ActionScript 3.0 :: Stop Scroll When Mouse Over?
Aug 5, 2009i wanna stop image scrolling when mouse over?
View 3 Repliesi wanna stop image scrolling when mouse over?
View 3 RepliesIs there a code that will make the scroll pane operate with input from the mouse's scroll wheel?
View 2 RepliesI know you can use the mouse wheel to scroll through text in the flash componenet scroll pane, but is there a way to set it up to work with the code I have posted below?
fscommand("allowscale", "false");
bar.useHandCursor = dragger.useHandCursor=false;
space = 5;[code].....
I have one more script in that only mouse drag works i want also scroll works on mouse over event.
onClipEvent(load)
{
buttonSize = 0;[code]..........
I wrote a short AS program to create a tileList and it functions fine, but I need to be able to scroll the list of pics according to the position of the mouse with out actually moving the scroll bar.... example of what I mean: the farther to the right mouseX is on stage, the faster my tileList scrolls to the right, if mouseX moves to the left of the stage, so does the scroll bar...Here`s my code so far:
import flash.display.Sprite;import fl.controls.TileList;import fl.controls.ScrollBarDirection;import flash.text.TextFormat;
var tlc:TileList;[code]........
is there anyway when i use scroll bar component in flash... how do i make it so that i can be controlled by your mouse scroll button.. thing.... ( if its possible )
View 3 RepliesI am having endless trouble trying to get flash to scroll with a mouse scroll wheel on both PC and Mac. Pixel Breakers code "swfmacmousewheel" seems to be the way to go but despite everyone raving about how amazing it is and showing many version of it working very nicely, I cant get it to work. I've followed all the instructions I can find as carefully as possible but I get nothing. I just want something similar to this > [URL]
View 2 Replieshow to use the mouse scroll to scroll up and down in a dynamic text field.
View 2 RepliesI thought I would be able to find a tut somewhere for this, but amazingly no. Does anyone know how to make a mc scroller that uses up and down buttons (no bar), that starts scrolling onPress and stops on onRelease... but eases into place wherever you happen to stop?
View 2 RepliesI have created a dynamic menu with scroll(Horizontal).
Is there any way to scroll a menu, by using mouse scroll.
i want to change my scroll effect from a drag to a mouse scroll.i have an example of the drag scroll, anyone know what bits of the code I have to change?
View 1 RepliesI have just wrote a code for vertical scroll of image through mouse scrolling. It works... but It works only after click on the image or inner space of the window..
var obj:Object = new Object(img);
var over:Boolean = false;
var lim:Number = 0 - (img._height - Stage.height);
[Code].....
i recently doing a custom scroll bar with mouse wheel,i succes to make it scroll and wheel in internet explorer, but when it come to firefox, it can't wheel but can scroll. I wonder how can i solve this problem.Here is the script ( it actually the tutorial from kirupa, i remember some people have post it before, but i wonder he/she can wheel in firefox.)
scrolling = function () {
var scrollHeight:Number = scrollTrack._height;
var contentHeight:Number = contentMain._height;[code]....
I have a MC that follows the mouse. I want to do so the MC will smoothly/softly stop when i stop moving the mouse. Is it hard to code, And it would be very nice if someone could do some code for it
View 2 Repliesi am using this on Mc
onClipEvent(enterFrame){
diffx = _root._xmouse - this._x ;
diffy = _root._ymouse - this._y ;
[code]....
how to stop spray when the mouse is stop
import com.greensock.*;
import com.greensock.easing.*;
stage.addEventListener(MouseEvent.MOUSE_MOVE,spray Flowers);
[Code]...
how to make some scroll buttons. Not like a regular scrollbar button, but just two graphics that have a rollover function. I got the buttons to work except that I can't get it to stop. Here is the code I wrote:
[Code].....
Once I rollover, it keeps going forever unless I rollout, but it doesn't stop at 43 or -167. It only checks the boundaries at the start of a rollover, but I thought it would run the function every 10 milliseconds to see if I had passed the boundary.
I have created a scrollable map which moves via mouse down buttons (left, right etc). Problem is I can't get the map to stop its scroll when it reaches its edge.
View 3 RepliesI figured out the code below to make a movie clip scroll up and down. However, the problem is that it will keep scrolling forever. Does anyone know how I can get it to stop at a minimum and maximum vertical height?
Code:
var scrollUp = function() {
test_mc.onEnterFrame = function() {
[code]....
I want to be able to make a scroll bar that I can scroll using the mouse In essence using the mouse wheel to scroll down the page
View 3 Repliesi have a text which scrolls automatically. the problem is that i want to use onRollOver and onRollOut to stop/start scroll.
