ActionScript 2.0 :: Drawing App Can't Draw After RemoveMovieClip

May 14, 2009

I've been working a flash drawing application with an undo button function so you can delete the last line you drew. Everything is working ok except when I use the clear_btn removeMovieClip(shapes[sc]); deletes all the lines so far but afterwards you are unable to draw again[code]....

View 2 Replies


Similar Posts:


ActionScript 2.0 :: How To Draw In Particular MovieClip Using Drawing API

Oct 7, 2005

How can I draw only in a particular mc using drawing API...

View 4 Replies

Flex :: Drawing This Line At (0,0) Doesn't Really Draw It At (0,0)?

Apr 13, 2010

Update: Once and for all, how can I draw a line that goes from (0,0) to the opposite corner of the stage?Here is what I have:

package
{
import flash.display.Sprite;

[code].....

View 1 Replies

ActionScript 2.0 :: Draw An Arrow Dynamically With Drawing API?

Feb 11, 2009

I would like to draw an arrow dynamically with the drawing API.

View 0 Replies

ActionScript 2.0 :: Drawing Board Stop Draw?

Jun 14, 2004

This code is from a drawing board, the problem is:

1- When you click outside the drawing area, a dot is drawn (thus you cant click anything except inside drawing area because it will result in undesired dots)

2- When you drag outside the drawing area the dot is drawn (bad), the pencil doesn't draw (good), but if you drag until reaching the drawing area draws (undesired, because it should only draw when you started to drag from inside the drawing area) how to tweak the code or simple add a "deselect" tool option ? That's a link to the fla file ziped, and that's the code of the drawing board: [URL]

Code:
_root.P = 0;
_root.level = 1000;
_root.tmpx = -1;

[code]...

View 6 Replies

ActionScript 2.0 :: Save Drawing On Swf Then Reload To Draw Again

May 27, 2007

i'm working on a class project that allows people to draw on a square, save it, display it for others to see, and then lets anyone to continue drawing on that square.how do i script that? i need to use flash and AS2.0, and i'm trying to do some research on how to do this whole thing, and i'm hearing a lot of things: some say xml, some with php and mysql? whatever it is, i believe this has to be a server-side thing? i don't mind learning light scripting of other languages, but the primary scripting should be AS, since it's a flash class.i'm not sure if this is true, but i think xml, php, and mysql are only text-based? for my project, i imagine that people would be saving an swf and then loading that swf and continue adding. is there a script in AS that generates an swf? maybe jpg is fine too. i just need to be able to save and load something that's image based and not text-based.

View 2 Replies

ActionScript 2.0 :: Drawing Board Stop Draw

Jun 14, 2004

This code is from a drawing board, the problem is:

1- When you click outside the drawing area, a dot is drawn (thus you cant click anything except inside drawing area because it will result in undesired dots)

2- When you drag outside the drawing area the dot is drawn (bad), the pencil doesn't draw (good), but if you drag until reaching the drawing area draws (undesired, because it should only draw when you started to drag from inside the drawing area)[code]...

View 6 Replies

Professional :: Draw, It Keaps Convert To A Drawing Object

Aug 24, 2011

how to turn that "Drawing Object" thing off! I cant even fill it in! (the thing i draw) Im using Flash Pro CS5

View 1 Replies

ActionScript 2.0 :: Draw Over Swf Movie And Save The Drawing To The Database

Jul 21, 2009

im new to this forum and kinda new to flash and php together...i have this project that would load a swf movie on a drawing board and user could draw something over then swf movie. It should be able to save the drawings to the database, so that the user could just load it for later use. for example if the user draws a zigzag line at frame 5 of swf movie and on frame 10 of the swf movie deletes the zigzag line and draw a circle and then saves it. then loads it later, from frame 1 to 4 of the swf movie the zigzag line should not show but on frame 5 to frame 9 it would show and on frame 10 shows only the circle. or just on the specific frame number of the swf movie it will show. like when user draw on frame 6 then on before or after frame 6 it wont show..the second one might be a bit easier to implement.

how do i save the user drawings over the swf movie? and how do i load it? do i have to save everthing (like x and y coordinates, movieclip names) in a textfile? and use that textfile to recreate the swf file drawn? what ways could i implemnt this? hopefully someone to could point me in the right direction.

View 0 Replies

ActionScript 3.0 :: Flash Drawing API Draw The Curved Lines?

Jun 17, 2011

I made this one poor class that has a public function which draws with a single loop a shape with curveTo() function (I tested one option to draw straight lines with lineTo() and only curved lines with curveTo() function but in my opinion, that lineTo function where a bit slower, at least in my implementations of testin speeds).I sent to it four parameters (anchor points and the control points) as many times as there were some corners to draw and everything seemed to go well untill I checked which way is faster to draw single rounded rect. Flashs own way beats my version up with huge 120 m/s distance already in some 100 000 iterations. The format of data I tested to send to my class function to draw that goddamned thing were numbers in arrays, numbers in objects and numbers in my own class objects like linked list and the file that holds just four numbers included in arrays or linked list. And two separate arrays, one for anchor points and one for the control points, with just Point Objects were fastest (if I remember correct) way but still that 120 m/s slower than Drawing API in Flash.My function in the class where something like:

ActionScript Code:
public function drawShape(points1:Array, points2:Array, lineOn:Boolean = false, fillOn:boolean = false, lineThickness:Number = 1, lineColor:uint = 0, lineAlpha:Number = 1, fillColor:uint = 0xff, fillAlpha:Number = 1):void{[code]..........

