ActionScript 2.0 :: Trace An Array's Name?
Aug 29, 2010how do i do the following correctly?
Code:
var myArray:Array = [a,b,c,d,e,f];
trace(myArray._name);
[code].....
how do i do the following correctly?
Code:
var myArray:Array = [a,b,c,d,e,f];
trace(myArray._name);
[code].....
I am having issues with a global array. I have an actionscript file called MyGlobal.as at the same level as my main FLA:
[Code]....
I am able to trace that first element while trace is called within the function... but if I try to trace that first element outside of the function it is "undefined". Do I need to return the array at the end of the function? I tried that but I cant seem to get it working correctly.
I think it would be simplest to explain it like this:
[Code]...
I have a class in which I have declared an array. The functions in that class are designed to make changes to the array, but it's not working:
[Code]...
Anything I do to customerCheck treats it as if it were a new array. This is especially obvious when using customerCheck.push in addCharToCheck() -- the trace always shows a blank array before push and an array with one object in it after the push... then next time it does the same. I know I'm making some sort of fundamental error regarding the scope of the array within the class but I just cannot find any good information on how to fix it! Moving to AS3 (been coding it for all of about 3 weeks) is a nightmare so far, and it seems to be the 'easy' stuff that causes me problems
I have a array where I put the products id and the amount of that same product in it.when I trace the cart array, flash walks trough all the keys (from 0 to 23443) and that takes a long time.Is there a other way to do it? like this maybey:[code]How can you trace the key of an array in AS?
View 1 Repliesbelow code is array for my combo box's data. Now I would like to trace this array. I could not trace of any data of "zone" Object. How we can trace any value of this type of array ?
var zone:Array=[
{label:"Nepal", data:"1:00"},
{label:"China", data:"2:00"},
{label:"Bhutan", data:"3:00"}
];
I am undergoing some experiments on creating object arrays before I attempt to implement it on my main flash document.
Ive created an object array with 3 variables, and im attempting to change the values, then trace the values back to see if its working. Ive tried many things but I keep getting [object: Object] back in the output window.[code]...
I copied some code over to a similar function, which traces out the array index number using indexof(e.target).For some reason I'm getting the usual undefined property errors, but it is tracing other properties in the array using e.target?[code]
View 9 RepliesI am trying to trace out the contents of an array, my code is this.
Code:
var shortArray:Array = shuffle[newNumber,35];
trace (shortArray);
the error is:
1120: Access of undefined property shortArray.
I have this code working which has an XML file. This is the code for XML menu(no drop down) for website , i am working on, but i wonder when i traced the value of both arr2 & arr1 it returns 0, although i pushed the value.[code]
View 2 RepliesI'm working through some tutorials from my instructor to eventually build a simple e-com website for a state park. Basically, I'm using the two as3 files shown below and trying to get "bob" in my output with an array function and trace. Load store function is intentionally coded out. When I test project, nothing comes up in output, and I have no errors.
Main012.as:
package {
import flash.display.MovieClip;
public class Main012 extends MovieClip {
public function Main012() {
[Code] .....
I have a question i need to get the length of an array but outside the onLoad()
here is my code:
var O:XML = new XML();O.ignoreWhite = true;O.onLoad = function(success) {
var photos:Array = this.firstChild.childNodes; _root.PanelH = photos.length*200; trace(PanelH);};trace(PanelH);O.load("VideosBank.xml");
I have a simple array[code]...
now i want to check which animal was chosen? [code]...
what do i write in the if brackets?
The Action script code below takes the strings in the array (pgtit) and creates a dynamic navigation bar I am trying to trace the index number of the array being click I just seem to get -1.
var pgtit:Array=["link1","link2","link3","link4"];
var xPos = 0;
var menuHolder:MovieClip = new MovieClip;
addChild(menuHolder);
[code]....
I am having a color array with values like 0x2EFE2E, 0xFFFF00, etc. but when i am trying to trace the values in the array, it prints something else like 95455. I think these are some converted values. But i tried using parseInt(val, 16), uint(val). None of these works. Basically, i just want to take values from this array and assign it to particleColor (a uint) and use like this:
[Code]....
I've got some xml that I want to use to populate the labels on an array of buttons that I'm putting in with attachMovie. the button(s) load (well, the first one does) and I've got a trace statement that shows the exact data I want in the button labels. But the numbers just refuse to appear in the button labels.the labeling is correct; I've been looking at this for three days and checked the path and naming at least a dozen times.
