ActionScript 2.0 :: Stop Header From Replaying A Million Times For Repeat Visitors?
Feb 26, 2009
I wrote this with the idea that it would stop my header from replaying a million times for repeat visitors. However it doesn't seem to be working correctly. I need a little direction, has anyone else done something similar to this? Also Isn't there a way to have it expire? like in a week or something?
Code:
user = SharedObject.getLocal("user_profile");
if (user.data.name == undefined){
I need to make the whole ad repeat X number of times and then stop on the last frame (it always stops in the first frame for me) then I need to link the clickable button to go to a website when clicked. [URL]
I'm stumped on getting my coding movie consisting only of tweens to just play 3 times and stop on last frame. I'd also like it to delay and stay on last frame about 10 seconds and/or delay before playing the first frame about 2 seconds. that stuff i do now with timer events- I set both for the interval (100000 and 2000) and repeat is set to one for each, with a timer on the last and first frames. (not sure if that's the best way to do that)
Note the red code, I need to repeat this an unknown amount yet multiple times but with the number on the end of enemy incremented by 1 each time. It starts with 0 as you can see the code just above the red. I heard about for loops using 'i' but im unsure about how to use it.
edit: ah, this forum isnt letting me highlight red. Everything in this editor is also failing. well, when I say code in red i mean this code:
I have a .fla file and as3 classes.The code in my .fla code repeats in timeline and what I want to do is stop it repeating.I have a game loop and listener for jkey events and objects I declare which i only want to do once without a repeating timeline.
I have a flash movie completed but now I want to only have the flash play in it's entirety one time during the visit of the site. How and where do I insert any code to make it only play once per visit?
I added a music file to the stage, the movie clip is only about 35secs long. The music is like 3mins long. Anyway my problem is that the movie clip stops and music continues playing. And the movie clip and music start playing again while the first music is still playing. And it sounds as if it continuing to do this. How do I stop the music when the movie clips end. Is there some actionscript code that will stop this.
I do slide presentations on iPad via Flex IOS packager 4.6. The slides are swf's that have to be dynamically loaded at runtime because they change daily. Can't compile them in.
My slides load fine with animations and look great - but the animations on each slide loop. I can't stop them. When I decompile slide swf's I see the stop() commands there on each one. IOS just blows by these stop()'s though (PC doesn't). Interesting that the swf's load at all on IOS. I'd have thought the stop()'s would have prevented that. They do load though. IOS just doesn't honor the stop()'s. Animations play beautifully. Can I stop them some other way? Maybe externally from my main Flex code? Is there a way to stop a Flash animation without stop()? Maybe build the animation differently? Another product I've seen has solved this issue so I know a solution exists. When they play animations on IOS they stop.
I need some assistance with coding out how to make a local shared object remember the users last frame, so that when they click the next flash link button for a different page, the movie doesn't default to the beginning.
I've tried this code, but it's all wrong - I don't even know if it's truly AS 3.0 or 2.0[code]...
Anyways I have this movieclip that is only 60 frames long. In that 60 frames I just have a mask moving from frame 1 to frame 60. I want the movieclip to play and loop 3 times then on the 3rd time stop at frame 60.
I have been messing with the do ... while script, but havent gotten anything to work
This is for a scroller, I've been trying to figure out why it's pushing a particular movie clip off stage for a particular clip, when the others are working fine. Tracing the numbers, the clip is off at y -76000 and Flash thinks the height is somewhere in the neighborhood of 20 million, 20133131.85 to be exact.
i'm having trouble finding the answer to a simple (I hope) question. I made a flash banner and have successfully added an action that will loop it 3 times, stopping on the last frame. Here is the code I entered in a separate action layer:
INSERTED A KEYFRAME IN FRAME 1: if (numberOfTimesToLoop<3) { gotoAndPlay(1); numberOfTimesToLoop++;
I have been trying to find the answer to this for a while now. here is what I have tried so far.First frame is var loops = 0 then I dropped this on the frame i want it to stop on after 3 loops, but it continues to loop.if (loops == 3) {stop();}All I want it to do is loop three times and stop on say frame 119 after the 3 loops.
I have a banner with 4 MCs in it. Right now it starts automatically and loops endlessly. I would like the animation to play through 2 times, jump to frame 60 of the first MC and stop.
I learned to play a movieclip a specified number of times then stop. I need to stop an entire .fla (or, it may become a scene, but for now it's the only content) after it loops TWO times only.The .fla has one frame containing graphics and text on separate layers and 4 movieclips on different layers. The movieclips have no actionscript in them right now. They are essentially tweens over staggered times.
In fact, right now there's no actionscript anywhere in this particular .fla.How can I play it two times then stop. Also, I need to be able to accomodate further stuff after this.. that is, the movie is not yet been completed..it was just a start, but it's only this part that *is* completed I need to loop twice.
I'm trying to do a simple url requestion on enter frame, but it seems to be executing multiple times?
I tried removing the event handler on handleLoadSuccessful, that seems to stop it firing infinitely, but its still executing about 10 times before it stops. How do I make it only fire once?
addEventListener(Event.ENTER_FRAME, onLoadHandler); function onLoadHandler(event:Event) { var scriptRequest:URLRequest = new URLRequest("http://ad.doubleclick.net/clk;254580535;19110122;t?http://www.gamespot.com.au/Ads/gswide/hp/1x1.gif"); var scriptLoader:URLLoader = new URLLoader();
I have 3 buttons and 3 MC's .each button tells it's MC to play and then stop at frame 15 and then tells the other two MC's to play if they are already at frame 15 and if not do nothing.i have it working to a point but after pressing each button a few times the script see's to stop working.
I created an eHoliday card and there is a button at the end of the swf that you can click to replay. It plays fine the first time but automatically replays at the end and there is no music the second time.