ActionScript 3.0 :: Calculate Or Determine The Mouse Speed On The Stage?
Dec 5, 2009
How would you calculate or determine the mouse speed on the stage? What i am trying to do is this:
You have a custom cursor which shows a plus sign when you very suddenly and fast change the direction of the mouse to the right. When you do the same to the left, the cursor changes to the minus sign.
However, if you steadily move the mouse from left to right while the mouse cursor is showing the minus sign, the mouse cursor stays the same, only on very fast change of direction the cursor changes?
View 9 Replies
Similar Posts:
Feb 1, 2010
How can I calculate the angle of a 3d object based on the mouse speed?I want to change the rotationZ state based on the mouse position.
View 0 Replies
Jan 2, 2010
I'm working on a Curling game and have a broom moving back and forth based on the mouseX position. Although I thought it would be as simple as recording the current broom position vs. the previous broom position that's not the case. This is because when you move back and forth the current and last postion may be at the very same point, like the center of the screen, depending on when exactly the mouse position is recorded. So, moving the mouse very slowly may give the same result and moving the mouse super fast where the x coordinate just happens to be recorded at or near the same point.
I tried using both an enterFrame event and a timer. Both yielded essentially the same results. I can't think of a way around this off the top of my head. Is there another way to record how fast the user is moving the mouse back and forth?
View 2 Replies
Jan 25, 2007
I have some code that works out a target speed based on how far right of the screen ur mouse is as follows:
Code:
if(this._xmouse > value1 && this._xmouse < value2){
//set targetSpeed depending on how much greater than value1 it is
targetSpeed = this._xmouse-value1;
}
Is there an elegant mathematical way to calculate the targetSpeed value so that - it increases as xmouse gets greater, until xmouse is at the value that is the midpoint of value1 and value2, from when on, targetSpeed decreases as _xmouse gets closer to value2. So if value1 = 500, and value2 = 600, then as xmouse goes over 500, targetSpeed will increase 0, 1, 2, 3, 4 - up to 50. then as xmouse goes over 550 targetSpeed will decrease until xmouse is at 600, by then targetSpeed will be back to 0.
View 9 Replies
Sep 29, 2011
I'm trying to calculate the time it will take a movieclip in Flash to decelerate to zero. The starting speed will vary, but for purpose of example lets say[code]...
View 1 Replies
Dec 26, 2003
Must be all the christmas festivities that have shut my brain down for today. Anyone got some code, working or suggestions for working out users download speed?
View 6 Replies
Sep 20, 2009
How can i detect mouse speed with AS 3.0, and then put speed limit? Also can i use speed var for anything else? *sorry for my bad English, i live in non-english-speaking country*
View 9 Replies
Mar 26, 2010
I'm writing a card game in ActionScript 3. Each card is represented by an instance of a class extending movieclip exported from Flash CS4 that contains the card graphics and a flip animation. When I want to flip a card I call gotoAndPlay on this movieclip.When the frame rate slows down all animations take longer to finish. It seems Flash will by default animate movieclips in a way that makes sure all frames in the clip will be drawn. Therefor, when the program frame rate goes below the frame rate of the clip, the animation will be played at a slower pace.I would like to have an animation always play at the same speed and as a consequence always be shown on the screen for the same amount of time. If the frame rate is too slow to show all frames, frames are dropped. Is is possible to tell Flash to animate in this way?
View 3 Replies
May 4, 2011
How can I calculate the next position of a "enemy" if know the positions x, y, rotation and speed?
View 1 Replies
Mar 8, 2005
I'm developing a game atm, and I need some help on the mathematics/coding of colliding circles (and their change in x/y speed). What i need to know is how to calculate the direction and speed a circle has after colliding with a static (non-moving) circle. I know how to detect a collision between the two, but I'm not sure about the maths I need to give the circle the right speed and direction after the collision
If i do know how far away the two circle-points (in the middle of each) are to each other (in both x and y coords) would it be easy for me to find the new speed and direction of the large circle in the example above? I know that I somehow should use the angles to pretend the circle hits a flat "wall" (as it only hits one point), and then calculate the new speed/direction. My only problem is that I'm not sure how to decide the angle of this flat "wall" and how x and y speeds should change when colliding with a wall that is angled. Does anyone here have any insight, links or tips on how I can du this?
View 6 Replies
Mar 8, 2005
What i need to know is how to calculate the direction and speed a circle has after colliding with a static (non-moving) circle. I know how to detect a collision between the two, but I'm not sure about the maths I need to give the circle the right speed and direction after the collision.If i do know how far away the two circle-points (in the middle of each) are to each other (in both x and y coords) would it be easy for me to find the new speed and direction of the large circle in the example above? I know that I somehow should use the angles to pretend the circle hits a flat "wall" (as it only hits one point), and then calculate the new speed/direction. My only problem is that I'm not sure how to decide the angle of this flat "wall" and how x and y speeds should change when colliding with a wall that is angled.
View 6 Replies
Jun 24, 2010
I have designed a menu that When you mouse over it, a custom cursor appears. When you mouse down it disappears and when you mouse up it returns. If you happen to mouse down and then drag the mouse off of the menu (whilst in mouse down) and then mouse up outside the menu, the custom cursor disappears. All good. The only issue is: If you happen to mouse down on the menu and then drag the mouse off of the menu AND off of the stage, i.e the SWF (whilst in mouse down) and then mouse up completely off of the stage, the custom cursor appears at the point it left the menu. I have tried to fix this using MOUSE_LEAVE but this dosnt work when the mouse button is pressed down. I have attached an FLA, SWF and the AS below.
