ActionScript 2.0 :: Mouse Tracker - Trace The _x And _y Values Of Cursor
Jul 29, 2003I can create a double axis cursor and i want to have a tracker to trace the _x and _y values of my cursor but i'm not sure of the script.
View 2 RepliesI can create a double axis cursor and i want to have a tracker to trace the _x and _y values of my cursor but i'm not sure of the script.
View 2 RepliesWorking on a small kiosk app that runs in Firefox for Ubuntu. Mouse.hide() works for everything else, but the cursor is showing up in Firefox for Ubuntu
View 2 RepliesI am trying to make a simple game in flash it is a target shooting game i would like to make it so that the mouse cursor dissapears and a crosshair is shown as the cursor (if you get what i mean). I have created the crosshair and made it into a graphic symbol called: "crosshair" so what is the script i need to make it the cursor for the game
View 3 Repliesin the swf, when my mouse reaches a dynamic text box, the cursor always changes to the 'I' cursor and the text can be highlighted.how to prevent this from occurring?
View 1 Replieshow to change the cursor when move over a chart in flex i have tried useHandCursor="true" but it's not working in charts.....and it should show values also....
View 2 RepliesI'm having trouble tracing the value of a movieclip name [code]...
View 1 Repliespoint in the right direction if there's been a post previously on this, I did a search but didn't find anything. So my problem is that I'm creating objects dynamically and adding them to a movieclip container. I.e. click button -> generate new instance of Item class -> container.addChild(item).
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What on earth am I missing?! I've googled and found working examples of that, but it just does not do the trick for me. I'm compiling the project as an Adobe AIR file, but as far as I'm concerned, it should not intervene with the x and y values of the movie clips. I also tried getting the values by methods in the Item class, but with no luck.
I am having a color array with values like 0x2EFE2E, 0xFFFF00, etc. but when i am trying to trace the values in the array, it prints something else like 95455. I think these are some converted values. But i tried using parseInt(val, 16), uint(val). None of these works. Basically, i just want to take values from this array and assign it to particleColor (a uint) and use like this:
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This includes some code and some traced output. I've been looking at this for 2 days and it stupifies me. I'll elaborate: There is a game object, its a dictionary object containing a screen tile with index/name tile_x_y So i can look it up using the x and y coords. The object contains lost of stuff but in this case especially: x, y , width, height, xtile, ytile (self explanatory i assume) & xmove, ymove (-1,0,1 depending on direction.)
So, now these objects move around the screen (yes its just a game) and check if they hit the screen bounds and if they try to move onto tiles that are occupied/non traversable. It goes fine for most objects but sometimes, or for some objects (no clue why and it changes on restart), halfway the boundaries check, the object internal x and y values go ballistic and i end up with a reference error on the dictionary object because tile 280 30 just doesnt exist.
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As of Flash 10.2, Flash supports hardware accelerated mouse cursors:[URL]..Unfortunately, the mouse cursor doesn't update until AFTER the mouse moves. You can see this behavior on the web page above. If you click "Set to custom cursor" in the sample app at the bottom of the article, you'll see that the cursor doesn't change until you move the mouse.
Anyone have a trick for updating the mouse cursor immediately, before the user moves the mouse? I tried doing Mouse.hide(); Mouse.show(); but that doesn't work.
I changed the mouse cursor using a tutoral from this forum, but when I press the right mouse button,the standard mouse cursor reapears.How to prevent that?
View 10 RepliesI changed the mouse cursor using a tutoral from this forum, but when I press the right mouse button, the standard mouse cursor reapears...
How to prevent that?
I'm making a drawing application, everythings looks and works ok, except for one thing...My mouse cursor is hidden and a paintbrush like cursor follows it. This cursor is a movieclip, because the user chooses a color, and the tip of this paintbrush changes to the selected color.But there's one problem... when I draw to the left the line is drawed with no problem, but when I draw to the right, the line is interrupted, and I don't understand why.I made one experiment, and with no movieclip "attached" to the mouse cursor, the line is drawed with no problem, both to the right and left.
View 10 Repliesmade a custom mouse cursor but the cliente wants that little hand when the mouse is over a button and/or links.
