Actionscript 2.0 :: Mouse Over Point Scroll Left Or Right?

Jun 17, 2009

I seem to be having difficulty figuring out the code required for mouse over and scroll left to right. Basically, I have arrows either side of the window and I would my timeline to smoothly go to the left or the right when the cursor is over the arrow.

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I wrote a short AS program to create a tileList and it functions fine, but I need to be able to scroll the list of pics according to the position of the mouse with out actually moving the scroll bar.... example of what I mean: the farther to the right mouseX is on stage, the faster my tileList scrolls to the right, if mouseX moves to the left of the stage, so does the scroll bar...Here`s my code so far:

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I am having endless trouble trying to get flash to scroll with a mouse scroll wheel on both PC and Mac. Pixel Breakers code "swfmacmousewheel" seems to be the way to go but despite everyone raving about how amazing it is and showing many version of it working very nicely, I cant get it to work. I've followed all the instructions I can find as carefully as possible but I get nothing. I just want something similar to this > [URL]

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ActionScript 2.0 :: Scroll An MC To The Left?

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in AS 1.0, how do you continuously scroll an MC across the screen from right to left and then when it reached its destination, "box" will go to its original location from the right and then move the "box" again to the left? It's like mimicking a scrolling marquee.

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I once needed to pan a sprite full of movieClips (picture 1) which were draggable with no bounds so you could drag them up and left (higher than sprites registration point).

You could also drag them down and right and expand a sprite that way (as well) but that didnt matter.What did matter was how much is 'up' and 'left' from the sprite registration point so i can include that in my formula for panning.

This was easy to find, i just sorted my array of movieClips, sorted on x and sorted on y after each drag, and thats how i got my up and left points.

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I'm having some troubles trying to scroll a container MovieClip across the stage.I've attached an EventListener to the stage to track the MOUSE_MOVE MouseEvent, but it scrolls in a weird way (when halfway the screen it shows about 300 px of the container, when going below the horizontal centre, it goes up and disappears from sight.This is my code:

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[code]....

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I'm making a 3D room builder. The user places Sprites around the 2D stage and my script converts those Sprites to Papervision3D DisplayObject3D objects. I'm having problems with the 3D object positioning because Sprites have registration points at their top-left corner and 3D objects have registration points at their center. How can I make that conversion?ere's a scheme of how the 2 different coordinate systems work:

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[code]....

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I read the Movement using ActionScript tutorial [URL]. My question is: How can I make the box stop at a certain point, instead of disappearing. What I want to do is to have a picture move from right to left, and then have it stop when it reaches the left side of a banner that I'm trying to make. I'm working with an image of a ship, and I want to make it look like it's floating from the right, and when it reaches the end, I want it to stop there and have text appear on the right side of the pic.

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I start with a question: how could I change the registration point of a movie clip created or loaded at runtime? I want to move the registration point from top/left to center.

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I am working on a simple scroller rite now. What it is suposd to do is scroll a row of buttons to the left when you go over the left button and to the rite when you go over the rite button. i am pretty sure i have the wright syntax but i alwasy get an error.

this.btn1.onRollover = Function(){
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and its the oppisite for the other button

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I am currently working on a slideshow that loads it's images from xml. I want the slideshow to scroll automatic left and right. Now the problem is that i can't figure out how to tell flash that if the last image is in frame how to scroll backward till it reaches the first image.It can scroll automatic forward until it reaches the last image.I can tell flash when the last image has reached te stop sliding.

Here the Code:
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[code]......

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I need to make a MovieClip rotate around it's center point to the left or right depending on mouse drag. I got some basic semblance of what i want going, but it's pretty hackish. Normally i calculate the angle and such but i only really need to use the distance the mouse travels and apply it to the movieclip and for flavor add some nice easing when you let go.

public function Main()
{
var wereld:MainScreen = new MainScreen();
addChild( wereld );

[Code]....

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1. Is there a way to scale up an object from its center even if its registeration point is at the top left? can that be done using TweenMax?2. can I apply the same tween on two objects at the same time? basically what I want to do is load up an image to the stage, and then tween its scale from 0 to the original size along with another movie clip behind it that would form some sort of a border for the image. and I want to scale them up from the center.

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ActionScript 3.0 :: ScaleX And Math.random - Randomly Point Either To The Left Or The Right

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I have a column of objects down the center of the stage and I need them to randomly point either to the left or the right. They have been placed using a for loop so I can't point each one individually. I was told I could use Math.random to flip their scaleX position but I can't get it to work.

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