Code:
myVars = new LoadVars();
myVars.onLoad = function() {[code]..........
but it ignores when i try to make function which would change scroll amount to zero. i must stop scrolling in code above, right?
I have a simple scroller that scrolls up or down as the user moves their mouse. The problem is that when you RollOut the scroller keeps moving. I can't figure out how to put a onRollOut function that will stop the scroll upon RollOut.
years.onRollOver = yearsOver;
function yearsOver() {
this.onEnterFrame = yearsPanel;
[Code].....
I'm scrolling a masked MC, which is basically a grid of thumbnails with a few rows. Right now, it works beautifully by scrolling row-to-row if the up/down buttons are pressed only after the tween has finished. However, if I press the up or down buttons in succession before it finishes scrolling, the positions get all messed up because it will start the motion tween from the current y position, which is halfway through a scroll.
Code:
new Tween(holder,"_y",mx.transitions.easing.Strong.easeOut,holder._y, holder._y+scrollAmt,1.5,true);
That is basically the only code in my onRelease function.
I've thought about 2 ways of tackling this problem:
1: to disable the up/down buttons while the tween is taking place.
2: to NOT have the tween start from the current y position since that is the root of the problem. But I think this is impossible due to the nature of the purpose of the function.
I have a long screen shot that I have put in a scroll panel. I want the user to be able to point to a specific field and then have a tool tip fade in, hold for as long as it takes to read, and then fade out onRollout. To implement this I covered all the fields in the scroll panel with a transparent button symbol. Then for each field, I create two moviclips. The first fades in on rollover and stops. The second one starts visible then fades out on rollout.
However it seems that the more of these I do, the more unstable the code gets. In some instances it works just as designed. In other instances somtimes the tool tip doesn't appear, somtimes the fade tween dosn't play. And another issue is that the longer I play the .swf the more unstable it becomes. A snippet of my code for one field/button combination is shown below. I'm very new to AS. How can I Improve the performance?
selectionTxtOut._visible = false;selectionTxtIn.visible = false;
selectionTxtIn.stop();selectionTxtOut.stop();
sp.content.Sel.onRollOver = function() {
selectionTxtIn.play();
selectionTxtIn._visible=true;
[Code] .....
I have the same code for each field in the scroll panel. I put stop(); as the last statement in the Action layer. All the code and the movie clips reside in the first frame.
I've set up some buttons on my site to act as a scroll bar (here) and perform as follows...
on(press) {
this.onEnterFrame = function() {
if(content._y < 95.2) {
[Code]....
is it possible to use the scroll wheel of my mouse to do the same thing?
I'm using Flash MX, so can only publish up to Flash player 6.
I have another problem with my scroll pane. I now have a bunch of Loader objects that are used to display thumbnail images in a scrollpane. I want to add a MouseEvent.ROLL_OVER event so that when I a person rolls over an image there will be some buttons displayed, IE a remove button so the user can delete an image from the gallery. However my ROLL_OVER and ROLL_OUT events are firing like CRAZY when I place my mouse over a picture. Right now I have the roll over and roll out events set to just hide the image (so I know that it's working). But all that happens is the image flashes....
[Code]..
I have a mouse sensitive vertical scroll panel... actually i got 5 next to each other. When i hover my mouse over one, it starts scrolling, and the second i remove the mouse, it instantly stops... and it doesnt look very neat. So what i would like is an easing effect, so that if i pull my mouse away, it takes a second or so before it stops scrolling.
Here is my code for one of the scrollboxes, incase you need it
ActionScript Code:
box01panel.addEventListener(MouseEvent.MOUSE_OVER, panelOver01);
function panelOver01(event:MouseEvent):void {
[code]....
I've made a map and would like to scroll around it when I move the mouse up, left, diagonal etc.
View 2 RepliesI want to take a "film strip" movie clip and scroll it to the left or right on mouse over.Mouse over left, it scrolls to the start of the movie clip...mouse over right, it scrolls towards the end, stopping at the end.Simple enough right? I can't find a single source. I found this script on but it gives me an error. That and I don't think it stops at the end. I think it loops.
ActionScript Code:
leftButton.addEventListener(MouseEvent.MOUSE_OVER, moveClip);
rightButton.addEventListener(MouseEvent.MOUSE_OVER, moveClip);
[code]......
Iam using a scroll on mouse wheel function. it is working fine in Flash as well as in html published in Flash but with other html only the scroll for html is working even mouse wheeled in ScrollMC. What wud be the problem wether html r flash script needs to be changed?
View 2 Replies