ActionScript 2.0 :: [F8]Making User Repeat/trace A Contour/drawing With Mouse?
Jun 27, 2007
The specifications where as follows: there should be a black square in which there is a faint picture of a sign. The user must be able to draw in the square and when he repeats the contours of the sign correctly - a popup appears.I made myself familiar with the ways you can allow a user to draw. However I have no idea how would you know if the two shapes/signs match and whether the user at least approximately drew the correct contour/sign
How do I go about animating a dot to trace the contour lines of a shape, leaving a line path as it goes along? I have the final shape, which is a complex shape, like the shape of a land when you look at a map. For the animation, I was hoping that I can start off with an empty document, and the contour line will begin to trace itself until the final shape appears.
Im using flash 8, I always used to import graphics rather than to work with original drawing tools of flash, im studding those tools and I have some questions. is there a way to do mathematic in the parameter like I can do in illustrator (I tried but nothing)?is there any way to repeat and duplicate the last transform? Comparing to illustrator?is there a way I can align the transformation point to other object?is there a way to align points?I can subtract, union...but how to get overlapped shapes?
I've been reading a lot about the benefits of Object Pooling. Found some "tutorials" online, all above my skill level. Can anyone please show me an extremely simple example of an Object Pool. What my game does is creates Ball objects when the user holds down the mouse, stops when user lifts up mouse. I need to store these Ball objects in an array(or Vector), and hit test them with other objects, removing them from the stage when the hit another object. I'd like to create a pool of say 20 of so, created once, and recycle them.
Im wanting to change the variable numSound. At the moment it is a random number 1-5 which works well but I dont want repetition. Tried all sorts of things but no luck.
Code: private function randRange(min:Number, max:Number):Number {
I have this slide show on my flash website, i have the slide show then I use buttons to access later scenes on my flash file usinggotoAndStop(), how do I make my slide show repeat itself without it continuing into later content?
I have an actionscript that moves a box across the stage when the mouse is over a left or right arrow shaped button . The script below does just that. BUT what I want to do is have the box repeatedly move until the mouse is moved off the arrow button .I have removed a lot of the code but hope this is enough to get my point across.
right_arrow.addEventListener(MouseEvent.mouseOver, moveR) ; left_arrow.addEventListener(MouseEvent.mouseOver, moveL) ; function moveL(e:MouseEvent) {
We want to move the our player Upwards.("here's a working code")... But you gotta continue to click click click, or roll off roll on and the player will move, i promise the deal is, who the hell wants to do that??[code] What can we do, to continue this mouse down / click.. (doubtfully use click). .roll over maybe but we want that player to continue to move with out moves up 1 click again moves up 1.
I'm making a drawing application, everythings looks and works ok, except for one thing...My mouse cursor is hidden and a paintbrush like cursor follows it. This cursor is a movieclip, because the user chooses a color, and the tip of this paintbrush changes to the selected color.But there's one problem... when I draw to the left the line is drawed with no problem, but when I draw to the right, the line is interrupted, and I don't understand why.I made one experiment, and with no movieclip "attached" to the mouse cursor, the line is drawed with no problem, both to the right and left.
For a project, I'm making an interactive side scroller.You move the character with the arrow keys and press the space bar to interact with things.So far, I followed DexNote's tutorial on YouTube.I thought that I would make the interactable objects as buttons, while the mouse focus would be on the character and when you press the space bar it make a mouse click in that area.The trouble I'm having now is that I don't know how to make the space bar trigger the "interactions."
I'm on the user have to be able to draw/trace outlines of different shapes. So for example an "S" shape is on the screen, and the user needs to try to draw OVER that shape. So it's not just mouse recognition, it has to see if the user draw over that shape good enough. So it's kind of like a colorbook but you only draw the outline of the shape, if you know what I mean.
I've been searching the web and haven't found any pre made solution for this, but I thought that before I try to make it all from scratch I could ask you guys here about it.
