ActionScript 2.0 :: Drawing - Requires User Input Of Dimensions To Draw A Bike

Dec 18, 2009

I am working on a project right now that requires user input of dimensions to draw a bike. I am using actionscript to draw the bike on top of some bitmap images. the problem I am running into, is that the actionscript will not draw on top of the images. The images are on a layer below the layer with the actionscript.

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I need to know how to script the drawing board as in the user can only draw on a specified area. For example, on a 800x600 layout, only 1/4 of it is the drawing board.After the user has drawn the image, when he/she clicks on a button, the image will be replicated on another area in the same 800x600 space. So far, I can only manage to make a drawing board on the whole 800x600 space and erasing.

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What do I have to write to keep the movieclip not to change dimensions if the user starts playing with the dimensions of his screen ? I remember it was a line of as3 written at the beginning.

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Asp.net :: Creating A Static Drawing Whose Dimensions Get Changed Based On Parameters Supplied

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I want to create an static drawing (say any animals like giraffe) using some points, lines, drawing etc. Now i want to update the drawing by passing the parameters say height of his legs, its width or its color.The parameters are supplied from the web page. The image will be a 2D image.I am searching on which technology should i implement this for more than 10 hours but cannot find any perfect solution.Right now i am thinking i can use Adobe flash in which i can do some programming to create an drawing and change the drawing by passing the parameters to a Flash file, i think we can pass it when we embed an flv.

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What easiest way to place cursor (focus?) into an textfield input box for receiving user input after an event?

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ActionScript 3.0 :: User Input Textfield - Get The Information The User Put In The Box?

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I have some text that says go to page with a input textfield box and a go button. This is a flash cs4 file.I want to have the user input the page number and have it go to that frame.I am using actionscript 3.0 and have bought 4 books and researched online and still can't find what I am looking for.I can make the go button go to whatever page I want I just don't know how to get the information the user put in the box.

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ActionScript 2.0 :: How To Draw In Particular MovieClip Using Drawing API

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How can I draw only in a particular mc using drawing API...

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ActionScript 2.0 :: Drawing App Can't Draw After RemoveMovieClip

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I've been working a flash drawing application with an undo button function so you can delete the last line you drew. Everything is working ok except when I use the clear_btn removeMovieClip(shapes[sc]); deletes all the lines so far but afterwards you are unable to draw again[code]....

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Flex :: Drawing This Line At (0,0) Doesn't Really Draw It At (0,0)?

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Update: Once and for all, how can I draw a line that goes from (0,0) to the opposite corner of the stage?Here is what I have:

package
{
import flash.display.Sprite;

[code].....

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ActionScript 2.0 :: Draw An Arrow Dynamically With Drawing API?

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I would like to draw an arrow dynamically with the drawing API.

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ActionScript 2.0 :: Drawing Board Stop Draw?

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This code is from a drawing board, the problem is:

1- When you click outside the drawing area, a dot is drawn (thus you cant click anything except inside drawing area because it will result in undesired dots)

2- When you drag outside the drawing area the dot is drawn (bad), the pencil doesn't draw (good), but if you drag until reaching the drawing area draws (undesired, because it should only draw when you started to drag from inside the drawing area) how to tweak the code or simple add a "deselect" tool option ? That's a link to the fla file ziped, and that's the code of the drawing board: [URL]

Code:
_root.P = 0;
_root.level = 1000;
_root.tmpx = -1;

[code]...

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ActionScript 2.0 :: Save Drawing On Swf Then Reload To Draw Again

May 27, 2007

i'm working on a class project that allows people to draw on a square, save it, display it for others to see, and then lets anyone to continue drawing on that square.how do i script that? i need to use flash and AS2.0, and i'm trying to do some research on how to do this whole thing, and i'm hearing a lot of things: some say xml, some with php and mysql? whatever it is, i believe this has to be a server-side thing? i don't mind learning light scripting of other languages, but the primary scripting should be AS, since it's a flash class.i'm not sure if this is true, but i think xml, php, and mysql are only text-based? for my project, i imagine that people would be saving an swf and then loading that swf and continue adding. is there a script in AS that generates an swf? maybe jpg is fine too. i just need to be able to save and load something that's image based and not text-based.

