicking again (if this toggling is even possible for a click event handler to do). Is there a way to pause/continue a function by clicking the player screen?
I have a thumbnail gallery and i want each thumbnail to appear 1 by 1 rather than appear all at once.At the moment i have a for loop that creates each of the thumbnails.
I have a hitTest function that keeps checking if two objects contact each other. I'm currently using the following code:
function checkOverlap():Void { if(doorHit.hitTest(player)){[code]....
The message1 MC has a bunch of links that do stuff within the message1 MC, but because the interval keeps running it keeps resetting the message1 MC. Is there any way to pause the interval for as long as the player MC is in contact with the doorHit MC then unpause it when the two MCs are no longer touching? I've thought about making it so that message1 is already on the stage but outside the viewable area. The hitTest function would then move the message1 MC back and forth. But, I want to figure this out so I can also pause functions when the movie moves to a different frame then unpauses when it comes back to the frame with the hitTest. So, is there a way to make this work?
I'm making a game where if you hit something, an .swf appears over the game. During this time, I want the enemies to stop moving. The enemies are set up to move randomly onEnterFrame. I've tried deleting the onEnterFrame, but it doesn't appear to be working.
I have created a simple interactive tutorial with buttons that open specific scenes (sections) in the tutorial using gotoAndPlay(). These scenes are initially "duplicates" of each other, except for some of the objects in the scene. Everything was doing ok but when I reached my 12th scene, things became messed up. Initially, when I added this last scene (say, SCENE2, with the same contents as the one copied from SCENE1) and published it, the SWF was behaving correctly. But when I just extended the timeframe to accomodate a longer audio, this scene keeps on pausing on the last frame for some reason. I'm assuming that if there are no animations and just audio playing, it would still not pause. I copied another scene, say SCENE3, also from SCENE1, that would play after SCENE 2. When I click on the button to play SCENE3, it just goes to the last frame of SCENE2 and does not play, eventhough the script for that button is just gotoAndPlay("SCENE3",1).
I have an external .flv and I simply need to be able to pause it with a frame action and start it back up with another frame action.I found some references to "flvStream.play" through google but I haven't been able to properly implement it.
I've been making a short movie. It contains some tweens (both shape and motion). I want the movie to automaticly pause at a specific moment (which bisects multiple tweens) and for a button to appear to contine the movie
how to get an animation to pause at a desired frame after a click rather than just stopping it at that exact frame or putting a stop action at the desired frame. My goal is to have a movie sequence play continuesly and when a user so desires he/she can click and stop the movie, but rather than stop it while it is in transition at that exact frame, the movie should continue to a point where it is logical for the movie to stop.(example: the movie is at frame 2 when the user clicks, but instead of stopping at frame 2 it continues to frame 10, and then stops) Then on another click the movie will continue through it's sequence as it was before. I would like to use a MC, onClipEvent to handle the script in Flash MX.
ok so I have the webcam in my flash movie,so you see your cam in the frame..but i was wondering if there was a code to pause the stream so you can a 'snapshot' without having to save anywhere or anything too complicated.. just literally pausing then un-pausing
I'm new to actionscript and am trying to have a simple three pictures coming in one at a time then some text rotation around them.I have the following code for the pictures coming in from the left but I need to somehow pause between each one as at the moment they all come in together:
import mx.transitions.Tween; import mx.transitions.easing.*; var xPosT:Tween = new Tween(runner, "_x", Bounce.easeOut, -700,-175, 2, true);
my problem pertains to Flash MX and pausing .mp3 files I have loaded externally. I have searched this forum, but every useful thread i found references [URL] but that page gives me and http 500 internal server error... ie the site is down.
but my problem is that I need to know if there is a reletively simple (or actually any at all) way to pause a song through a button that i have externally loaded... this is my code so far:
[AS] Song = new array("tonight.mp3", "when in doubt.mp3", "hey now.mp3"); bgSound = new Sound(this); bgSound.loadSound(Song[Math.floor(Math.random()*3)], true); bgSound.start();
[code]...
It looks a little complicated because i have a volume slider in there, as well as loading songs randomly... but what i need to know is how to get the stopB button to pause the song... and the playB button to resume it... right now stopB just stops the song... and playB loads a new one randomly.
I'm attaching an MC to the timeline and within that attached MC is a LoadVars.sendAndLoad command. This works flawlessly when I have a few variables but becomes horribly bogged down when I have to send (and receive) lots of data. It actually freezes my swf until all the data is loaded, then switches windows <minimizes itself in Win XP> after it's all done loading.So I figure I need a way for the original attach movie to finish loading, before I send the PHP commands...
