Ios :: Flex - IOS Doesn't Honor Stop() Command So Animations Repeat?

Dec 14, 2011

I do slide presentations on iPad via Flex IOS packager 4.6. The slides are swf's that have to be dynamically loaded at runtime because they change daily. Can't compile them in.

My slides load fine with animations and look great - but the animations on each slide loop. I can't stop them. When I decompile slide swf's I see the stop() commands there on each one. IOS just blows by these stop()'s though (PC doesn't). Interesting that the swf's load at all on IOS. I'd have thought the stop()'s would have prevented that. They do load though. IOS just doesn't honor the stop()'s. Animations play beautifully. Can I stop them some other way? Maybe externally from my main Flex code? Is there a way to stop a Flash animation without stop()? Maybe build the animation differently? Another product I've seen has solved this issue so I know a solution exists. When they play animations on IOS they stop.

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