Code:
stop();
import com.greensock.*;
import com.greensock.easing.*;
import flash.events.MouseEvent;
[code]....
View 1 Replies
Aug 12, 2009
How to detect the distance of the mouse movement in a certain time. I'd like to be able to calculate the distance the mouse was moved from one point to another in certain time (one second) and compare these values.
View 3 Replies
Dec 4, 2009
What I am trying to do with AS3 in Flash cs4 is calculate the cursor's distance to given point (let say 400,300) and use that distance to constantly (20 fps) change my curtain's alpha value. (which is basically a box turned into a movie clip) [code]...
View 5 Replies
Dec 22, 2011
How can i calculate the mouseX distance from an MC?
i'm using this:
Code:
enterFrame event {
var d1:Number = pi(mouseX,dist0.x);
var d2:Number = pi(mouseX,dist4.x);
[Code]....
View 3 Replies
Jul 21, 2009
I want to know if there is a way to determine the rotation of mouse movements flawlessly. this will trace the direction I am going in.
[Code]...
View 2 Replies
Feb 10, 2009
I have a very simple XML doc that as3 outputs via dynamic textfields. Once loaded, how would I calculate the total width of the array objects on stage? Keeping in mind that the textfields stack horizontally.
S3:
Code:
var widthValue:Number;
var spacer:Number = 10;
var startPos:Number = 0;
[Code].....
View 1 Replies
Dec 21, 2011
I'm using the following code in an app, but what I'd like to know is if there's a way to determine if a user mouses over the link. I would like to display a custom tooltip I've made when the user is mousing over a link, I've been looking for code that will accomplish this, i.e.: myText.addEventListener(TextEvent.MOUSE_OVER, doAFunction); - but I'm not able to find anything associated with mousing over a text link, aside from using a stylesheet. On the mousing over of a link, I want to determine if the event == httplink, a custom event I've created. If anyone could shed some light on how to accomplish this, I would be much obidged.
[Code]....
View 4 Replies
Sep 29, 2008
I have a clip of a small person 'flying', following the mouse coordinates. Its a 2d image facing a to one side. how I can determine when the mouse is moving right or left so that I can trigger the icon to 'flip' and face the other direction.
View 2 Replies
Dec 23, 2011
I'm trying to determine with the help of a mouse event if I'm over a specific component. So right now I have two components, let's say buttonA and buttonB. ButtonA has a listener on it already listening for the mouse out event. ButtonB is flush against the edge of ButtonA. I need to find out the code for it. Here is more details:
[Code]...
View 3 Replies
Dec 10, 2011
here is a very simple code
for ( var i = 0 ; i < 10000 ; i++)
{
var mc:MovieClip = new MovieClip()
addChild(mc)
}
What is the memory accumulated by this code ? Any flash util's keyword i may use ?
View 1 Replies
Jun 23, 2009
Is there any way for me to move the mouse to a spot on the stage and determine what the x/y coords are? It's really hard writing some action script and just continually guessing what x/y coord i want until i get it close enough.
View 1 Replies
Mar 17, 2010
i have a class called "Ball" that extends "AllSprites" which is a class that extends "Sprite". there is an addChild within the "Ball" class that adds a Sprite to the stage. when i run it like this, it successfully adds the object to the stage.
in my Main class i have
Code:
var ballOne:Ball = new Ball();
i am trying to get the x and y value of ballOne from within my Main class but if i try to do
Code:
trace(ballOne.x);
i get an error:
1119: Access of possibly undefined property x through a reference with static type Ball.
how do i tell my code that the ballOne is a Sprite so i can get the x and y values?
also not working:
Code:
trace(Sprite(ballOne.x));
View 7 Replies
Dec 2, 2010
I must check how fast user rotates mouse wheel.
View 1 Replies
Aug 20, 2004
Some 360 degree animation is spinning on screen. Now: I would like to control the rotation with the XY of the mouse: e.g. I move the mouse to the left side, the animation is spinning leftwards. I move the mouse farther left, the anim. is spinning leftwards and faster. Naturally the same thing should work for the right side.
View 5 Replies
Dec 26, 2008
Can i trace the mouse speed ? Means can i check the mouse is moving faster or slower ? is there any command for that ?Or can i trace the mouse speed?
View 2 Replies
Jul 8, 2009
I am trying to do something quite simple but i am stuck. I have a huge object on screen and i want to do a mouse pan effect. But the panning speed will vary depending on the mouse distance from the center. e.g. the more left you get the mouse the faster it should move.
View 4 Replies
Jan 28, 2010
I am going to work on a game for my kids. Mot sure if it is a good idea for a game but it is an opportunity to learn more AS3. Anyway, Is there a way to run a function after the mouse has moved a certain speed for a certain amount of time? As if you were shaking somehting and then it explodes. Is there a way to even sense the speed of the mouse or would it be better to sense the number of times the mouse changes direction?
View 1 Replies
Aug 20, 2004
Some 360 degree animation is spinning on screen. Now:I would like to control the rotation with the XY of the mouse: e.g.I move the mouse to the left side, the animation is spinning leftwards.I move the mouse farther left, the anim. is spinning leftwards and faster. Naturally the same thing should work for the right side.
View 5 Replies
Feb 8, 2005
I'm trying to make a clip that will have another clip attached (eventually it'll be a mask) when you roll over it. I want the mouse positon to be determined on rollover and a different clip (with different registration point) to be attached depending on which quadrant you rollover first. IE- you rollover the lower left quadrant of the mc first so an mc with an upper right registration point is attached and follows the mouse.
Code:
leftfunction = function(){
if (patch._ymouse <= 100){
llowerfunction;
[code]....
View 1 Replies