View 7 Replies

ActionScript 2.0 :: Drawing API - Attach MovieClips And Draw Lines Between Them

Oct 29, 2005

I was screwing around one day and thought I'd make a little line-drawing-thing. Basically it just attaches movie clips and draws lines between them using the drawing API. That was the easier part. Now I though I'd take it a step further and add some curves. I tried but the attached file is the best I could think of.

square.fla is the original file
lineCurve.fla is the file in which I tried to add curves.

View 3 Replies

ActionScript 2.0 :: [Flash MX] Draw Sine And Other Functions Using The Drawing Api?

Sep 17, 2003

how draw sine and other functions using the drawing api ? so far all my efforts have yielded amazing random designs but not the desired functions.

View 5 Replies

ActionScript 2.0 :: Drawing Board - User Can Only Draw On Specified Area?

Jul 14, 2004

I need to know how to script the drawing board as in the user can only draw on a specified area. For example, on a 800x600 layout, only 1/4 of it is the drawing board.After the user has drawn the image, when he/she clicks on a button, the image will be replicated on another area in the same 800x600 space. So far, I can only manage to make a drawing board on the whole 800x600 space and erasing.

View 2 Replies

ActionScript 2.0 :: Drawing API - Draw Rectangle By Dragging Mouse On Canvas

May 10, 2005

I need to to incorporate a functionality where the user can use his mouse to draw a rectangle by dragging his mouse over the canvas - much like the Rectangle Drawing Tool in the Flash Authoring environment. The requirement is something like a rubberband tool where the user can define a portion of a map by drawing a rectangle over it. The coordinates needs to be captured.

View 1 Replies

ActionScript 2.0 :: Drawing API - Draw Rectangle By Dragging Mouse On Canvas?

May 10, 2005

I need to to incorporate a functionality where the user can use his mouse to draw a rectangle by dragging his mouse over the canvas - much like the Rectangle Drawing Tool in the Flash Authoring environment. The requirement is something like a rubberband tool where the user can define a portion of a map by drawing a rectangle over it. The coordinates needs to be captured. Can anyone help me with the actionscript.

View 1 Replies

ActionScript 2.0 :: Drawing - Requires User Input Of Dimensions To Draw A Bike

Dec 18, 2009

I am working on a project right now that requires user input of dimensions to draw a bike. I am using actionscript to draw the bike on top of some bitmap images. the problem I am running into, is that the actionscript will not draw on top of the images. The images are on a layer below the layer with the actionscript.

View 2 Replies

Actionscript 3 : :Improving Slow Performance Of Drawing Application Using BitmapData.draw()?

May 27, 2011

I am using a custom Flex skin to create an active blur/frosted glass effect on the background of floating Panels, TitleWindows, and other containers (similar to http:url....). There is a background image in the Application skin, and potentially any number of other components above and below the active blur component. Here's some relevant code within the skin:

public static const BLUR_FILTER :BlurFilter = new BlurFilter(16, 16, BitmapFilterQuality.HIGH);
private var _bitmapFill :BitmapFill = new BitmapFill;
private var _matrix :Matrix = new Matrix;[code]....

Unfortunately, the performance of this when the component is being resized, and especially when moved, is poor. There is noticeable drag delay and overall slowdown, and this is with only one popped-up TitleWindow in the test application. There is especially poor performance when components inside the TitleWindow are changed (button hover states, etc.)I've attempted to optimized a little bit by avoiding reinstantiation of the blur filter, bitmap fill, and matrix, but this has had little or no effect. I removed the blur at one point, just drawing the Application to a bitmap, and the performance is still poor, so it's clear that it's mostly the BitmapData.draw() call.

I've read about using scrollRect and cacheAsBitmap, but I'm not sure where to apply these properties (or other optimizations I'm not aware of) within the Application or its components.

View 2 Replies

Dynamic Drawing - Choose And Draw With Other Shapes - Square - Forward Slash (/) - Backward Slash ()

Oct 13, 2009

I am trying to work with this flash tutorial -[URL] So far it draws with a simple rounded line. I have been extending this application by making the drawing board bigger and other small things. I now want to be able to choose the line style. Currently it is rounded and I want to choose and draw with other shapes - square, forward slash (/), backward slash (). Is this possible? If so, could you explain how I could go about it?

View 1 Replies

ActionScript 2.0 :: F8 Value After RemoveMovieClip?

Feb 28, 2009

[code]What value does clip now have? It's not undefined and it's not null. Calling trace(clip) just prints a newline to the output box.

View 2 Replies

ActionScript 2.0 :: RemoveMovieClip

Sep 25, 2003

I have used one of the tutorials that is available here found at [URL] because I really loved the effect. I have implemented this tutorial in my presentation and my problem right now is removing the movie clip because when I advance to my next scene in my presentation this movie clip displays.


