Flash :: Repeat Flash Animation (my Frames) Many Times?
Jan 22, 2010How can I repeat my flash animation (my frames) many times?
View 1 RepliesHow can I repeat my flash animation (my frames) many times?
View 1 RepliesMy text animation works perfectly, but doesn't repeat. How do I get this to repeat? I don't know Flash that well, but I just want this to play over and over.
[Code]....
I have a pure as3 animation which doesn't utilize the stage or the timeline. What is the best way to loop the animation with as3? To my surprise I removed the "stop();" at the end of the animation and it does not loop. I also have the HTML properties set to Loop;
View 3 RepliesI've created a flash banner ad in cs3 and simply want the animation to play over and over again instead of stopping once it plays all the way through.
View 2 RepliesI'm stumped on getting my coding movie consisting only of tweens to just play 3 times and stop on last frame. I'd also like it to delay and stay on last frame about 10 seconds and/or delay before playing the first frame about 2 seconds. that stuff i do now with timer events- I set both for the interval (100000 and 2000) and repeat is set to one for each, with a timer on the last and first frames. (not sure if that's the best way to do that)
View 3 RepliesI am trying to repeat a function x number of times. How do I go about doing that?
Here is the function:
Code:
function dance(){
var animspeed = .4;
var back = 0;
var delay = (animspeed);
[Code]...
I need to make the whole ad repeat X number of times and then stop on the last frame (it always stops in the first frame for me) then I need to link the clickable button to go to a website when clicked. [URL]
View 4 RepliesI wrote this with the idea that it would stop my header from replaying a million times for repeat visitors. However it doesn't seem to be working correctly. I need a little direction, has anyone else done something similar to this? Also Isn't there a way to have it expire? like in a week or something?
Code:
user = SharedObject.getLocal("user_profile");
if (user.data.name == undefined){
[code].....
How can I use displayObjects as animation frames?I have six symbols in my library I want to animate with a timer. The advantage would be the ability to change the speed of the animations, and the elimination of the messy timeline.
The only drawback is the initial setup of the objects in the library. I've tried switch/case design patterns, visible=true, and z-depth, but I can't get it to work properly. Any answers?
//setup code
var timer:Timer = new Timer(100, 20);
timer.addEventListener(TimerEvent.TIMER, countdown);
function countdown(event:TimerEvent) {
[code].....
1. starts with 2 guns crossed centered
2. the shoot at the same time and start dragging towards the edges of the screen like this: <------ (center) ------>
3. fill the centerish area with smoke from the gunfire while the guns are moving away
4. as the smoke clears my name appears in the middle
5. then a few more frames of smoke coming out of the guns (i want this part to repeat, only this part though so theres just infinite smoke coming out)
now i'm still a bit fresh to flash. here's what i have down. i got my gun pics and the tilt up when fired and got them to drag away (motion tween). i also got my name to fade in from a frame in the middle to the end. i still don't know how to make the bang, or smoke (then make the smoke vanish), and then have the last few frames repeat.
I recently came across this script which I believe I have used before. However, I can seem to recall how to use it right as I can't get it to work. It is suppose to play the frames at random and not repeat any. Once that takes place I want it continue that cycle over and over. [code]...
View 4 RepliesRight now I have a flash movie that runs about 100 frames then stops and acts as buttons.
I don't want it to loop from the beginning, I just want it to loop the last 10 frames over continuisly.
This time I'm trying to access random frames between 1 and 10.
function randRange(min:Number, max:Number):Number {
var randomNum:Number = Math.floor(Math.random() * (max - min + 1)) + min;
return randomNum;
[code].....
like say i have a gif that has 10 frames. what is the code that will help me make the gif go through those frames at a quicker pace?
View 3 RepliesI would like to be able to call a function from a movie clip so that the function repeats itself over a few different frames without having to be called again. I could have the function call itself according to an "if" statement but I believe that the movie will not go the next frame until it finishes all the cycles. So for example: The function makes the movieclip move over a few pixels but I want it to move over a bunch of pixels so as to give the illusion that it is moving slowly, I To do that the function needs to repeat until the movieclip moves the entire distance, but if that happens all within the function, at least as far as I have been able to figure out,
View 7 RepliesI have a flash piece that I want to loop 3 times and then stop.
View 2 Replieshere's a part of my code:
player_mc.onEnterFrame = function() {
if (enemy0.hitTest(this)) {
enemy0.speed = 0;
} else {
[code]...
Note the red code, I need to repeat this an unknown amount yet multiple times but with the number on the end of enemy incremented by 1 each time. It starts with 0 as you can see the code just above the red. I heard about for loops using 'i' but im unsure about how to use it.
edit: ah, this forum isnt letting me highlight red. Everything in this editor is also failing. well, when I say code in red i mean this code:
if (enemy1.hitTest(this)) {
enemy1.speed = 0;
} else {
enemy1.speed = 1;
}
I'm trying to create a button that plays random frames, and not repeat the frame. Like, if Frame 3 was shown, it won't be shown again. I'm kinda new to Action Scripting.
