ActionScript 2.0 :: Scroll Movieclip - Stop At Certain Point?
May 29, 2007
I figured out the code below to make a movie clip scroll up and down. However, the problem is that it will keep scrolling forever. Does anyone know how I can get it to stop at a minimum and maximum vertical height?
Code:
var scrollUp = function() {
test_mc.onEnterFrame = function() {
I am just learning AS. What I am trying to do is make my movie clip move to a certain point and stop there if it is clicked on. All I really know is that I was told to use on(release).
I have a long screen shot that I have put in a scroll panel. I want the user to be able to point to a specific field and then have a tool tip fade in, hold for as long as it takes to read, and then fade out onRollout. To implement this I covered all the fields in the scroll panel with a transparent button symbol. Then for each field, I create two moviclips. The first fades in on rollover and stops. The second one starts visible then fades out on rollout.
However it seems that the more of these I do, the more unstable the code gets. In some instances it works just as designed. In other instances somtimes the tool tip doesn't appear, somtimes the fade tween dosn't play. And another issue is that the longer I play the .swf the more unstable it becomes. A snippet of my code for one field/button combination is shown below. I'm very new to AS. How can I Improve the performance?
I have the same code for each field in the scroll panel. I put stop(); as the last statement in the Action layer. All the code and the movie clips reside in the first frame.
I thought I would be able to find a tut somewhere for this, but amazingly no. Does anyone know how to make a mc scroller that uses up and down buttons (no bar), that starts scrolling onPress and stops on onRelease... but eases into place wherever you happen to stop?
It's been a long time since I've done any work with actionscript, and alas I've forgotten nearly everything. I've tried to look for a tutorial that would explain basic animation with actionscript, but the one that I found on Kirupa was no longer there.
Basically I'd like to do this:On the stage I have a movieclip and I'd like the movieclip to move along the x-axis to a certain point and then back to the starting point again. The moving speed of the movieclip should also be adjustable.
I seem to be having difficulty figuring out the code required for mouse over and scroll left to right. Basically, I have arrows either side of the window and I would my timeline to smoothly go to the left or the right when the cursor is over the arrow.
The website I am designing is a single-page site which scrolls using jquery to anchor points on the page (instead of having separate html pages for each section) The intro section has a flash banner which alternates images of different sections of the site. I have used the following code to get these images to link to the relevant page section
I want the text to scroll from this point changing perspective along with curve. I know how to do it in AI, PS but without doing like 100 pictures of it slowly moving and putting them in flash like an old style cartoon I have no idea how to do this... Basically when someone rolls over the button I want This to come from nothing and scroll up onto the arc and stay till they roll off... I know how to do the simple button... it's designing a movie clip that does this on an arc that i cannot figure out
The website I am designing is a single-page site which scrolls using jquery to anchor points on the page (instead of having separate html pages for each section)The intro section has a flash banner which alternates images of different sections of the site. I have used the following code to get these images to link to the relevant page section
I have just wrote a code for vertical scroll of image through mouse scrolling. It works... but It works only after click on the image or inner space of the window..
var obj:Object = new Object(img); var over:Boolean = false; var lim:Number = 0 - (img._height - Stage.height);
The following block of script works as stated on [URL] as far as moving to the right via the this._x += speed.
However, I am trying to modify it to stop scrolling if the the x pos. is less than 136. I am a bit of a noob-hack when it comes to actionscript syntax...as you can see below.
I'm a longtime flash animation hobbyist and I've encountered a problem I've simply never seen before. After I publish my entire project to SWF it plays as it should without a hitch, but just about the midway point of the cartoon the animations simply freeze on me. What's even more confusing is that the audio of the movie, all set to play as Stream, do NOT stop and continue playing in the proper order and that includes audio from subsequent scenes. So basically once my cartoon reaches X I can hear my movie playing normally but everything else is frozen.I'm working in Flash8 and using FlashPlayer9 There are no actionscript commands in the scene where the animations stop. The only actionscript commands in the entire project are a Preloader/Start button at the beginning and a Stop command at the very end. When I publish only the troublesome scene it plays fine. This project is actually a very long movie, clocking in at just under 24 minutes. There are a total of 42 scenes in it and all principle animations take place directly on stage, not broken down into graphic numbers or movie clips.
