Flash :: Adjust The Repeat Of A Bitmap Fill Via Actionscript?
Dec 11, 2011
On my stage I created a rectangle with a bitmap fill, such that there is exactly one repeat of the bitmap (the default). I then converted the rectangle to a Movieclip symbol, so that I could access it via actionscript. The problem: when I change the height of the rectanble via actionscript, the bitmap stretches to match. What I want is for the bitmap to maintain its repeat, such that if I double the height of the rectangle, I would see two vertical repeats of the bitmap (the way it would happen in html/CSS with background-repeat set to "repeat").
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Mar 19, 2011
my current situation maybe akin to me painting myself into a corner. i have many vector shapes drawn with the Flash Professional CS5 IDE, which have been converted into sprite objects and exported to actionscript. for example, here are 3 shapes:
i want to programatically fill each shape with a bitmap from my library. i realize i can fill these shapes with library bitmaps in the IDE, but i need to scale the bitmaps at runtime as well as swap them out for others. how is it possible to programatically bitmap-fill shapes drawn within the IDE at runtime without having to also programatically redraw them?
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Mar 11, 2006
Anyone knows if it's possible to fill a rectangle with a bitmap with action script?
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Jan 28, 2010
I must say I'm a little puzzled by the mipmap functionality in the newer flash players.URL...Tinic describes the way that mipmaps work in flash player if the images are specific sizes (e.g. powers of 2 like 256x256 etc). The demo here URL... shows this working quite clearly and I have myself demonstrated that when using a simple bitmap object with smoothing set to true then scaling has a much better result when the images are the correct dimensions for mipmap capabilities.However I have not seen mipmaps work in 3D when using bitmapFill and drawTriangles. The bitmap quality seems to look crappy regardless of the bitmap size. Do mipmaps ever work in 3D with bitmap fill etc? This topic direct from Adobe seems to imply that it does URL...with the comment "Use bitmap sizes that are divisible by 4 or 8 for two-dimensional images (such as 640 x 128, which can be reduced as follows: 320 x 64 > 160 x 32 > 80 x 16 > 40 x 8 > 20 x 4 > 10 x 2 > 5 x 1) and 2^n for three-dimensional textures".However a few other sources such as this one implies that it doesnthttp:URL...with the comment "Mipmapping was introduced in Flash Player 9 but it doesn't work with 3D drawing and requires textures to be even in resolution. That is why we developed our own method of filtering."
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Mar 2, 2011
What I want to do is draw the outline of an object using the IDE to create my movieclip symbol...this object will be an enclosed region e.g a cloud. I then want to be able to fill the internal area of the object with a bitmap using actionscript.
I had assumed that I would be able to do this via graphics.beginBitmapFill but there doesn't seem to be a way to specify to draw the outline within the MC or to do a floodfill with a bitmap using a point of origin within an enclosed region.
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Mar 21, 2007
I am creating the line trough "lineStyle" method but I need that instead of color on the fill I want to use an image.something like the beginBitmapFill well I tried everything and could not fin a solution for that.even the " lineGradientStyle" does not supprt the bitmap fill...
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Feb 9, 2010
I'm trying to use a bitmap fill, but I can't seem to get it to work.I'm using FlashDevelop with assets imported from CS4 - this isn't the problem, I can instantiate the asset I'm targeting perfectly fine, so I suspect that it's a problem with what I'm trying to do. Here's my code:
Code:
//get the bitmap data from a grass symbol
//grass symbol IS present - can be added to stage fine
var grassBMD:BitmapData = new BitmapData(155, 80);[code]....
Nothing gets displayed in the box, so I'm suspicious that I'm not allowed to use bitmap fill in non-primitive shapes.
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Feb 3, 2011
I am trying to create small flash application which would allow me to fill movieclip with different texures/bitmaps using actionscript. It should work something like this:Click herebut instead of fill with different colors movieclip should be filled with different bitmaps/textures. I have find tutorial for changing colors but not sure how to realize this to change textures.Perhaps there is some other solution beside using actionscript for which
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Sep 11, 2005
I am using the following code for creating color areas (similiar to that of a user controlled coloring book):
[Code]...
