ActionScript 3.0 :: Make Flv Within A Flash Movie Loop?
Apr 28, 2009
I am needing to make the flv loop from my .fla file which contains .flv files. I know there is a piece of AS 3.0 I need in order to make them loop/make the entire movie loop but I am not sure what it is.
I guys i am trying to make Movie clip movement to infinite loop to x axis.It should move like left to right on loop, without any jurk.i used this code. this is working fine to move left, but i am not getting how should i make it move on looop.
Have used the preloader at [URL] and it seems to work fine however after the last frame of the movie it appears to flick (quickly) back to the preloader info, note I want the movie to loop continually. Is there a way I can add something that will make the movie loop direct to frame two and miss the preloader?
I played around quite a bit and came up with exactly the effect I was looking for. Basically a movie clip with floating icons that come in and out of the stage. All was done in actionScript 3.0 and Code Snippets. There is no timeline per se, using the classic timeline view it is only one keyframe, the animation lasts for about 45 seconds.
I want the animation to loop continueously. Even in the HTML output I did click Loop Cont. under Publish settings. That does not work either.
In my original thread my answer was given and I only needed to take the information and tweak it to make it apply throughout other instances in the code.This is marked as answered. The way I constructed the code heBecause each Movie Clip is individually handled, I was explained by Ned Murphy on this forum that I need to insert code for each individual clip to send it back to start when it comes off the stage because it is structured to go to infinity with the movie symbols continuing on their path.I get that. ittle code to add was provided for an example clip that started at the top of the stage and went down, then when it goes off the stage, go back. In this case it was for MovieClip_1 (Out of 15) The red was the additional code (Provided by Ned Murphy who is IMHO a Guru here) that was added :
I have five movie clips in my library. I want to load each to the stage with a fade in and fade out. I thought I could just call them into an array, but I can't find how to reference them. I have other clips in the library too so I can't just grab them all.
Ive made a flash banner for my website. Inside the banner, i have put a video. I imported the video using flash, and now it is embedded in my .fla file. The video is about 24 seconds long, I need it to repeat over and over again, forever.Is there any easy way I can do this? Im new to flash. [URL](the banner i am referring to is at the top of that page.)
I need to loop an flv in the background of my flash movie. I don't normally work with video a lot so I don't know much beyond using the general video player and customizing skins. Everything I'm looking at is either for a standalone player or using AS3. I'm on CS3 using AS 2.
My main flash movie is made up with scenes, on each scene I have used the UILoader component to load external swf content to the main movie, the first one works fine but gradually with each loop the movie slows down, i have a globe in one scene which is looking really juddery
I want to play a video on my website - in its present state its 15 seconds long and stops abruptly so I want to set it to loop continuously to avoid this. I imported the video using flash, and now it is embedded in my .fla file. I've tried several things to get it to loop in CS4 and I'm stumped!! Is there any easy way I can do this? Im new to flash,
I have to make a flash movie that would allow the user to control the framerate of the movie. Unfortunately I'm not that good with flash and I don't know how that could be done ..I thought about something like
I'm SO new to scripting. I find it all a bit daunting I have a Flash movie that runs for about 300 frames, then I'd like it to run backwards once it's reached the last frame, then play again from the beginning, and loop from there.
So really forward end frame reverse loop play again (loop) Is there an easy way to script this? I think I can figure out the first frame, but what would one put at the last frame?
How would I go about using a timer to initiate multiple movie clips at once, and then loop them if they are all different lengths so that they restart in sync once more?
For example, say at t=0, 3 movie clips are started. Movie clip 1 is 3 seconds long. Movie clip 2 is 6 seconds long. Movie clip 3 is 10 seconds long. Movie clip 1 would end before movie clip 2 and 3, but I don't want it to restart until the others are both finished.
Furthermore, is it possible to set a countdown so that the the movie clips are initiated not after a duration, but after a specific time? For example, instead of having a timer countdown from 10 seconds and then playing, it instead countdowns until say 12:00 PM and then plays the movie clip.
Does anyone know how to get a movie clip to loop a specific number of times in Flash? I know how to stop a movie clip from looping by using the this.stop (); command by placing the command in a separate Action Script layer, in a keyframe, inside of the movie clip's timeline. This allows the movie clip to play through once and then stop. But I need for the movie clip to loop more than once, maybe 2 or 3 times, and then go back to the main timeline.
Also, is it possible to place a pause (I'm guessing, maybe by using a timer of some type?) between the loops, so that the movie will pause a couple of seconds before it loops again and then stop? Please note I do not need the movie clip to stop when there's an event like a rollover or anything. I just need it to play a couple of times, pause between plays and then stop and go back to the main timeline.
Flash 8 duplicating movie clips and setting 3 nodes from XML. I am trying to read in an xml with 3 parameters; 2 links and one text field for a caption. What am I doing wrong this time?
[Code]...
I am trying to have "bMC" load into and repeater for however many XML props there are. within "bMC" are two MC's that on click would open window or grab file and One Text field which would load in caption. For some reason the "bMC" isnt even loading at all. Attached is the .Fla
On very slow machines (>p200Mhz) I sometimes get an error that says "A script in the movie is causing macromedia flash player 6 to run slowly. If it continues to run, your computer may become unresponsive. Do you want to abort the script?" Yes, No.
I have a loop function that populates a listbox, sometimes the file it loops from is over 2000 lines, and takes a long time for the listbox to populate. In this time I get the error. If I hit No on the error everything works just fine. I am almost for sure there is no problem with my script, flash just thinks the loop is set to infinity or something and pops open the error box.
i am trying to make a flash movie in flash cs4 i created buttons to go to the next page and back button,but its not working i keep getting an error message below. scene=scene 2,layer=next ,...Unexpected ')' encountered
I have made a header with images that fade in/out for a site that I am designing. I have a preloader on there with the following [code]...
All of the preloader images and script are on the first frame, with the content starting on the second frame with the action "play();" so that the fade will start. Everything works beautifully - except that I can't loop it for the life of me! I am a newbie to flash... I published the file with the "LOOP" checkbox checked under the html tab in the publish settings and placed loop parameters in the html of the site, but to no avail.
So I'm trying to make an walking animation but I don't want to move a symbol in motion tween for each part of the leg each time. So how can I make a loop of it?
I've been trying to get it to loop after it finishes playing, but it doesn't seem to work even with the "loop" parameter set to "true." I read online that there may be something with the flash file (exporting from the original .fla), but this is actually a .flv file that I imported into Flash, and exported as an .swf file.
I'm pretty sure this is probably a really stupid question. I have about four separate movieclips in my main time line. Each movieclip has its own animation and its own stop function. When I preview it it works fine.However when I try and add actionscript to my buttons everything else starts to loop. What am I doing wrong and how can I get around this?
I just tried putting the buttons in a separate movieclip and doing the actionscript in that instead of the main timeline but it still didn't work.
I am trying to make a flash video with sound sweeping from 20Hz to 20kHz. The sound file is recorded with 44kHz sampling rate and stereo 16 bits resolution. I am hoping that the published Flash file would maintain the same sound quality. The problem is after I publish the design and play the swf file, the sound disappear around 3/4 of the way (near 4kHz). Could any one tells me what a good practice would be when dealing with sound files, is there any rules or prefered settings?