Do you usually set the registration point in the upper-left corner ?I usually have always troubles with the registration point in the center.. or is maybe useful in any situation ?
I want to learn how you can change the registration point for the Canvas.I want to make a zoom of this component, but the point registration in the upper left corner! How do I move to the center?
I want to learn how you can change the registration point for the Canvas. I want to make a zoom of this component, but the point registration in the upper left corner! How do I move to the center?
I'm having some troubles trying to scroll a container MovieClip across the stage.I've attached an EventListener to the stage to track the MOUSE_MOVE MouseEvent, but it scrolls in a weird way (when halfway the screen it shows about 300 px of the container, when going below the horizontal centre, it goes up and disappears from sight.This is my code:
Code: private function moveHandler(e:MouseEvent):void {
I'm making a 3D room builder. The user places Sprites around the 2D stage and my script converts those Sprites to Papervision3D DisplayObject3D objects. I'm having problems with the 3D object positioning because Sprites have registration points at their top-left corner and 3D objects have registration points at their center. How can I make that conversion?ere's a scheme of how the 2 different coordinate systems work:
I've tried this code: child3D.x = child2D.x; child3D.z = child2D.y - child2D.y - child2D.y; // just to make it negative
I start with a question: how could I change the registration point of a movie clip created or loaded at runtime? I want to move the registration point from top/left to center.
I've got a scrolling image gallery which I have a zoom button that lets the user zoom in on the images... If they click on the stage, the scrolling stops. Now, if they try to zoom in, the image scales from the left side, since the images registration points are on the left side of the movie clip they're loaded into. This causes the images to shift right, but I want it to appear as if its a straight on zoom...
I need to have 2 kinds of masks, one with a registration point in the top left so that when I tween its height it expands downwards, and one with a registration point in the bottom left so that when I tween its height it expands upwards?how do i do that, with code ofcourse?i have made something but i dont know if its the right way:(this expands downwards, but i dont know how to get it to expand upwards)
Code: import gs.TweenLite; var subMask:Shape = new Shape();
When you create shape on stage and right click and chose create object you can chose Registration point for the object you chose what corner will be used as center of coordinates for this object. Now onice you create object is there way to change this registration point e.g. i created it in center now i want to to be in upper left corner?
I am moving movieclips around my stage in relation to the users mouse location. All of my movieclips have the registration point placed in the default top left corner. As an object moves off the stage to the left it suddenly disappears when the registration point reaches the edge of the stage. I would like to see the whole object move off the screen instead of just disappearing when the left corner reaches the edge. I would move the registration point to the right side but I would like the movieclip to be able to move off all sides of the stage (top, bottom, left, right)
When you create shape on stage and right click and chose create object you can chose Registration point for the object
you chose what corner will be used as center of coordinates for this object. Now onice you create object is there way to change this registration point e.g. i created it in center now i want to to be in upper left corner?
When you create shape on stage and right click and chose create object you can chose Registration point for the object..you chose what corner will be used as center of coordinates for this object. Now onice you create object is there way to change this registration point e.g. i created it in center now i want to to be in upper left corner?
So when you load a picture into a movie clip, it loads into the Top-Left hand corner.I really want it to load into the Top-Right hand corner. Is there a way?I am loading it via AS - not placing it manually, as I have a variety of images which are of different dimensions....
I'm sure that many of you already saw things like this ( eg: when winning at FWA S.O.T.D., you get a little "logo" and many sites have it aligned in the upper left corner), so this is what i want to do, let us say i make a MovieClip ( dimensions doesn't matter, but it's quite small ), and i want to align it to the upper left corner of the stage... The thing is that the movie/stage is set to auto-scale, so whenever i scale the browser window then that MC should "refresh" its position and stai at the upper left corner again.
I cannot find any information anywhere on how to change my layout or even the ruler layout in Flash. The stage is stuck in the upper left-hand corner of the pasteboard. If I could get the zero point of the rulers to move (like to the right and down), then I could reposition the stage, but I can't. There is no edit ruler function. The zero points are right in the upper left-hand corner together.I can't see items which I need positioned to the left or above the stage at all. Does anyone know how to change the stage position on the pasteboard or ruler layout?
I have a button that shrinks an icon on my screen. The problem I am having is that its shrinking to the movicelips upper left corner and need to shrink to its centerpoint. Here is a portion of my code if that helps:
I have a rectangle of any arbitrary width and height. I know X,Y, width, and height. How do I solve the upper right hand coordinates when the rectangle is rotated N degrees? I realized if it were axis aligned I would simply solve for (x,y+width). Unforunatly this doesn't hold true when I apply a transform matrix on the rectangle to rotate it around its center.
I coded an entire file based on the top left registration point of my movie clip. I want it rotate it to point at the cursor, but since the registration point isn't in the middle.. its not a perfect rotation around the center of the mc. Is there anyway to rotate it around the center of the movie clip without changing the registration point?
ActionScript Code: stage.addEventListener(Event.ENTER_FRAME, aimBall, false, 0, true); function aimBall(event:Event):void { ball_mc.rotation = getAngle(ball_mc.x, ball_mc.y, mouseX, mouseY) -90; trace(ball_mc.rotation); } function getAngle(x1:Number, y1:Number, x2:Number, y2:Number):Number { var radians:Number = Math.atan2(y1-y2, x1-x2); return rad2deg(radians); } function rad2deg(rad:Number):Number { return rad * (180/Math.PI); }
can you set the registration point of a mc with as? I need to do this for a whole bunch of loader components, which are by default set to TL. I need CC.
I have a movie clip on my stage with various elements in it. When I edit this movie clip all the coordinates for the various elements have really random values because the registration point is not set to the top left corner of the symbol but I can't find any way to change the registration point - nothing I've found online so far works.
I want to load a series .jpgs into an existing mcs. The mcs are 75 x 75 pix and the .jpgs are 50 x 50 pix. The problem is that I made the mcs with the registration point at the top left corner. This causes the mcs to load in at that point so that the margine between the .jpg and the mc is uneven. How can I change the registration point of each mc so that the CENTER of the .jpg is positioned the CENTER of the mc?
How do you change the registration point of a TextField or MovieClip?Suppose you want to Twin a zoom in, I need it to happen from the middle, but I found no methods or properties that let you set it in the center.