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ActionScript 2.0 :: Drawing Board Stop Draw

Jun 14, 2004

This code is from a drawing board, the problem is:

1- When you click outside the drawing area, a dot is drawn (thus you cant click anything except inside drawing area because it will result in undesired dots)

2- When you drag outside the drawing area the dot is drawn (bad), the pencil doesn't draw (good), but if you drag until reaching the drawing area draws (undesired, because it should only draw when you started to drag from inside the drawing area)[code]...

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Professional :: Draw, It Keaps Convert To A Drawing Object

Aug 24, 2011

how to turn that "Drawing Object" thing off! I cant even fill it in! (the thing i draw) Im using Flash Pro CS5

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ActionScript 2.0 :: Draw Over Swf Movie And Save The Drawing To The Database

Jul 21, 2009

im new to this forum and kinda new to flash and php together...i have this project that would load a swf movie on a drawing board and user could draw something over then swf movie. It should be able to save the drawings to the database, so that the user could just load it for later use. for example if the user draws a zigzag line at frame 5 of swf movie and on frame 10 of the swf movie deletes the zigzag line and draw a circle and then saves it. then loads it later, from frame 1 to 4 of the swf movie the zigzag line should not show but on frame 5 to frame 9 it would show and on frame 10 shows only the circle. or just on the specific frame number of the swf movie it will show. like when user draw on frame 6 then on before or after frame 6 it wont show..the second one might be a bit easier to implement.

how do i save the user drawings over the swf movie? and how do i load it? do i have to save everthing (like x and y coordinates, movieclip names) in a textfile? and use that textfile to recreate the swf file drawn? what ways could i implemnt this? hopefully someone to could point me in the right direction.

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ActionScript 3.0 :: Flash Drawing API Draw The Curved Lines?

Jun 17, 2011

I made this one poor class that has a public function which draws with a single loop a shape with curveTo() function (I tested one option to draw straight lines with lineTo() and only curved lines with curveTo() function but in my opinion, that lineTo function where a bit slower, at least in my implementations of testin speeds).I sent to it four parameters (anchor points and the control points) as many times as there were some corners to draw and everything seemed to go well untill I checked which way is faster to draw single rounded rect. Flashs own way beats my version up with huge 120 m/s distance already in some 100 000 iterations. The format of data I tested to send to my class function to draw that goddamned thing were numbers in arrays, numbers in objects and numbers in my own class objects like linked list and the file that holds just four numbers included in arrays or linked list. And two separate arrays, one for anchor points and one for the control points, with just Point Objects were fastest (if I remember correct) way but still that 120 m/s slower than Drawing API in Flash.My function in the class where something like:

ActionScript Code:
public function drawShape(points1:Array, points2:Array, lineOn:Boolean = false, fillOn:boolean = false, lineThickness:Number = 1, lineColor:uint = 0, lineAlpha:Number = 1, fillColor:uint = 0xff, fillAlpha:Number = 1):void{[code]..........

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ActionScript 2.0 :: Drawing API - Attach MovieClips And Draw Lines Between Them

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I was screwing around one day and thought I'd make a little line-drawing-thing. Basically it just attaches movie clips and draws lines between them using the drawing API. That was the easier part. Now I though I'd take it a step further and add some curves. I tried but the attached file is the best I could think of.

square.fla is the original file
lineCurve.fla is the file in which I tried to add curves.

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I need to to incorporate a functionality where the user can use his mouse to draw a rectangle by dragging his mouse over the canvas - much like the Rectangle Drawing Tool in the Flash Authoring environment. The requirement is something like a rubberband tool where the user can define a portion of a map by drawing a rectangle over it. The coordinates needs to be captured.

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ActionScript 2.0 :: Drawing API - Draw Rectangle By Dragging Mouse On Canvas?

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I need to to incorporate a functionality where the user can use his mouse to draw a rectangle by dragging his mouse over the canvas - much like the Rectangle Drawing Tool in the Flash Authoring environment. The requirement is something like a rubberband tool where the user can define a portion of a map by drawing a rectangle over it. The coordinates needs to be captured. Can anyone help me with the actionscript.

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Actionscript 3 : :Improving Slow Performance Of Drawing Application Using BitmapData.draw()?

