ActionScript 1/2 :: Animation Jerky Only Online?
Feb 27, 2011I have an interactive graph that works fine in Flash but jerks along when swf is online.
The graph is at I will gladly send the original file to anyone.
I have an interactive graph that works fine in Flash but jerks along when swf is online.
The graph is at I will gladly send the original file to anyone.
I'm trying to script a mc (bitmap) with this script:
function animate()
{
updateAfterEvent();
[code]......
I have a very simple tween that just scrolls photos across the screen but it looks very jerky. how to make it smooth?
View 6 RepliesI have a fairly decent grasp of flash, but not so much of the action script side of things. I need to make a banner similar to the one featured here:[URL]..
As you can see, the image is jerky and juddery when it scales down. From what I can find out, I think I need to use the pixel snapping feature to help make it a smoother fade, but I haven't got a clue how to write the actionscript for it, or where to put the actionscript. Can anyone give me any pointers?
My image gallery scroller play back is jerky, it seems like a interlacing problem.This is a swf file with mouse interaction (mouse left scroll left, mouse right scroll right) 30fps, they are jpegs at 300x300 pixels.Mainly the upper part of the pictures are affected.I've looked everywhere in Flash CS4 and cant find the option setting for interlace or progressive, or does it even exist?I've tried setting the Jpeg setting as progressive in Publish setting but the problem still persist...
View 3 RepliesI've set my movie to 2fps so that I can play a note of a musical scale on each frame. Unfortunately, playback at this fps is not as uniform as I'd like and makes the full scale sound rather amateurish. I wonder if there is a way to make flash stick to a solid 2fps? Everytime I play back the slight timing errors are the same so there's a pattern to it's out-of-time-ness. I'd rather not increase the fps as that would require more frames and a larger movie to keep track of/publish but if it's the only solution I may have to. Has anyone else experienced this sort of behaviour?
I've uploaded my .swf here in the hope someone may find it useful: AudioLayer.swf Any tips or suggestions would be most welcome! I've looked everywhere on the web but I can't for the life of me find out why it's happening.
I used media encoder to convert my 3 minute widescreen 856x480 video to a 428x240 flv. It plays OK on my computer but after I embed it in a webpage in Dreamweaver and upload it, it plays jittery on the internet. How can I get it play smoothly like all the other flash videos I see on the internet. Here's the link: [URL]
View 1 RepliesI've created a vertical accordion based of this one url...But for some reason in my version the scrolling is jerky and sometimes overlaps causing two layers to flash. How can i fix that. All i've done is change all the width values to height and all the x values to y.[code]
View 8 RepliesI don't do much flash but can sort of get myself around. I'm having issues with a classic tween in CS4. I have a jpeg of magazine covers inside an MC that repeats a scrolling left movement. The client has commented that it comes across a little jerky and isn't smooth enough.
View 2 RepliesWhat can I do to smooth the jerkiness of my tweening text? The actual textFields are all already set to "anti-alias form animation". But they aren't behaving as nicely as they could be. I tried embedding the font etc...
[Code]...
I've got a short animation at 720p - not much going on, just some symbols moving around the screen - but playback in flash player is jerky (more flashy, actually) - not smooth at all.
I've got the latest video drivers for my card, running a dual-core 2.4GHz with 6GB of RAM - my CPU meter says it's having no trouble playing the flash. The video card is an Nvidia quadro NVS 285 (pretty old & crap, but should have no problems).
I don't suppose anyone has got any ideas. I am using FlashEff2 for an effect but the entire animation is jerky, not just the bit with the FlashEff. I would post the fla but I can't see any way to do that on this forum - if anyone would like to see the source, please email me at elliot dot sumner at gmail dot com.
It seem when I trying to drag the bordercontainer to move along x-axis position on mouse down. It appear to move stable but became jerky when I drag a little faster.Any way to get bordercontainer move with smooth motion?[code]
View 2 RepliesI recently launched a Flash website that has video tutorials synchronized with Flash animations. Overall the site is functioning well, but I have an isolated instance of user having very jerky video with the audio occasionally cutting out.
His connection speed is fine (3572.7 Kbps). When I asked him for details he said the video was jerky from the start, and 'the video cycled from smooth to jerky once every half to a whole second.' He is using Flash player WIN 9.0.28.0, on win XP with all updates. When asked he did not provide the browser version.
Here is a link to the site:
http://articles.moneycentral.msn.com..._Analysis.aspx
The programming is done in AS 2. It's set up using net connection and net stream for flvs hosted on a media server. The flvs have cuepoints to trigger the animations. When a given flv is finished downloading the next flv in the list is then preloaded. The buffer time is set to 6 seconds.
I haven't been able to recreate the problem. The feedback that we've gotten suggests that the site runs fine. If anyone has trouble viewing this please let me know and please provide details.
I have a series of mp4 videos (H.236 @ 22 fps) streaming from an akamai FMS serve via RTMP protocol in flash player 9+ with AS 3.My goal is to create client side playlists that smoothly switch from one stream to another. I am creating these playlists using a series of netStream. play (filename,start,len) methods. If I don't use an offset for the start parameter, then the stream switches smoothly from one video to the next with not noticeable jump or jerkiness. However if I introduce a start offset, say a few seconds in, I start to see a quick little hiccup or pause between the seams as it switches from one playlist stream to the next.
View 1 RepliesI have a movieclip that shows an animation onRollOver and an animation on RollOut but onRelease the animation enlarge itselfs but now when I'll roll out when the animation isn't open (so i didn't release) the animation plays the animation for the minimizing of the animation. Here's my code (I know its a bit amateuristic but I'm not a programmer )
[Code]....
ok lets say you create a button that when held down play an animation of 20 frames if realsed it goes to frame one and stops if held down it plays out this animation. for the topic lets say you have a fire animation and you want the fire to apear and if the user hold its down the animation reaches the end of the time line and loops back and plays the last 5 frames of the animation and as soon as it is let go it goes to and stops at frame one. Well i know how to make a button that when held down plays out an animation. And i know how to say when released goes to and stops at frame one. What i dont know how to do is to loop the fire at the last 5 or 6 frames so the user can hold it down all day long and play out that animation.
View 1 RepliesOk when you press link one it olads great! when i press link 2, it plays the closing animation, but not the entire animation, thats the problem.My closing animation is a red square going from one end to another ( for the hell of it).But you see content number two will load b4 the red square gets all the way across!!
View 2 RepliesNow I have 2 movieclip. Mc1 & mc2. I planned to to make mc2 do certain animation and user must input the key within the progress animation of the mc2 in order prevent something happen
View 1 Repliesso I have a looping animation that is several frames long. Inside the animation is a button, when pressed I want to go to another part of the timeline, where another animation is waiting. Simple, I got that working no problem. But... I need the first animation to go to the last frame in the loop before starting the next animation. The way I have it now makes an ugly cut, and the transition between animations isn't seamless.
[Code]...
I made an animation in Flash which I want to embed in Flex using SWFloader.
I've imported the tweener class (caurina.transitions.*) to tween a rotation. The animation runs perfectly in Flash.
However, when I embed the animation in Flex, the tweening is gone.
Do I need to import the tweener class in Flex?
I use Flash Player 10 (latest version), Flash CS4 Professional version 10.0.02, IE8 and Flex Builder 3.
I have a certain set of motion twains that I've successfuly completed, they constantly loop right now (default), and is saved in the SWF file.I'd like to take that finished looping animation, and insert it within another animation (a) that can be played with a play button, and stopped/resetted with a stop button.How do I insert the completed looping animation into the main animation? And is there something special I have to do in the actionscript of the start and stop buttons so that the "inner" looping animation will start and stop with the "outer" main animation?
View 1 Repliesi want to skip animation for second third etc.. load, for 15 minutes...I have flash file in AS3, but I find only code for AS2:
Code:
stop();
var today = new Date();
[code]........
I have created two buttons (Button1 and Button2). When you click Button1, an animation pops up. You click on the animation to close it - that works fine. If I then click on Button1 again to replay the animation, the animation does not show. If I click on Button2 THEN go back to click on Button1, the animation plays. Why can I not click that same button twice in a row? What am I doing wrong?
View 2 Repliesim trying to do is have a button that shows an animation (created by a duplicateMovieClip function) with onRollOver and stops the animation with onRollOut. It works when i roll over and it stops when i roll out, but then it continues in a loop up to the point where i rolled out (instead of cutting off completely as i would like). Id be extremely grateful if you could tell me where im going wrong.
View 2 Repliesi have a over and out animation but i only want to play the out animation when the over animation has completely finished and the same with out animation. i have this code
[Code]...
I was able to create an animation which only runs when I place my cursor over the animation box.The animation stops playing when I remove the cursor off the animation box.I was able to do this using button rollovers.How do I apply a URL link to this animation.When I place my curser over the animation box it plays,and when I click on the animation box I would like it to link to a web page.
View 1 RepliesOn a horizontal bar, text scrolls from left to right, continuously. The text is a fixed string of city names, and I've made it so that it loops nicely. This horizontal bar with scrolling text is part of a vertical animation, scrolling the bar in and out of view. The vertical tween starts after two seconds. When the vertical tween starts, the horizontal animation has started as well. At the beginning and end of the vertical tween, the horizontal tween starts over. I want it to continu.
View 1 RepliesI have an 2 animations that I need to syncronize. The first animation is a projector screen entering stage, the second is few text layers and images. I timed the second animation 2.2 sec after the screen animation starts (using timer event) and it worked. When I tested it in other computers and on the internet the screen movment was much slower so the second animation entered the stage too fast.
I want to order the second animation to enter only when the projector screen reach it's destination on stage. The screen animations has 2 parts, in animation and out animation connected by a stop(); commend in the middle.
After reading some articles about increasing performance, I read that if you would cache your movieclip animation to a sequence of bitmaps, that this would be much faster. So after spending lots of hours I created a bitmap animation class that converts a movieclip to a bitmapanimation.When I completed it, and did a performance test with about 40 movieclips on a stage size of (1024x900) and set the frameRate to 100 fpsIt runned on 58 frames per second. (30 mb memory) But when I tested it without converting it to bitmaps by doing it the old and simple way of adding the movieclip dynamically on the stage withalso 40 movieclips, it runned even better (61 fps). (4mb) And it did not use so much memory as the bitmap approach was doing.
Then I thought perhaps I was doing something wrong with convertinh to Bitmaps, and found on the internet also a Bitmap Animation Class, and after testing this one, I got the same result. It seems to run faster if you don't convert it to a bitmap sequence.I only have experienced negative points, like slower framerates, using more memory, and the prerendering causes a calculation performance pause when compileing. (this is even with the fix to pass the already rendered frames of the movieclip to the next bitmap animatioin class) I am now confused of what is the best way of creating better pefromance when using the same movieclip animation (like 80 times at once).
I need to do a good animation for school to pass my subject and I have done several animations. I thought maybe I do an animation with different choices. Basically you have the "Home" Screen and then you chose one and an animation is been played. Then when I press another button, a different animations is being played.
View 3 Replies