ActionScript 3.0 :: Flash - Movie Slowing With Each Loop?

Sep 17, 2009

My main flash movie is made up with scenes, on each scene I have used the UILoader component to load external swf content to the main movie, the first one works fine but gradually with each loop the movie slows down, i have a globe in one scene which is looking really juddery

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ActionScript 2.0 :: While Loop Slowing Down Flash?

May 1, 2006

here's my code:

Code:
var foodArray = new Array();
var loopCounter = 0;
var newNum;

[Code].....

But I get this problem in flash when I test or view the external .swf:

"A script in this movie is causing Flash Player to run slowly. If it continues to run, your computer may become unresponsive. Do you want to abort the script?" Then two buttons, "Yes" and "No".

When I click "Yes" the swf plays and my numbers in my array trace out non-repeating, the way I want, but the rest of my movie behaves funky.

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ActionScript 3.0 :: Slowing Down While Loop?

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I'm currently creating a rewind function that makes a video go to a certain frame number when a button is clicked. The issue is that the code is shooting through the frames too quickly. Is there any way to slow this down?

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stop ();
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[Code].....

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ActionScript 3.0 :: Slowing Down While Loop

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I'm currently creating a rewind function that makes a video go to a certain frame number when a button is clicked. The issue is that the code is shooting through the frames too quickly. Is there any way to slow this down?[code]

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I have a difficult problem with a recursive function. Essentially I need to 'slow down' a for loop within a function that repeatedly calls itself (the function); Is this possible, or do I need to somehow extract the recursive nature of the function?

function callRecursiveFuncAgain(ob:Object):void{
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ActionScript 2.0 :: Flash 8 - Simple MC Slowing Main Movie

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Any way to prevent a simple mc from slowing my main movie. As you will see, I uploaded 2 exact versions of the same movie but the first has an extra mc with a simple rotation of a shape in a 30 frame tween. and on the other that mc is not animated. The rotating mc is the light rays behind the purple spintop. And you will notice on the animated rays version, that the whole movie along with other mc's slow down. Some computers more than others. You'll notice the difference comparing the 2 movies if you wait for the flying gadget to appear.

Here is the link with the 2 examples: [URL]
(The rays_mc is a star shaped graphic symbol in flash vectors, not bitmap)
I've tried rotating the "rays_mc" via:
1. tween with 30 frames
2. Frame by frame with 10 frames
3. Using the _rotate parameter with onEnterFrame
4. I've thought that maybe the gradient fill was causing that slowdown, so I tried a solid fill but it was the same.
And all of them result in the same outcome. I don't understand why such a simple mc slows down the whole thing.

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I have a gallery flash that loads a pictures from xml. The pic slides on from the right. When btnNext is clicked it slides off to the left and the next pic slides on from the right. There is also a btnBack which slides on the previous pic. There are around 200 pictures.

I have now spent weeks on and off trying to figure out why it slows down and starts to chug! I figured out, with the help of individuals on this forum, how to remove the pictures when they are off stage. It definitely helped but its not yet resolved.
 
This flash is quite processor intensive with the amount of graphics. But the thing is, when the flash start off it goes fine but after so many pictures it starts to chug. Which seems to me that there is somehting it is not GCing or something of the sort!

[Code]...

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ActionScript 3.0 :: Flash Is Slowing Down After While

Nov 24, 2009

I have a gallery flash that loads a pictures from xml. The pic slides on from the right. When btnNext is clicked it slides off to the left and the next pic slides on from the right. There is also a btnBack which slides on the previous pic. There are around 200 pictures.

how to remove the pictures when they are off stage. It definitely helped but its not yet resolved.

This flash is quite processor intensive with the amount of graphics. But the thing is, when the flash start off it goes fine but after so many pictures it starts to chug. Which seems to me that there is somehting it is not GCing or something of the sort!

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I editted it from a template and I find that the scroll seems to be too fast. Is there a way to slow it down or make it clickable instead? The website isI dont have a css file, it is all done within an fla

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ActionScript 3.0 :: Flash FPS Slowing Over Time?

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After noticing a gradual increase in lag in a game I'm writing,I started a brand new project and wrote this simple counter to test if it would slow down eventually as well. Unfortunately,once the count reaches about 20,000 , there is a noticeable decrease in FPS. What's going on?

Code:
var count:int = 0;
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Performance :: Are Off-stage DisplayObjects In Flash Still Slowing Down The Game

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Or does Flash intelligently ignore elements who don't fall into a renderable area?Should I manually manage removing objects off the DisplayList and adding them back on as the exit and enter the stage, or is this going to be irrelevant?

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I'm using CS4 Professional with ActionScript 2.0.I'm working with a movie that contains 23 Tab keypress interactions, each of which uses this code (with each one navigating to a different frame number):

Actionscript Code:
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[code].....

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[Code]...

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How would I go about using a timer to initiate multiple movie clips at once, and then loop them if they are all different lengths so that they restart in sync once more?

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Also, is it possible to place a pause (I'm guessing, maybe by using a timer of some type?) between the loops, so that the movie will pause a couple of seconds before it loops again and then stop? Please note I do not need the movie clip to stop when there's an event like a rollover or anything. I just need it to play a couple of times, pause between plays and then stop and go back to the main timeline.

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Flash 8 duplicating movie clips and setting 3 nodes from XML. I am trying to read in an xml with 3 parameters; 2 links and one text field for a caption. What am I doing wrong this time?

[Code]...

I am trying to have "bMC" load into and repeater for however many XML props there are. within "bMC" are two MC's that on click would open window or grab file and One Text field which would load in caption. For some reason the "bMC" isnt even loading at all. Attached is the .Fla

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On very slow machines (>p200Mhz) I sometimes get an error that says "A script in the movie is causing macromedia flash player 6 to run slowly. If it continues to run, your computer may become unresponsive. Do you want to abort the script?" Yes, No.

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I have a problem with the camera slowing down in my project.I thought it could be because of the complexity and memory consumtion of this work, so I created a completely new movie, typed such code:

quote:

var camera:Camera = Camera.getCamera();
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video.attachCamera(camera);
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[code]....

And... this time the camera's fps stayed 25fps all the time. To be honest - I really don't know why :| I mean, I'm happy the fps stayed stabily at the level, but I don't know what to do in the mentioned, complex, project to make the fps faster. I can't just add the trace line.

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I created a very simple application that increments a counter and displays said counter on the stage. At around 18,000-20,000 iterations, I noticed a serious drop in FPS. Here's is the entire [code]...

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