Instead of using the RGB mode, I'd like to use Bitmap fills.
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May 13, 2009
The subject pretty much sums it up; I have a bunch of movieclips on the stage, that are already filled with a bitmap pattern in the IDE. Now I need to fill them with another pattern once they are clicked, and I can�t seem to figure out how to do it.This is the closest yet, but i just get a recangle with the new pattern behind my selected mc. I realize that the rectangle comes from the drawRect method (duh) but I cant seem to find something the will allow me to fill the entire movieclip with the new pattern.in District.as
Code:
public function doSelect(){
_selectPattern = new SelectPattern(0,0); //class from my library
[code].....
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May 19, 2009
i have found a beautiful water effect made in as3. The effect is available to download on the website below.I am trying to change the fill of the water (that is blue or any color that you pick).The original code fills the water like this:
Code:
public function renderWater():void {
shape.grapics.clear();
shape.graphics.beginFill(0x006699);
shape.graphics.lineStyle(0, 0x000000, 0);
[code].....
I tried to follow the instructions on the beginBitmapFill help, but i am receiving the water with no fill.
[code]...
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Oct 23, 2010
I am new to flash, trying to do some animation character. I have 2 queries
1. What is lock fill; whenever I am trying to fill a color, it shows lock fill....
2. If I am creating a non regular figure like say with pencil, if I draw some part of it & do other part by later; these will be assumed different objects & I am not able to fill the whole figure with a selected color.
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Mar 12, 2010
I have a scratch card. Basically I'm masking a movie clip with an empty shape. I can draw on that mask and thus my movieclip will become visible. I have also attached the fla.
Now what I would like to achieve is that when you fill a percentage of that mask, let's say 70%, I automatically fill the whole layer so that all of my movieclip becomes visible (as mask is fully filled).
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Jan 8, 2010
I have an actionscript that moves a box across the stage when the mouse is over a left or right arrow shaped button . The script below does just that. BUT what I want to do is have the box repeatedly move until the mouse is moved off the arrow button .I have removed a lot of the code but hope this is enough to get my point across.
right_arrow.addEventListener(MouseEvent.mouseOver, moveR) ;
left_arrow.addEventListener(MouseEvent.mouseOver, moveL) ;
function moveL(e:MouseEvent) {
[code].....
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Mar 25, 2009
Ive made a flash banner for my website. Inside the banner, i have put a video. I imported the video using flash, and now it is embedded in my .fla file. The video is about 24 seconds long, I need it to repeat over and over again, forever.Is there any easy way I can do this? Im new to flash. [URL](the banner i am referring to is at the top of that page.)
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Mar 22, 2012
I've 3 movieclip on stage which is mc1,mc2,mc3 at first they are alpha=0 What I want is when i click on revealBtn, 1 of them will show up as alpha=1.
But with my code below, sometimes I need to click about 5 times or more only can make all those mc show up.
Is there any solution for what I wanted?
[Code]...
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Jan 2, 2010
I know there has to be away to adjust objects on the stage from all keyframes because it's probably the most annoying thing I've experienced
I adjust a bitmap image and then when you play the movieclip, right when it hits another keyframe it shows the old position instead of the new. How can I update all images on the stage including all the keyframes?
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Oct 10, 2007
I have a flash movie completed but now I want to only have the flash play in it's entirety one time during the visit of the site. How and where do I insert any code to make it only play once per visit?
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May 11, 2010
My text animation works perfectly, but doesn't repeat. How do I get this to repeat? I don't know Flash that well, but I just want this to play over and over.
[Code]....