I am creating I guess what you could call a swf library. It's a bunch of different interactive swfs all packaged up into a main swf that I can embed on my page. Each swf contains flv's that play. They all work great in my main swf and individually, that's not my problem.Everything is working great but I have a menu that pops up to change between different episodes and it works great.BUTWhat I'm looking to do is when you click on the menu button and the menu pops up over the externally loaded swf, I want the externally loaded swf to pause. Then when you close the menu I want it to un pause. It looks really tacky when the menu pops up and the flv's in the externally loaded swfs keep running. I knew how to pause them in as2 but only from the swf they were actually in.
This is my code (this all works) I just can't figure out code to add that will pause everything when the menu pops up ...box is what I named an empty box on stagetop_btn is the button that launches the menu
var myLoader:Loader = new Loader(); var myURL:URLRequest = new URLRequest("NewHarbison2.swf"); myLoader.load(myURL);
I'm working on a script and I've run into a coder's writing block so-to-speak. I have an array of twenty object (with attributes). I want to loop through the array and for each object, update some text fields, create a tween, pause, and create another tween (i.e. fade in / fade out). I tried working with the timer class but the for loop, as expected, keeps on rollin' after the function has been called by the listener.
Pausing, stopping and playing movieClip (MC) children. I am making SWFs that an interface will load and control (pause, re-start, stop, etc.). Then the interface is paused, the main MC will pause but not it's child MCs. I didn't write the interface, I am just supplying SWFs that are loading into the interface. The developer of the interface willn't allow me to use animated MCs in my SWFs since he can't control them with the interface. So all my animation need to be on the main time line, which is no optimal to say the lease.Can I provide him with some code to allow him to stop the child MCs or is there an Event Listener I could include in the child MCs that would pause, stop, restart, etc when the main MC changes?I currently do not have a fix at this time and since all my animations are on the main timeline, is there a way to select multiple objects (on difference layers) and move and resize them across multiple keyframes?
I created a scene with my splash, etc. the last frame loads a text menu. I would like the links for each text menu item to start a new scene for the content of that menu item. Then when it is over, have a return button to go back to my scene with the menu items. I created the scenes, but when ever I play the movie, the scenes keep going one right after the other.
I've been making a short movie. It contains some tweens (both shape and motion). I want the movie to automaticly pause at a specific moment (which bisects multiple tweens) and for a button to appear to contine the movie. I am completly new to flash and will have to have everything spoon fed to me.
Right now I am using this code to load an external mp3 file into my website:
var url:String = "my file";var urlRequest:URLRequest = new URLRequest(url);var sound:Sound = new Sound();sound.load(urlRequest);sound.play();
I am wondering if it is possible to add playback buttons (play, pause, stop) which control this external mp3 file from my site. And what code I would use to do that.
I am new to Flash and am still trying to come to grips with AS3. I want to pause an animation twice in the same timeline. I have applied the code given in the adobe article 'Using ActionScript to pause and loop the timeline in Flash' [URL].
this.stop(); var timelinePause:Timer = new Timer(2000, 1); timelinePause.addEventListener(TimerEvent.TIMER, timerHandler); timelinePause.start();function timerHandler(evt:Object):void { this.play(); }
This works well when used once in the timeline but I get the following errors when applying it twice 1151: A conflict exists with definition timelinePause in namespace internal. 1021: Duplicate function definition. Warning: 3596: Duplicate variable definition. What I need to change to make it work twice.
I have a very simple animation of a butterfly I would like to delay the animation from running again once the butterfly flies off the stage area. and then have it start about 5 minutes later.
I'm working on a Flash mobile game. If the app loses focus (a call comes in for example) I need the game timer to stop until focus is restored. Here is my current code but I'm getting a "Argument count mismatch error" onDeactivate(). Expected 0, got 1.
Here is the related code, I think:
addEventListener(Event.ACTIVATE, onActivate); addEventListener(Event.DEACTIVATE,onDeactivate); public function onActivate():void {
[Code].....
I'm getting the error when testing in flash and I close the window.
I have an app that streams in video live, and archives it as it goes along.My question is this: What happens when I hit, or allow, 'pause' on a live stream, and then 'play'? Obviously the person on the other end streaming continues to do so, and my application continues to archive it, but what about the person receiving the stream?
Do they resume play from the archived copy, or do they seek ahead to the current point in the stream, missing everything they were paused for?