View 1 RepliesI have created a small flash movie where the eyes of the character follow the cursor. Its based on this one here Only problem is, it only works while the mouse is actually over the movie. Is there any way to increase the sensitive area to the whole screen without increasing the actual size of the movie?
View 1 Repliessimple trace out whatever the mouse clicks on the stage?
This would be used for getting what layers certain objects are on. I know i cant simple do
trace(myMovieclip);
But i would like to be able to click on any object on the stage and get the same trace statement?
Can i trace the mouse speed ? Means can i check the mouse is moving faster or slower ? is there any command for that ?Or can i trace the mouse speed?
View 2 RepliesI am in learning phase but do not to show the x andy posion of mouse on the stage. I want to trace the x and y position of mouse in stage. How we can do this ?
View 3 RepliesI am looking to trace mouse movement and convert to curves then have a spritefollow the traced path - similar to the iphone app Flight Control.
View 2 RepliesI'd like to draw a line from pointA to the mouse position and trace along that line and return the x,y position every 5 pixels.
View 2 RepliesHow would you replace the mouse cursor in ActionScript 3? I mean with like a movie clip or a graphic within Flash.
View 1 RepliesIs there a way to change mouse cursor from code?For example i have a text field and when people put mouse cursor on it i want it to show the hand not the standart text cursor.There seems to be many tutorials on how to make custom cursors. However I wanted to know are there any default curors to choose from (for example do i have to create my own zoom in curosor?) and most importantly what clases or functions do that.
View 3 RepliesI want to trace a text if the mouse is pressed (MouseDown) and is it's on a movieclip (DragOver,RollOver)...can't manage to put all the 3 condition allong for the script to work...
View 1 RepliesThe specifications where as follows: there should be a black square in which there is a faint picture of a sign. The user must be able to draw in the square and when he repeats the contours of the sign correctly - a popup appears.I made myself familiar with the ways you can allow a user to draw. However I have no idea how would you know if the two shapes/signs match and whether the user at least approximately drew the correct contour/sign
View 2 RepliesI'm making a Myst clone and want the cursor to do different things when it mouses over various objects and regions, for instance:
- Turns into an open hand when over a grabbable item.
- Turns into a right-facing arrow when on the right side of the screen signifying "turn right here".
- Turns into an icon of an inventory object when the object is selected.
How is this done? I found some code that sort of did it, but it was sloppy, the cursor flickered like crazy, and overall it sucked. I want to harness in Flash the same mechanism that makes my cursor turn into the bracket thing when it's over a text field, or a finger when over a link.ALSO I want to be able to make the arrow stay a regular arrow when it's over manipulatable items I want to remain secret.
I write the code:
myMc.addEventListener(MouseEvent.ROLL_OVER,myMcOve r);
function myMcOver (e:MouseEvent):void {
myMc.buttonMode = true;
myMc.useHandCursor = true;
}
but i get the following error: 1119: Access of possibly undefined property buttonMode through a reference with static type flash.display:SimpleButton. / myMc.buttonMode = true; And do not apply the action to turn into a hand on mouse over!
How would you replace the mouse cursor? I mean with like a movie clip or a graphic within Flash.
View 7 Replieshow I can get my cursor to the front? It stays behind my movieclips, that are moles. They are not in the frame, but it is a move script in the movieclip that makes i move. Is there any way to get my cursor to appear infront of everything? I have already tried to move to front, change the layer it is in. I have also tried to add the cursor further down in the script but it didn't work.
View 8 Repliesour group want to develop a 3D FPS game on flash 11, but how could we make same user experience as Conter-Strike or those classic FPS games without set mouse cursor location?as I know, both ShockWave and Unity Web Player can lock or set location of mouse cursor.we may considering some sercurity issues of open this API, but we are talking about things that desktop apps can do and web apps can not do.
View 7 RepliesI'm working on an interface control that allows users to navigate a 3d space with their mouse. Currently we are using up/down/left/right arrow buttons, but what I'd really like to switch to is a clickwheel type interface.
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The problem I see with this is that the invisible mouse will quickly move out of the movie and stop tracking.Has anybody dealt with this before? I'm sure I saw a flash toy somewhere that trapped the mouse inside a box, but can't find it now. :(