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Apr 14, 2011
I have a pure as3 animation which doesn't utilize the stage or the timeline. What is the best way to loop the animation with as3? To my surprise I removed the "stop();" at the end of the animation and it does not loop. I also have the HTML properties set to Loop;
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Jul 9, 2010
I want to play a video on my website - in its present state its 15 seconds long and stops abruptly so I want to set it to loop continuously to avoid this. I imported the video using flash, and now it is embedded in my .fla file. I've tried several things to get it to loop in CS4 and I'm stumped!! Is there any easy way I can do this? Im new to flash,
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Nov 4, 2011
How can I adjust flash so it values can only be whole numbers for dimensions and positions? For some reason flash likes to adjust the numbers I enter in the properties flash changes the number slightly. i.e i set the width to 500 and it'll adjust it to 500.05 or 499.05.
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Apr 28, 2010
Best way to auto adjust flash movie in internet browser?
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Jul 8, 2007
I have finally found a scroll bar that I really like the look of, made by Oringe (thanks knvb1123, thread: http:[url].... It can be downloaded here: http:[url].....
This blur scroller is set to adapt to the size of the main window, as far as I understand. I would like to know if there is a way to put the scrolling area to a fixed size rather than using the height of the main window to scroll? I basically want to use this scrollbar in a fixed size area of say 300 width and 400 height.
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Aug 7, 2009
Use the flash CS4 tool's on a bitmap image after tracing the bitmap image and applying my settings?
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Dec 15, 2010
I want to set the map's size to the container's size, automatically. I'm using:
[Code]...
When the Flash movie begins, I do map.setSize(new Point(stage.width, stage.height)); on the map initialization. I'm using version 1.20 of the SWC component on Flash CS5 and AS3. However, when I compile the SWF, the player crashes. I've seen that with v1.8 of the API you can resize the map to the stage size with no problem.
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Jan 13, 2011
here is my code
ham_mc.onPress=function(){
startDrag(this);
}
ham_mc.onRelease=ham_mc.onReleaseOutside=function(){
[code]...
The user can at first drag the movie clip. When released, the duplicateMovieClip command runs, leaving a new ham movie clip in the position the first is dragged to.When I click and drag the first ham movie click again, the duplicateMovieClip runs again but REPLACES the previous generated movie clip. I added x and x++ in an attempt to give the movie clip duplication a different name every time, but this doesn't solve it.How do I change this code so that a NEW ham_mc is created every time, rather than overwriting the old one.
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Feb 19, 2009
I have been doing some heavy flash animations recently and my current project is making me frustrated. Here is the situation and what I am trying to accomplish:
- 15 second looping animation of a game character that loops continuously. Just breathes in and out while bending down a lil. (I created already)
- Game character has two parts of clothing that need to change color. (I created already)
- Each piece of clothing (2 parts shirt and pants) may have 5 colors each. (I created already)
- Users can change the color by using one of the two picker that has all 5 colors. (I created already)
Problems. - I tried to use the colorMatrix class but it does not adjust the colors the way I need them since the character has highlights and shadows.It tints to much of the overall Color. So I built the character animation 5 times with each with a color from the 5 original colors. All animations are 15 sec. Total of 10 animations, 5 for the shirt and 5 for the pants.
Ex. Top Shirt = Blue
Bottom Pants = Red
User clicks on the color picker for the shirt and wants to change the color to green(green being one of the 5 colors). So with some code I changed out the blue shirt animation with the green animation. But I don't know how to start the green animation where the blue one left of?
Better Example: Blue shirt active and currently on frame 10. While on the blue shirt is on frame 10, user selects the color green from the color picker at the same time. How do i get the green t-shirt to start at frame 11 continuing from where the blue color left off?
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Jan 22, 2010
How can I repeat my flash animation (my frames) many times?
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Aug 3, 2009
Im using flash 8, I always used to import graphics rather than to work with original drawing tools of flash, im studding those tools and I have some questions. is there a way to do mathematic in the parameter like I can do in illustrator (I tried but nothing)?is there any way to repeat and duplicate the last transform? Comparing to illustrator?is there a way I can align the transformation point to other object?is there a way to align points?I can subtract, union...but how to get overlapped shapes?
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