is: I have array={0,1,2,3,4,5,6,7,8,9} and i want from this array unique random pairs.for example: 3,6 nad automaticly 6,3 no repeats.It must give me 10 pairs.for example:
I am making an user application where users can chat one on one for an x amount of time till they go to the next user (see it as speeddating). Only they are all women talking about women stuff like knitting or something. A friends chat.
I am stuck with making unique pairs. only the first round is going great (unique pairs), but then it gets mixed up:
[Code].....
As you can see everyone in round 1 is paired good. But in round 2 you see (for example) Donna talking to Cindy, but Brenda is also talking to Donna. that's not right. she can't talk to 2 people at once.
I am having issues with a global array. I have an actionscript file called MyGlobal.as at the same level as my main FLA:
[Code]....
I am able to trace that first element while trace is called within the function... but if I try to trace that first element outside of the function it is "undefined". Do I need to return the array at the end of the function? I tried that but I cant seem to get it working correctly.
I just bought CS5 like a week ago. I'm finally getting around to using it for older content and now my trace output doesn't work for anything. The output window opens up, but nothing prints out. I'm also getting TweenMax errors in something I haven't touched in weeks.
I am in learning phase but do not to show the x andy posion of mouse on the stage. I want to trace the x and y position of mouse in stage. How we can do this ?
I have a class in which I have declared an array. The functions in that class are designed to make changes to the array, but it's not working:
[Code]...
Anything I do to customerCheck treats it as if it were a new array. This is especially obvious when using customerCheck.push in addCharToCheck() -- the trace always shows a blank array before push and an array with one object in it after the push... then next time it does the same. I know I'm making some sort of fundamental error regarding the scope of the array within the class but I just cannot find any good information on how to fix it! Moving to AS3 (been coding it for all of about 3 weeks) is a nightmare so far, and it seems to be the 'easy' stuff that causes me problems
I have a array where I put the products id and the amount of that same product in it.when I trace the cart array, flash walks trough all the keys (from 0 to 23443) and that takes a long time.Is there a other way to do it? like this maybey:[code]How can you trace the key of an array in AS?
below code is array for my combo box's data. Now I would like to trace this array. I could not trace of any data of "zone" Object. How we can trace any value of this type of array ?
var zone:Array=[ {label:"Nepal", data:"1:00"}, {label:"China", data:"2:00"}, {label:"Bhutan", data:"3:00"} ];
I am undergoing some experiments on creating object arrays before I attempt to implement it on my main flash document.
Ive created an object array with 3 variables, and im attempting to change the values, then trace the values back to see if its working. Ive tried many things but I keep getting [object: Object] back in the output window.[code]...
I copied some code over to a similar function, which traces out the array index number using indexof(e.target).For some reason I'm getting the usual undefined property errors, but it is tracing other properties in the array using e.target?[code]
I have this code working which has an XML file. This is the code for XML menu(no drop down) for website , i am working on, but i wonder when i traced the value of both arr2 & arr1 it returns 0, although i pushed the value.[code]
I'm working through some tutorials from my instructor to eventually build a simple e-com website for a state park. Basically, I'm using the two as3 files shown below and trying to get "bob" in my output with an array function and trace. Load store function is intentionally coded out. When I test project, nothing comes up in output, and I have no errors.
Main012.as: package { import flash.display.MovieClip; public class Main012 extends MovieClip { public function Main012() { [Code] .....
The Action script code below takes the strings in the array (pgtit) and creates a dynamic navigation bar I am trying to trace the index number of the array being click I just seem to get -1.
var pgtit:Array=["link1","link2","link3","link4"]; var xPos = 0; var menuHolder:MovieClip = new MovieClip; addChild(menuHolder);
I am having a color array with values like 0x2EFE2E, 0xFFFF00, etc. but when i am trying to trace the values in the array, it prints something else like 95455. I think these are some converted values. But i tried using parseInt(val, 16), uint(val). None of these works. Basically, i just want to take values from this array and assign it to particleColor (a uint) and use like this:
I've got some xml that I want to use to populate the labels on an array of buttons that I'm putting in with attachMovie. the button(s) load (well, the first one does) and I've got a trace statement that shows the exact data I want in the button labels. But the numbers just refuse to appear in the button labels.the labeling is correct; I've been looking at this for three days and checked the path and naming at least a dozen times.
Code: for(i=0; i<total; i++){ patMenuHolder_mc.attachMovie("patentBtn", "patentBtn"+i, i, {_x:xPos, _y:yPos})
But the trace always comes out to be undefined. Also, I have searched, and the basis for that code is (working) code from one of the results I found when I searched
I have an array that I want to shuffle but at different percentages. Like "Hello" would show up 80% in the Output window. "Bye" would show the other 20% of the time. How do I do this?
Code:
var myArray:Array = new Array("Hello", "Bye"); function randomIt() {
I am trying to create an array (1-35), mix that array and display the results with a trace. I am getting an error with the following code.
public function generateArray(toNumber : int) : Array { var result : Array = []; for (var i : int = toNumber; i != 0; i--) { result.push(i); [Code] .....
The error(s) are: 1180: Call to a possibly undefined method generateArray. 1120: Access of undefined property generateArrays.
I am producing an array of numbers 1-25, shuffling and tracing the output. When I 'Test Movie' I am not getting the expected results. What I get is something like this.
im doing actionscript to link pages.The needs is : have a set of .swf file movie ,i need to let the user to click on the .swf file they would like to see later .Examples: the user click 1.swf and 2.swf , so it must show 1.swf then 2.swf.i already try out this using array but how can i using array to loadmovie and trace 2 movie like the case above.
I have a program where a few traces will display needed information for test purposes. Within this trace I would like to show an array, but when I do trace ("Array = " + myArray); It will just show every entry as: Array = 1,2,3,4,5,6,7,etc... What I would like to achieve is: Array = 1, 2, 3, etc... Is this possible?
I have an array that I want to shuffle but at different percentages. Like "Hello" would show up 80% in the Output window. "Bye" would show the other 20% of the time.[code]...