Code:
for(i=0; i<total; i++){
patMenuHolder_mc.attachMovie("patentBtn", "patentBtn"+i, i, {_x:xPos, _y:yPos})
[code]....
I'm not sure if this is at all possible, but I've been trying this for hours with no prevale. I can only presume I'm over complicating things.
I've generated a awkward looking string using variables, and arrays:
Code:
var someVar:string = "hello";
var myArray:Array = new Array("test0", "test1", "test2");
var myString:string = someVar+"World_"+myArray[2]);
[Code].....
i feel like i've done this 100 times before, im not sure why it isnt working now
for each
(var HH3 in Stat) {
trace(Stat[HH3]+"="+HH3)
}
what i want to do is trace to show the Key And Value pairs of the array
Ive been trying to get this piece of code to work
[Code]..
But the trace always comes out to be undefined. Also, I have searched, and the basis for that code is (working) code from one of the results I found when I searched
I have an array that I want to shuffle but at different percentages. Like "Hello" would show up 80% in the Output window. "Bye" would show the other 20% of the time. How do I do this?
Code:
var myArray:Array = new Array("Hello", "Bye");
function randomIt()
{
[code]....
I am trying to create an array (1-35), mix that array and display the results with a trace. I am getting an error with the following code.
public function generateArray(toNumber : int) : Array {
var result : Array = [];
for (var i : int = toNumber;
i != 0; i--) {
result.push(i);
[Code] .....
The error(s) are:
1180: Call to a possibly undefined method generateArray.
1120: Access of undefined property generateArrays.
I am producing an array of numbers 1-25, shuffling and tracing the output. When I 'Test Movie' I am not getting the expected results. What I get is something like this.
[Code]...
im doing actionscript to link pages.The needs is : have a set of .swf file movie ,i need to let the user to click on the .swf file they would like to see later .Examples: the user click 1.swf and 2.swf , so it must show 1.swf then 2.swf.i already try out this using array but how can i using array to loadmovie and trace 2 movie like the case above.
View 14 RepliesI have a program where a few traces will display needed information for test purposes. Within this trace I would like to show an array, but when I do trace
("Array = " + myArray);
It will just show every entry as:
Array = 1,2,3,4,5,6,7,etc...
What I would like to achieve is:
Array = 1,
2,
3,
etc...
Is this possible?
I have an array that I want to shuffle but at different percentages. Like "Hello" would show up 80% in the Output window. "Bye" would show the other 20% of the time.[code]...
View 3 RepliesI have created a set of MC's loaded from library via attachMovie in a for loop. Right now I have a set of MC's that are attached with the numbers 1-8. I would like to be able to select a MC and traces back its number. I know this can be achieved through an array. I know how to build arrays, but I do not know how to create an array what would trace back a number form a for loop.
Here is the code:
this.createEmptyMovieClip("navClip",this.getNextHighestDepth());
for (i=0; i<8; i++) {
currentThumb = navClip.attachMovie("numberBox", "clip"+i, i, {_x:(i*50)});
currentThumb.imageNum.text = i+1;
navClip._x = (Stage.width/2)-(navClip._width/2);
currentThumb.onRelease = function() {
trace(currentThumb);
};}
I need it to call back in the onRelease the number associated with that clip(array).
I've been playing with prototype a bit and I've noticed that either it isn't as static as it should be or that some functions are protected from altering, or that in some cases the prototype actually extends a function. For example, I was trying to modifiy the global trace function to output the current time of a trace action, something like this :
Code:trace("lulu"); // output 12:48:17.286 lulu I DID achieve something close to it, but it seems that I haven't actually modified the global trace function, but rather it's "_root" counterpart,
[Code]...
ive got a loaded xml list for an mp3 player. from playing track1, when i select track 2, it traces "track1" but then after a second click it traces "track2" and stays on that. the actually music for track2 does load on the first click though, but not the trace. anyone know why on the first click it would still trace the previous track? here is the code for that function...
[Code]...
take a look at the results of these traces:
trace(imgGal); //traces "1"
trace(itemClip1._y); //traces "32"
trace(itemClip[imgGal]._y); //traces "undefined"
why does the last trace not trace "32" like the second trace? I want to insert the variable "imgGal" onto the end of the mc "itemClip", how can I do this?
[Code]...
var dane:Array = new Array();
dane_xml = new XML();
dane_xml.ignoreWhite = true;[code]....
and this last trace gives me undefined while trace(temp) gives me what I want