May 27, 2011

I am using a custom Flex skin to create an active blur/frosted glass effect on the background of floating Panels, TitleWindows, and other containers (similar to http:url....). There is a background image in the Application skin, and potentially any number of other components above and below the active blur component. Here's some relevant code within the skin:

public static const BLUR_FILTER :BlurFilter = new BlurFilter(16, 16, BitmapFilterQuality.HIGH);
private var _bitmapFill :BitmapFill = new BitmapFill;
private var _matrix :Matrix = new Matrix;[code]....

Unfortunately, the performance of this when the component is being resized, and especially when moved, is poor. There is noticeable drag delay and overall slowdown, and this is with only one popped-up TitleWindow in the test application. There is especially poor performance when components inside the TitleWindow are changed (button hover states, etc.)I've attempted to optimized a little bit by avoiding reinstantiation of the blur filter, bitmap fill, and matrix, but this has had little or no effect. I removed the blur at one point, just drawing the Application to a bitmap, and the performance is still poor, so it's clear that it's mostly the BitmapData.draw() call.

I've read about using scrollRect and cacheAsBitmap, but I'm not sure where to apply these properties (or other optimizations I'm not aware of) within the Application or its components.

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ActionScript 3.0 :: User Drawing With Mouse?

Aug 7, 2009

I am looking for a tutorial on how to achieve this effect:[URL]..(only the drawing part, not the moving stage)

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ActionScript 3.0 :: User Drawing Multiple Ellipses?

Jul 25, 2011

I've got a program that needs to let the user draw ellipse a on the stage and I need to track the positions so I can re-draw them when they come back. I've got that mostly working, except, I need to let them draw up to 5 ellipses and be able to delete ones that they have already drawn so they can draw new ones.I'm having difficulty managing the children, object numbering/naming, etc.Here's the code that's working as far as drawing the ellipse:

Actionscript Code:
import flash.display.Sprite;import flash.events.*;import flash.ui.Mouse;import[code].....

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ActionScript 3.0 :: CS3 Linestyle / User Drawing With Variable

Feb 23, 2009

I'm attempting to make a very simple drawing programme. There will be maybe 4/5 buttons. Three of them when you click on the change the color of the line the user draws. the other two will change the line thickness. I've tried setting up a variable to set to how thick the line should be depending on the button the user has pressed.But it has no effect - i'm guessing that's because the variable only exists within the confines of the function that I have it in.[code]

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ActionScript 3.0 :: Make Multi-user Drawing Application?

Jun 24, 2009

How to make multi user drawing application in as 3.0

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ActionScript 3.0 :: Multiple Drawing App - How To Calculate User Contribution

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I am making a multiple drawing application in that three user can do drawing at same canves at same time. I have three layer one for each user. Now at the end I want to calculate the contribution of each user. How to calculate contribution

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ActionScript 3.0 :: User Drawing A Line By Dragging A Point

Aug 19, 2010

I've been unable to find info on this because it's tricky to find the correct keywords. I want to allow the user to draw a line so that the application can measure the distance between two points chosen by the user. I could let the user click on one point and then the other but it would be much better if, after clicking the first point, a line would follow the mouse cursor like in most graphic applications. How would you do that? Is there a convenient method for that? Maybe use the MOUSE_MOVE event after the MOUSE_CLICK and continuously draw a line?

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ActionScript 3.0 :: How To Have Flash Draw Pad Save A Pdf From User Side

Feb 5, 2010

I have found many drawing pad solutions. Some good, some not as good. All of them, however, fail to show how to save the file as a pdf  (would be happy with bmp right about now) from the drawing pad to a server side folder via php. Can someone show how to do that using as3?

On the advanced side, I also need to figure out how to make it recognize logged in users of the preexisting CMS in order to save out to specific user folders. The CMS is Joomla 1.5 latest build, with JomSocial and JSPT multi profile. It would save out to folders created by the JMarketPro system.

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ActionScript 3.0 :: Let User Draw/trace Outline Of Shape

Sep 27, 2010

I'm on the user have to be able to draw/trace outlines of different shapes. So for example an "S" shape is on the screen, and the user needs to try to draw OVER that shape. So it's not just mouse recognition, it has to see if the user draw over that shape good enough. So it's kind of like a colorbook but you only draw the outline of the shape, if you know what I mean.

I've been searching the web and haven't found any pre made solution for this, but I thought that before I try to make it all from scratch I could ask you guys here about it.

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