ActionScript 3.0 :: Make Multi-user Drawing Application?
Jun 24, 2009How to make multi user drawing application in as 3.0
View 8 RepliesHow to make multi user drawing application in as 3.0
View 8 Repliesi make good Online Mulit Drawing example for you herethere is a Socket Server that i made, and swf to.
View 2 Repliesclient has suggested that they would like a multi userdrawing board online.Basically i need to demo something that two users can draw onto at the same time, my host has php and mysql which i would like to stick with as I have a basic understanding of the technologys
View 1 RepliesCurrently i'm developing a facebooks apps with falsh application. i've have completed the development with all API required to run a facebook apps. Everything went well and it's live now. My question :
1. How can make user to go directly to the application page everytime they click the link posted by user who already use the application instead going to the canvas page applications. i'm been trying to look for the article that support saying that user will go directly to application directly to canvas application page instead of going to the application page.
If u have any tutorials, books or links related to this type of code, please forward me for this or my mail id - swamy.webdesigner at gmail.
View 1 Repliesnow i am trying to make some games, I want to design a game with multi users.If u have any tutorials, books or links related to this type of code
View 1 RepliesIt is possible to make file transfer from air application via server?I think need to create like byte array streaming or somethink like this from sender and write the destination file on receiver user pc.
View 2 RepliesOn load - Get the current position of the movieclip object on stage which is stored in MySQL through PHP.When the user moves the movieclip object, update the x and y position of the object by sending it to MySQL through PHP.It's a pretty simple way of understanding Flash/PHP/MySQL Integration and I find it much less complex than a socket server but I don't think it's efficient enough to use with the constant queries. [URL] Does not really work very well, dont think the Y position works at all lol, when you refresh the page it is suppose to save your current object position into the database then load it again but it appears a bit buggy, not completely sure why - I'm pretty new to Load/Send but it doesnt matter much. Also the movement appears to be lagged too and opening a new window as a 'new user' does not share the same instance of the object on stage (I think that would require me to make seperate ID's for each user though to give them their own unique objects on stage.)Is there any better (more efficient and reliable) way of creating a stage for multi-user interaction (like player characters for a game which move around by user key input, not a chat room)...Which does not involve the use of a socket server?
View 1 RepliesWe are currently using some simple AS2 templates with adobe connect pro to add some interactivity to our elearning courses. We are hoping to take this a step further using SDK to give a live report to the meeting host. A current AS2 template that we use looks like this: The .swf contains 4 buttons, only 1 of which is the correct answer. Currently, the participant will click the correct button in their individual instance and reveal a message informing them that they are correct and may move on to the next question. It would be a greater learning experience if once all of the participants had answered, everyone in the meeting could see a break-down of what answers people gave.
E.g. 77% selected answer A 10% selected answer B. This could then be analysed and discussed with the trainer. I know this is not disimilar to the poll function built into connect but we need the answers to be images rather than text. Therefore, the question is really around the coding that would be used to implement such a system and as to what code we could use. We are not professional flash developers, rather trainers that have begun to dabble in self-taught flash and can use the SDK on a very basic level for synchronizing text input fields and pod re-sizing etc.
i plan to do video chatting i m able to do p2p and i want to do group chat i cant get any reference for that..
View 0 RepliesI am using flex4, I am seeking the answer to create multi window web application. My application is some sort of complex, currently I only know using PopupManager to create a new window.Should I create each MXML for each window that I want to instantiate? And then load the mxml and put it into the stage? Is there any tutorial describing that? I want the program modular and easy to manager, extend.
The current way I am using is use Group to group up all the controls inside a window, and if user want to open that window, I will display the group and bring it to the front. Is it the right way to do windowing? But I can't support drag.
I want to know if there is any native support for draggable window, or dialog?
Also till now all the controls are put inside a single mxml file, is it possible to put one window(or one group) to be a separate mxml file?
I'm trying to adapt for Android Tablet a multi-sequence Flash application widely using "loadmovie" and"unloadmovie" instructions.Each of these sequences are independent Flash files that were generated as swf files for load and unload.But building an application for Android is quite different, since it is based upon apk files.So, how "loadmovie" mechanism can be implemented in this environment ?
View 1 RepliesI developing an AIR application in Flex that would be dealing with playing different SWFs. I am finding some issues as these SWFs that I am playing are heavy. I find that the animation is not smooth and is causing the graph of CPU usage to go high (my be because single thread architecture of Flex). I am therefore planning to have a multi process architecture for my application. Something like Google Chrome. I have one main application as one process and other SWFs would be playing in separate process but should be seen inside the main application window. How to make it possible in Flex?
