ActionScript 3.0 :: Show Mouse X And Y Position Of Stage In Trace?

Jul 4, 2009

I am in learning phase but do not to show the x andy posion of mouse on the stage. I want to trace the x and y position of mouse in stage. How we can do this ?

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[Code]...

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[code]....

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Mac OS 10.6.8
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[code].....

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I have this code...

function focusMousePosition(){    onMouseMove = function (){        Stage.width = _root._xmouse;        Stage.height = _root._ymouse;        updateAfterEvent();    }}
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I have a sprite that I zoom out using the sprite.z property. Once the z property has been modified the sprite x and Y values do not match the stage x and y real value. So far so good and what I was expecting!
 
What I want to accomplish is that when the user clicks the stage the sprite tweens to where the mouse was clicked but I don't know what x and y position to send to the sprite. ( since stage 200,200 is something like 400,400 for the sprite depending on z value)
 
I tried Utils3D.projectVector using Matrix3D of the perspectiveProjection of the stage without success. (i.e. I get Vector3D(Infinity, Infinity, NaN))
 
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lets say i have a sprite on the stage and one movieclip inside it. now i want to tween or just set that movieclip x and/or y position according to stage position. so for example i want to set mc.y = - 100; (by which i mean -100 to stage, not sprite which mc is in.)

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Code:

addEventListener(MouseEvent.MOUSE_WHEEL,mouseWheel);
function mouseWheel(event:MouseEvent) {
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The problem with this code is that it scales from the registration point (0,0). Due to the other transformations I'm doing to this image at various times, it isn't possible to move the registration point. The image is larger than the stage and the user is able to drag it around. I want the mouse wheel to zoom in on the place the mouse is hovering over (or at a minimum...the center of the "view" they have...aka the stage)I tried doing this:

Code:
internalPoint = new Point(Map.mouseX, Map.mouseY);
externalPoint = new Point(stage.mouseX, stage.mouseY);
var matrix:Matrix = Map.transform.matrix;

[code]....

Which, incidentally, I'm using that whole portion of code to zoom into the state they will be in when they use the mouse wheel.

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ActionScript 2.0 :: Trace A Mouse Click?

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simple trace out whatever the mouse clicks on the stage?

This would be used for getting what layers certain objects are on. I know i cant simple do

trace(myMovieclip);

But i would like to be able to click on any object on the stage and get the same trace statement?

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i saw a thread while ago .. that always position a movieclip in the middle of the stage even if the stage or window resize any1 can point me to it

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