I've got a program that needs to let the user draw ellipse a on the stage and I need to track the positions so I can re-draw them when they come back. I've got that mostly working, except, I need to let them draw up to 5 ellipses and be able to delete ones that they have already drawn so they can draw new ones.I'm having difficulty managing the children, object numbering/naming, etc.Here's the code that's working as far as drawing the ellipse:
I'm attempting to make a very simple drawing programme. There will be maybe 4/5 buttons. Three of them when you click on the change the color of the line the user draws. the other two will change the line thickness. I've tried setting up a variable to set to how thick the line should be depending on the button the user has pressed.But it has no effect - i'm guessing that's because the variable only exists within the confines of the function that I have it in.[code]
on my stage i have 24 instance MC Page created at runtime (when cliked the button execute 24 instance MC Page from the library). Each of those MC Page create an xml with infos (not important), this variable_XML created is nested inside each MC Page.. From my stage i want to call each XML from each MC Page for make 1 unic big xml, then send it to the server.
So from the main stage i created a button that call each xml of each MC Page (there is a definit number of Page only 24, no more, no less). So when the 24 instances of the MC Page are created I push there instance name inside an Array "Page_Array". Now in my function exportxml i use get ChildByName(Page_array[number]) for find them then i can apply my method to the according MCPage.. Until here no problem, trace(dispObject.name) work. but when i try to get my variable inside the MC Page : trace(dispObject.my_variableXML), it doesnt work..
here is my function (only 1 page for this example ):
function exportxml(evt:MouseEvent):void { dispObject=getChildByName(Page_Array[0]); trace(dispObject.name); //trace Page1 trace(dispObject.my_variableXML);// here it dont trace the variableXML } normally if i trace(Page1.my_variableXML); , it should trace "my_varableXML" no ??
I would like to make a flash movie with a picture, where when the user holds down the mouse button, part of another picture will emerge in that general area (like a magnifying glass looking into another dimension).
Technically, my idea was to make a flash file with two images, and then code the mouse to be able to make the top picture transparent in a circle-like area around the cursor, while the mouse button is down.
But how to do that? I am using Flash CS4, but I don't really care if the solution is in AS2, or AS3, as long as it works
I am making a multiple drawing application in that three user can do drawing at same canves at same time. I have three layer one for each user. Now at the end I want to calculate the contribution of each user. How to calculate contribution
I've been unable to find info on this because it's tricky to find the correct keywords. I want to allow the user to draw a line so that the application can measure the distance between two points chosen by the user. I could let the user click on one point and then the other but it would be much better if, after clicking the first point, a line would follow the mouse cursor like in most graphic applications. How would you do that? Is there a convenient method for that? Maybe use the MOUSE_MOVE event after the MOUSE_CLICK and continuously draw a line?
I need to know how to script the drawing board as in the user can only draw on a specified area. For example, on a 800x600 layout, only 1/4 of it is the drawing board.After the user has drawn the image, when he/she clicks on a button, the image will be replicated on another area in the same 800x600 space. So far, I can only manage to make a drawing board on the whole 800x600 space and erasing.
I want to display text which can be circled/marked over by the user. Also the user must be able to print/erase and move on to a new swf file once the page has been printed off. I have looked at a few different options but as yet I have been unsuccessful with the functionality.
I am working on a project right now that requires user input of dimensions to draw a bike. I am using actionscript to draw the bike on top of some bitmap images. the problem I am running into, is that the actionscript will not draw on top of the images. The images are on a layer below the layer with the actionscript.
I have the following which produces a trace if the user does not type an email address when testing locally, but nothing when testing outside of Flash.
I need to plot a contour chart in the web browser. It needs to be interactive as well. Does anyone know good javascript library, flash or flex libary to do this?
What I want to do is have an image and fill within the contour of the image with circles of selected size. what would be the first step in doing this? Or is this even possible simply in AS3?
I am in learning phase but do not to show the x andy posion of mouse on the stage. I want to trace the x and y position of mouse in stage. How we can do this ?