Ive made a flash banner for my website. Inside the banner, i have put a video. I imported the video using flash, and now it is embedded in my .fla file. The video is about 24 seconds long, I need it to repeat over and over again, forever.Is there any easy way I can do this? Im new to flash. [URL](the banner i am referring to is at the top of that page.)
I want to play a video on my website - in its present state its 15 seconds long and stops abruptly so I want to set it to loop continuously to avoid this. I imported the video using flash, and now it is embedded in my .fla file. I've tried several things to get it to loop in CS4 and I'm stumped!! Is there any easy way I can do this? Im new to flash,
I've got a game going where portals are randomly placed across the map every X seconds.However, I can't figure out how to stop the portals from spawning on top of each other. I know how to easily do the collision, and check if they're too close to each other.Pretty much what I do is create the portal object, then randomly assign it X and Y values. Then, I do a for loop that loops through all the portals in the portals array, check THEIR X and Y value, checks to see if they're too close...then what? I can't just go "okay, it's too close" and randomly assign it new X and Y values, otherwise it could be on top of ANOTHER portal.What I'm looking for is something that will check the X and Y values of all the portals, then if it is on top of another portal, it will assign new X/Y values. Then, if these are on top, it will do it again. And again, until it gets the job done!
I have a flash movie completed but now I want to only have the flash play in it's entirety one time during the visit of the site. How and where do I insert any code to make it only play once per visit?
how do I get this code to repeat itself continually, because it just executes once. Im not that good with listeners, i know functions and variable etc though im not that bad.
Code: if (health<=0) { gotoAndStop("mainDead");} Its on a frame, not a MC.
I have a flash banner with my stage swf that I have loaded four swf files into and they play through sequentially. Now, I need it to repeat and play through again.
I've created a menu that appears as a series of cubes. The action script for these boxes will work on a stand alone file... The main menu uses a series of buttons that work like variables and also works fine in a test file... when the movie for the "architecture" button is loaded it loads the content_mc and then sub menu goes nuts. The buttons continue to cycle their movie clips regardless of the mouse position.
I have five movie clips in my library. I want to load each to the stage with a fade in and fade out. I thought I could just call them into an array, but I can't find how to reference them. I have other clips in the library too so I can't just grab them all.
I need to loop an flv in the background of my flash movie. I don't normally work with video a lot so I don't know much beyond using the general video player and customizing skins. Everything I'm looking at is either for a standalone player or using AS3. I'm on CS3 using AS 2.
I am needing to make the flv loop from my .fla file which contains .flv files. I know there is a piece of AS 3.0 I need in order to make them loop/make the entire movie loop but I am not sure what it is.
My main flash movie is made up with scenes, on each scene I have used the UILoader component to load external swf content to the main movie, the first one works fine but gradually with each loop the movie slows down, i have a globe in one scene which is looking really juddery
I have an actionscript that moves a box across the stage when the mouse is over a left or right arrow shaped button . The script below does just that. BUT what I want to do is have the box repeatedly move until the mouse is moved off the arrow button .I have removed a lot of the code but hope this is enough to get my point across.
right_arrow.addEventListener(MouseEvent.mouseOver, moveR) ; left_arrow.addEventListener(MouseEvent.mouseOver, moveL) ; function moveL(e:MouseEvent) {
I'm SO new to scripting. I find it all a bit daunting I have a Flash movie that runs for about 300 frames, then I'd like it to run backwards once it's reached the last frame, then play again from the beginning, and loop from there.
So really forward end frame reverse loop play again (loop) Is there an easy way to script this? I think I can figure out the first frame, but what would one put at the last frame?
My text animation works perfectly, but doesn't repeat. How do I get this to repeat? I don't know Flash that well, but I just want this to play over and over.
I have a pure as3 animation which doesn't utilize the stage or the timeline. What is the best way to loop the animation with as3? To my surprise I removed the "stop();" at the end of the animation and it does not loop. I also have the HTML properties set to Loop;
How would I go about using a timer to initiate multiple movie clips at once, and then loop them if they are all different lengths so that they restart in sync once more?
For example, say at t=0, 3 movie clips are started. Movie clip 1 is 3 seconds long. Movie clip 2 is 6 seconds long. Movie clip 3 is 10 seconds long. Movie clip 1 would end before movie clip 2 and 3, but I don't want it to restart until the others are both finished.
Furthermore, is it possible to set a countdown so that the the movie clips are initiated not after a duration, but after a specific time? For example, instead of having a timer countdown from 10 seconds and then playing, it instead countdowns until say 12:00 PM and then plays the movie clip.
On my stage I created a rectangle with a bitmap fill, such that there is exactly one repeat of the bitmap (the default). I then converted the rectangle to a Movieclip symbol, so that I could access it via actionscript. The problem: when I change the height of the rectanble via actionscript, the bitmap stretches to match. What I want is for the bitmap to maintain its repeat, such that if I double the height of the rectangle, I would see two vertical repeats of the bitmap (the way it would happen in html/CSS with background-repeat set to "repeat").
Does anyone know how to get a movie clip to loop a specific number of times in Flash? I know how to stop a movie clip from looping by using the this.stop (); command by placing the command in a separate Action Script layer, in a keyframe, inside of the movie clip's timeline. This allows the movie clip to play through once and then stop. But I need for the movie clip to loop more than once, maybe 2 or 3 times, and then go back to the main timeline.
Also, is it possible to place a pause (I'm guessing, maybe by using a timer of some type?) between the loops, so that the movie will pause a couple of seconds before it loops again and then stop? Please note I do not need the movie clip to stop when there's an event like a rollover or anything. I just need it to play a couple of times, pause between plays and then stop and go back to the main timeline.
Flash 8 duplicating movie clips and setting 3 nodes from XML. I am trying to read in an xml with 3 parameters; 2 links and one text field for a caption. What am I doing wrong this time?
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I am trying to have "bMC" load into and repeater for however many XML props there are. within "bMC" are two MC's that on click would open window or grab file and One Text field which would load in caption. For some reason the "bMC" isnt even loading at all. Attached is the .Fla
Im using flash 8, I always used to import graphics rather than to work with original drawing tools of flash, im studding those tools and I have some questions. is there a way to do mathematic in the parameter like I can do in illustrator (I tried but nothing)?is there any way to repeat and duplicate the last transform? Comparing to illustrator?is there a way I can align the transformation point to other object?is there a way to align points?I can subtract, union...but how to get overlapped shapes?
I added a music file to the stage, the movie clip is only about 35secs long. The music is like 3mins long. Anyway my problem is that the movie clip stops and music continues playing. And the movie clip and music start playing again while the first music is still playing. And it sounds as if it continuing to do this. How do I stop the music when the movie clips end. Is there some actionscript code that will stop this.
On very slow machines (>p200Mhz) I sometimes get an error that says "A script in the movie is causing macromedia flash player 6 to run slowly. If it continues to run, your computer may become unresponsive. Do you want to abort the script?" Yes, No.
I have a loop function that populates a listbox, sometimes the file it loops from is over 2000 lines, and takes a long time for the listbox to populate. In this time I get the error. If I hit No on the error everything works just fine. I am almost for sure there is no problem with my script, flash just thinks the loop is set to infinity or something and pops open the error box.