[Code]...

View 12 Replies

ActionScript 3.0 :: Pencil Tool - Drawing Above A Image But The Drawing Is Below The Picture

Nov 9, 2010

i've tried to simulate a pencil tool, for drawing above a imagem, but the drawing is below the picture. How fix it?

[Code]....

View 3 Replies

Flash :: AS2: RemoveMovieClip() Not Working

Mar 20, 2012

So I duplicate a MovieClip that is on the Stage and created through the IDE like so: duplicateMovieClip(timeData, "nextTimeData", timeData._parent.getNextHighestDepth()); This works great, but when I go to delete the MovieClip like so:

[Code]...

It refuses to be deleted and trace(timeData) outputs _level0.timeData before and after removeMovieClip(timeData) Why would this be happening? EDIT: According to the answers and the flash documentation MovieClips created in the IDE have a negative depth and removeMovieClip() silently fails in removing MovieClips with a negative depth. So I am now attaching timeData from the library like so:

[Code]...

View 3 Replies

ActionScript 2.0 :: RemoveMovieClip But Still On Stage

Aug 18, 2009

I have a movie clip which simply a logo. When user chooses an option, it should be gone. But it is still on the stage. The only way to make it disappear is turning _visible = false. But I want it free from the memory.

[Code]...

View 5 Replies

ActionScript 2.0 :: RemoveMovieClip Does Not Seem To Work?

Nov 5, 2009

so here is the deal.i do

<local data member>.removeMovieClip();
trace(<local data member>);<----***
<local data member> = attachmovie

in the second iteration of this code after the <local data member> has been initialized to a movieclip, the trace prints out the value instead of saying undefined. Why is this happening?

View 0 Replies

ActionScript 2.0 :: RemoveMovieClip Not Fast Enough?

Sep 8, 2005

I seem to be having a problem with removeMovieClip.In my little ol' game I've been working on, I have a big problem. The removeMovieClip command only works half of the time. When using the Desert Eagle, a slow-firing weapon, both bullet shells and bullets are duplicated and used properly, and remove themselves when their time has come as programmed. But when using an automatic weapon... it seems to be duplicated shells and bullets so fast that they don't remove themselves properly!

How it works: Let's take the bullet shells, for example. The bullet shells are created and run a bunch of scripts to fall realistically. Once they hit the ground they run an animation which makes a little sound, makes 'em bounce off the floor a bit then stay still for 5 seconds. After those 5 seconds, they're removed. It's that simple, yet it doesn't work.

I hate having to show everybody my stuff every time there's a bug but I trust you guys with my problems (this project is mostly for experience anyways). Try using the Pistol (1) and you'll see it working fine. Then try using the M4A1 (2) or the Steyr AUG (3) and press down on the mouse button for automatic mode. Those bullet shells won't dissapear. Warning: DO NOT aim at the box. I'm also having a problem removing those bullets, so it bugs when you aim at the box.

View 4 Replies

ActionScript 2.0 :: Unable To RemoveMovieClip()?

Nov 13, 2006

Actually i have duplicated a movieclip 10 times.. and i need to remove that movieclips after some time.. but that's not working with removeMovieClip()

View 3 Replies

ActionScript 2.0 :: RemoveMovieClip With Loop

Jul 11, 2007

What am I doing wrong?

Code:
for(var obj in _root.circles3_mc){
trace(this.circles3_mc[obj]);
removeMovieClip(this.circles3_mc[obj]);
}

View 4 Replies

ActionScript 2.0 :: RemoveMovieClip Not Functioning?

Jan 17, 2008

I am have problems with the removeMovieClip() function; I have tried several methods to get the function to work. see below

Code:
newThis.removeMovieClip();
newThis.unloadMovie();
unloadMovie(newThis);[code].....

View 6 Replies

ActionScript 3.0 :: BitmapData Draw() Method - Draw The Bitmap On The Stage At Design Time?

Mar 18, 2009

I am using the draw() method of the BitmapData to encode a jpeg of part of the image. Now this should be easy enough given the object I want to draw to the bitmap is on the stage at design time so I know its location and dimetions exactly! Heres the code I have in place.

Code:
var myBitmapSource:BitmapData = new BitmapData ( street.width, street.height, false, 0x333333);
myBitmapSource.draw(street, null, null, null, new Rectangle( 96, 5, 571, 450 ), true );

I know for a FACT that no part of the street clip I am drawing out is in negative space, and it's registration is (0,0). However, it cuts off A lot of the top of my image. y=5 in the above rectangle is where I need the top to be, but it cuts the top off of the image... even if I change it to 0, it has no effect.

View 2 Replies

ActionScript 3.0 :: Generate Drawing API Data From Drawing Object?

Jul 22, 2009

Basically I've got a reasonably complex drawing object in a fla and I want to reproduce it in a class definition using the drawing api. However obviously this is a tedious task, so is there some trick or automated method of doing this?

Last time I needed to do this it was a drawing of an arrow and I ended up writing down x,y,width,height values for everything but this one has curves in it which I don't have experience with drawing anyway.

View 2 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved