ActionScript 3.0 :: Slideshow Speed From Mouse Position?
Apr 24, 2011
I've got a slideshow script that I've been using and I wanted to modify it a bit. I wanted to make it so that the further away from the center the mouse cursor is, the slower the slideshow. The closer to the center of the flash document, the faster it goes.Here's the code I've got thus far:
ActionScript Code:
// import tweener
import caurina.transitions.Tweener;
[code].....
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Sep 30, 2009
I have a circle wheel i want to rotate and the speed should be based on the mouse position. I also need to have easing in and out.
When the user hovers over the bottom of the circle it will begin to rotate one way and then th top of the circle would make it rotate the other way. The further to the top or bottom they are the quick it spins. It ideally needs to ease in and out when it starts and stops when the user moves the mouse away.
The circle will be the complete movie so 50% top and bottom each for each direction.
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Apr 3, 2002
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Sep 20, 2009
How can i detect mouse speed with AS 3.0, and then put speed limit? Also can i use speed var for anything else? *sorry for my bad English, i live in non-english-speaking country*
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Jan 31, 2009
[Url]
I am using this tutorial to do a slideshow intro and need the ability to change the speed at which the fade occurs. Currently you can do this by changing the frame rate, but if it stays this way it will be overwritten once it is housed in the main flash movie.
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Nov 12, 2009
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Mar 28, 2010
tween from one position to mouse position
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Oct 29, 2009
I have a map application that when I use the mouse wheel the map will scale up or scale down. The next thing I want to do is to focus on the mouse pointer while zooming on the part of the map.
I have this code...
function focusMousePosition(){ onMouseMove = function (){ Stage.width = _root._xmouse; Stage.height = _root._ymouse; updateAfterEvent(); }}
var mouseWheelListener = new Object();var wheelNum:Number;
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Mar 9, 2010
Code:
addEventListener(MouseEvent.MOUSE_WHEEL,mouseWheel);
function mouseWheel(event:MouseEvent) {
Map.scaleX = Map.scaleX + event.delta*.01;
Map.scaleY = Map.scaleX;
}
The problem with this code is that it scales from the registration point (0,0). Due to the other transformations I'm doing to this image at various times, it isn't possible to move the registration point. The image is larger than the stage and the user is able to drag it around. I want the mouse wheel to zoom in on the place the mouse is hovering over (or at a minimum...the center of the "view" they have...aka the stage)I tried doing this:
Code:
internalPoint = new Point(Map.mouseX, Map.mouseY);
externalPoint = new Point(stage.mouseX, stage.mouseY);
var matrix:Matrix = Map.transform.matrix;
[code]....
Which, incidentally, I'm using that whole portion of code to zoom into the state they will be in when they use the mouse wheel.
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Dec 2, 2010
I must check how fast user rotates mouse wheel.
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Can i trace the mouse speed ? Means can i check the mouse is moving faster or slower ? is there any command for that ?Or can i trace the mouse speed?
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I am trying to do something quite simple but i am stuck. I have a huge object on screen and i want to do a mouse pan effect. But the panning speed will vary depending on the mouse distance from the center. e.g. the more left you get the mouse the faster it should move.
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I am trying to use rhamejs slideshow (located here) and I would like to move the scroller to a certain position on the stage but I'm not sure how to do it. My stage is 900px wide with a nav bar along the bottom. All I want to do is move the scroller to the right of my nav buttons and left of another button that is in the far right corner. I would like to stay within that space which expands depending on your browser/screen size. The main stage is set up to resize based on browser/screen size and all the nav buttons are anchored. I basically need the left edge of the scroller to be 535px from the left edge of the stage at all timesI need the right edge of the scroller to be 185px from the right edge of the stage at all times. I have tried editing these lines but after the width of your window gets to a certain point, the thumbs stop scrolling or disapear completely:
Code:
if (nav == "nobuttons") {
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[code]......
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I want to make a counter get higher depending on mouse speed.
Code:
mousespeedy = _ymouse - oldymouse;
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[Code].....
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How do you record mouse path and speed like [URL]
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i know you can make something move toward the mouse with
Code:
this._x+=(_root._xmouse-this._x)/speed
but when you get closer to the mouse it slows down, is there anyway to make it do this, but not slow down when it gets closer?
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Feb 25, 2011
Here is my code
[Code]...
Works fine.. but i want to add a code on a new frame saying
[Code]...
But the previous script is still in effect no matter what frames i put the AS in..
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May 16, 2005
Can I stablish variables according to the speed the mouse move from spot A to spot B?
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Sep 13, 2009
I cannot find how to have an object follow the mouse at a CONSTANT speed. The code I keep on finding is something like this:[code]I don't know if I'm just missing some really simple detail, or some major idea, but I'm pretty sure something as easy as this is possible.
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How would you calculate or determine the mouse speed on the stage? What i am trying to do is this:
You have a custom cursor which shows a plus sign when you very suddenly and fast change the direction of the mouse to the right. When you do the same to the left, the cursor changes to the minus sign.
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Feb 23, 2011
here is my code
ActionScript Code:
initializeMovie ();
var prevPt:Point=new Point(mouseX,mouseY);
[code]...
the if(speed == "100") is not working properly.. i want to be able to control the timeline using the mouse cursor speed..
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Feb 25, 2011
Here is my [code]...
But the previous script is still in effect no matter what frames i put the AS in.
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ActionScript Code:
var prevPt:Point=new Point(mouseX,mouseY);
addEventListener(Event.ENTER_FRAME,mouseSpeed);
function mouseSpeed(e:Event){
[code]....
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Sep 13, 2009
I am using Flash 8 and AS2. I have been looking and looking, but I cannot find how to have an object follow the mouse at a Constant speed. The code I keep on finding is something like this:
Code:
onClipEvent (load) {
_x = 0;
_y = 0;
speed = 5;
} onClipEvent (enterFrame) {
endX = _root._xmouse;
endY = _root._ymouse;
_x += (endX-_x)/speed;
_y += (endY-_y)/speed;
}
The "/speed" part makes the object move slower the closer it gets.
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