View 4 RepliesI am looking for a tutorial on how to achieve this effect:[URL]..(only the drawing part, not the moving stage)
View 2 RepliesI've got a program that needs to let the user draw ellipse a on the stage and I need to track the positions so I can re-draw them when they come back. I've got that mostly working, except, I need to let them draw up to 5 ellipses and be able to delete ones that they have already drawn so they can draw new ones.I'm having difficulty managing the children, object numbering/naming, etc.Here's the code that's working as far as drawing the ellipse:
Actionscript Code:
import flash.display.Sprite;import flash.events.*;import flash.ui.Mouse;import[code].....
I'm attempting to make a very simple drawing programme. There will be maybe 4/5 buttons. Three of them when you click on the change the color of the line the user draws. the other two will change the line thickness. I've tried setting up a variable to set to how thick the line should be depending on the button the user has pressed.But it has no effect - i'm guessing that's because the variable only exists within the confines of the function that I have it in.[code]
View 1 RepliesI am making a multiple drawing application in that three user can do drawing at same canves at same time. I have three layer one for each user. Now at the end I want to calculate the contribution of each user. How to calculate contribution
View 6 RepliesI've been unable to find info on this because it's tricky to find the correct keywords. I want to allow the user to draw a line so that the application can measure the distance between two points chosen by the user. I could let the user click on one point and then the other but it would be much better if, after clicking the first point, a line would follow the mouse cursor like in most graphic applications. How would you do that? Is there a convenient method for that? Maybe use the MOUSE_MOVE event after the MOUSE_CLICK and continuously draw a line?
View 3 RepliesI need to know how to script the drawing board as in the user can only draw on a specified area. For example, on a 800x600 layout, only 1/4 of it is the drawing board.After the user has drawn the image, when he/she clicks on a button, the image will be replicated on another area in the same 800x600 space. So far, I can only manage to make a drawing board on the whole 800x600 space and erasing.
View 2 RepliesI want to display text which can be circled/marked over by the user. Also the user must be able to print/erase and move on to a new swf file once the page has been printed off. I have looked at a few different options but as yet I have been unsuccessful with the functionality.
View 1 Repliesi've created a simple drawing application with colors, a clear button, and a save function, but my problem is i want what people draw to become the head of a character in my animation.I would LOVE a transparent backround too to whatever they draw,
View 3 Replieshow can i do export the image that drawing in the application (swf file) ontime . i 'm design the flash application that you are drawing , switching the brush style and font and .. but i don't know how can i save the image that draw in .
View 1 RepliesI wonder which component to extend in Flex 3 in order to make a drawing stage.
View 1 RepliesThere are several flashbased painting/sketching online apps that allow multiple users to paint simultaneously. Some examples: [URL]For a project, we want to implement something similar. The question is, whether we need to start from scratch or whether there are any libraries available that could facilitate development (especially the networking part).
View 1 RepliesI'm trying to make a drawing program in Flash 9 (AS3 ) which will allow the user to make their own caravan decking design. I'm having trouble getting it finished as I have only been working in Flash for about a week. Please see attached files.I think I'm on the right track, but heres 4 things I need to complete the work:
Add Object Focus: When the user moves the mouse over one of the decks I would like the decks border colour to change (0xFF0000) and to activate focus.
Add Object/Clone Copy: When the user starts to drag the deck and the deck has focus I would like the program to instantly clone that object to simulate the decks having an unlimited number.
Add Rotation: When the deck has focus I would like the registration point to be reset to the middle of the sprite. Currently I only have it working on one.
Add Collision Detection: I will have a basic drawing of a caravan in the middle of the screen and I wish for the deck to never go over the border of the caravan. When the user let's go of the mouse I would then like the collision detection to include both the attached deck and the caravan.
I am working on a project right now that requires user input of dimensions to draw a bike. I am using actionscript to draw the bike on top of some bitmap images. the problem I am running into, is that the actionscript will not draw on top of the images. The images are on a layer below the layer with the actionscript.
View 2 RepliesThe specifications where as follows: there should be a black square in which there is a faint picture of a sign. The user must be able to draw in the square and when he repeats the contours of the sign correctly - a popup appears.I made myself familiar with the ways you can allow a user to draw. However I have no idea how would you know if the two shapes/signs match and whether the user at least approximately drew the correct contour/sign
View 2 Repliesi got a problem with building a Menu for my website, i'm using CS3, Actionscript 3 and i've a lot of buttons for one page, but i don't really know how to code them, because i juz know how to code single Button example :
btn1.addEventListener(MouseEvent.CLICK, goToEnter);
function goToEnter(event:MouseEvent):void{
navigateToURL(new URLRequest("http://www.exaple.com"));
}
so this is for single button, how if there are 5 buttons?
I found this code on a forum which allows for an undo and erase button for a drawing application (and is perfect for what I need) but it's in AS2 and I can barely make sense of it:
Code:
_root.attachMovie("canvas", "canvas", 0);
d = 0;
[code].....
I have a drawing application likewhere the user can select a brush size to draw.I need a way to determine that all the surface has been drawn.
View 2 Replies