View 1 Repliesok lets say you create a button that when held down play an animation of 20 frames if realsed it goes to frame one and stops if held down it plays out this animation. for the topic lets say you have a fire animation and you want the fire to apear and if the user hold its down the animation reaches the end of the time line and loops back and plays the last 5 frames of the animation and as soon as it is let go it goes to and stops at frame one. Well i know how to make a button that when held down plays out an animation. And i know how to say when released goes to and stops at frame one. What i dont know how to do is to loop the fire at the last 5 or 6 frames so the user can hold it down all day long and play out that animation.
View 1 RepliesI've been trying to do some animation based on setInterval. I pretty much got it working exept for one thing! I want to set separate times for each animation. Se the code below or download the sourcefiles here.
So the problem is that I want the SetInterval time to be the current value from the time array, as it it now I can only set the interval time once here:
ActionScript Code:
txt_obj.onLoadComplete = function() {
intervallID = setInterval(slideIt, time[current]);
};
and never again, what I want is that after each time the slideIt function has run a new value from the time array will be sent to the interval and that will indicate when to run the intervalfunction(slideIt) again..
ActionScript Code:
stop();
import classes.Slide;
//INTERVAL TIMES
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I'm creating a mini site for a course I'm doing and I have a row of buttons that have an image of a character that I want to animate when the viewers mouse goes over them. I'm not good with action script and I'm stumped on what to look up when googling for an answer.
Ideally I would like the row of buttons (that the chacters sit in - and when they are clicked they go to that characters main page) to animate - ie blink or move slightly but when the viewer hovers their mouse over them they then go into a new animated sequence - so I guess that would require two movieclips - so that would mean that the first animation of a blink would run all the time (I can do that bit! ) but how to get it to switch to another movieclip for the duration of the mouse hover - and to only play when the mouse is in that area (I've done scrolling image bars before and I hated the way it scrolled even when the mouse was no where near the images!)
this is a very rough bare bones of the flash page I'm doing - I've attached it to my main website just so others can see what I'm talking about. [URL] all the squares at the bottom will have a characters in them and I want them to do very subtle things like blink or the occasional wave but when someone goes to click on them they wave or jump around - this would stop if the viewer then moves the mouse away and it goes back to the initial movieclip.
I have constructed this animation of a broken up image. If I just use the nested for loop in a new file, it will run normally but when i try to let it run after a TweenLite which has an onComplete function, the animation will be looped 4-5 times. [URL]
View 2 RepliesI am trying to rotate a symbol on the x axis mulitple times for an animation I am doing. The problem is everytime I try to do a complete rotation, the symbol rotates fine until I hit 180 degrees, but once I go past that mark, the symbol just starts rotating backwards. Is there a certain way I have to do this in order to get a complete rotation in one direction?
View 1 RepliesI recently got back into animating and I need some help with my latest project. I have a number of different animations that I would like to be played on the inside of a tv, however I would like for these animations to play at certain times. For example, at 9:00 pm (real time) the tv displays the animation of the character sleeping. I'm not sure how to do this, and I'm not sure if I need an internal clock.
View 6 RepliesI have an actionscript that moves a box across the stage when the mouse is over a left or right arrow shaped button . The script below does just that. BUT what I want to do is have the box repeatedly move until the mouse is moved off the arrow button .I have removed a lot of the code but hope this is enough to get my point across.
right_arrow.addEventListener(MouseEvent.mouseOver, moveR) ;
left_arrow.addEventListener(MouseEvent.mouseOver, moveL) ;
function moveL(e:MouseEvent) {
[code].....
Ive made a flash banner for my website. Inside the banner, i have put a video. I imported the video using flash, and now it is embedded in my .fla file. The video is about 24 seconds long, I need it to repeat over and over again, forever.Is there any easy way I can do this? Im new to flash. [URL](the banner i am referring to is at the top of that page.)
View 11 RepliesI've 3 movieclip on stage which is mc1,mc2,mc3 at first they are alpha=0 What I want is when i click on revealBtn, 1 of them will show up as alpha=1.
But with my code below, sometimes I need to click about 5 times or more only can make all those mc show up.
Is there any solution for what I wanted?
[Code]...
I have a flash movie completed but now I want to only have the flash play in it's entirety one time during the visit of the site. How and where do I insert any code to make it only play once per visit?
View 4 RepliesI want to play a video on my website - in its present state its 15 seconds long and stops abruptly so I want to set it to loop continuously to avoid this. I imported the video using flash, and now it is embedded in my .fla file. I've tried several things to get it to loop in CS4 and I'm stumped!! Is there any easy way I can do this? Im new to flash,
View 7 RepliesOn my stage I created a rectangle with a bitmap fill, such that there is exactly one repeat of the bitmap (the default). I then converted the rectangle to a Movieclip symbol, so that I could access it via actionscript. The problem: when I change the height of the rectanble via actionscript, the bitmap stretches to match. What I want is for the bitmap to maintain its repeat, such that if I double the height of the rectangle, I would see two vertical repeats of the bitmap (the way it would happen in html/CSS with background-repeat set to "repeat").
View 1 Replies