I have an FLV playing on my stage with a few Navigation cue points embedded inside and i am having some serious trouble of getting an FLV to stop ON a cue point while at the same time also turn some buttons and movieclips from invisible to visible :!:
I've done the tutorial that makes the box move across the screen, but i need to know how to make it stop at a certain point on the stage, can anyone tell me the code for this? This is the code I have so far:
After I publish my entire project to SWF it plays as it should without a hitch, but just about the midway point of the cartoon the animations simply freeze on me. What's even more confusing is that the audio of the movie, all set to play as Stream, do NOT stop and continue playing in the proper order -- and that includes audio from subsequent scenes. So basically once my cartoon reaches X I can hear my movie playing normally but everything else is frozen.
-I'm working in Flash8 and using FlashPlayer9
-There are no actionscript commands in the scene where the animations stop. The only actionscript commands in the entire project are a Preloader/Start button at the beginning and a Stop command at the very end.
-When I publish only the troublesome scene it plays fine.
-This project is actually a very long movie, clocking in at just under 24 minutes. There are a total of 42 scenes in it and all principle animations take place directly on stage, not broken down into graphic numbers or movie clips.
This is what i have so far but the blood does not play then stop/pause when the blood reaches the bottom point of the title ( like its meant to) just the end frame of the blood on the title is displayed - no movement can this be done.
This is for Actionscript 3.0 on CS5.I've been having some issues with fl.transitions.easing.None.easeNone. I tried to animate my MovieClip character without easing and stopping on a dime. I used the following code to stop the easing:
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed); function keyPressed(evt:KeyboardEvent):void {
This is for Actionscript 3.0 on CS5.I've been having some issues with fl.transitions.easing.None.easeNone. I tried to animate my MovieClip character without easing and stopping on a dime. I used the following code to stop the easing:
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed); function keyPressed(evt:KeyboardEvent):void {
The problem is my buttons stop working after a certain point. Now I think it's because I need some kind of loop somewhere, but I'm not too sure. I've included a trace in the code so I know the button is not working anymore. (At least the function of what I want it to do).
I read the Movement using ActionScript tutorial [URL]. My question is: How can I make the box stop at a certain point, instead of disappearing. What I want to do is to have a picture move from right to left, and then have it stop when it reaches the left side of a banner that I'm trying to make. I'm working with an image of a ship, and I want to make it look like it's floating from the right, and when it reaches the end, I want it to stop there and have text appear on the right side of the pic.
I have a horizontal scrolling movieclip that scrolls when the mouse is left or right of a certain point of that movieclip. However, it only moves slightly then stops when the cursor goes over it, it doesnt actually scroll normally...
how to make some scroll buttons. Not like a regular scrollbar button, but just two graphics that have a rollover function. I got the buttons to work except that I can't get it to stop. Here is the code I wrote:
[Code].....
Once I rollover, it keeps going forever unless I rollout, but it doesn't stop at 43 or -167. It only checks the boundaries at the start of a rollover, but I thought it would run the function every 10 milliseconds to see if I had passed the boundary.
I have created a scrollable map which moves via mouse down buttons (left, right etc). Problem is I can't get the map to stop its scroll when it reaches its edge.
I have a simple scroller that scrolls up or down as the user moves their mouse. The problem is that when you RollOut the scroller keeps moving. I can't figure out how to put a onRollOut function that will stop the scroll upon RollOut.
years.onRollOver = yearsOver; function yearsOver() { this.onEnterFrame = yearsPanel;
I'm scrolling a masked MC, which is basically a grid of thumbnails with a few rows. Right now, it works beautifully by scrolling row-to-row if the up/down buttons are pressed only after the tween has finished. However, if I press the up or down buttons in succession before it finishes scrolling, the positions get all messed up because it will start the motion tween from the current y position, which is halfway through a scroll.
Code: new Tween(holder,"_y",mx.transitions.easing.Strong.easeOut,holder._y, holder._y+scrollAmt,1.5,true);
That is basically the only code in my onRelease function.
I've thought about 2 ways of tackling this problem:
1: to disable the up/down buttons while the tween is taking place.
2: to NOT have the tween start from the current y position since that is the root of the problem. But I think this is impossible due to the nature of the purpose of the function.
I've tried a couple dozen things to try and stop this movie clip, even down to the bare bones basics and its not working.I have an imported TIFF sequence that i imported onto the stage of a movie clip. Its 73 frames long, i want it to stop on frame 73.So i add the usual stop(); command but it doesn't stop, it keeps looping.On the main layer i put this movieclip in i have an AS layer that also has stop(); and moviclip.stop();But it doesn't stop at all. it just keeps repeating.I put it down to this bare basic setup just to see if i could even stop it. But its not stopping.Layers -> and stuffScene 1Content - movieclipMCActionScript - stop(); movieclipMC.stop();Movieclip - keyframes consisting of image sequence 1-73. frame 73 has stop();