ActionScript 3.0 :: Stop A Loop From Freezing The Flash Movie?
Aug 14, 2009How do you stop a loop from freezing the flash movie? I want to put a progress bar and the loop will return the % status but the loop always freezes?
View 4 RepliesHow do you stop a loop from freezing the flash movie? I want to put a progress bar and the loop will return the % status but the loop always freezes?
View 4 RepliesI have a link from a HTML page which opens another HTML page with my .SWF embedded, AND opens the .SWF on frame 2 using an anchor point on the timeline.
My problem is because all my actionscript is on the 1st frame, once its opened on the 2nd it runs thru the movie back to the 1st frame. When I put a stop(); on frame 2, this freezes all my buttons on frame 2.
I have created 2 Flash movies in the form of a slideshow. The flash clips are embedded in the webpage that I was modifying and it works perfectly fine. What I would like to do is to allow users to be able to click on the flash image in the web pages. Once clicked, a new pop-up window will appear and it will show the freeze image of the flash that was being clicked at the moment. Currently I am only able to make the new pop-up window and the flash still played through itself in it while I need it to freeze and be static.
View 4 RepliesI have created 2 Flash movies in the form of a slideshow. The flash clips are embedded in the webpage that I was modifying and it works perfectly fine.
What I would like to do is to allow users to be able to click on the flash image in the web pages. Once clicked, a new pop-up window will appear and it will show the freeze image of the flash that was being clicked at the moment.
Currently I am only able to make the new pop-up window and the flash still played through itself in it while I need it to freeze and be static.
How can I use the Timer class and timer events to turn this loop into one that executes chunks at a time? My current method of just running the loop keeps freezing up the flash/air UI. I'm trying to acheive psuedo multithreading. Yes, this is from wavwriter.as:
[Code]...
Anyways I have this movieclip that is only 60 frames long. In that 60 frames I just have a mask moving from frame 1 to frame 60. I want the movieclip to play and loop 3 times then on the 3rd time stop at frame 60.
I have been messing with the do ... while script, but havent gotten anything to work
I am working on a simple navigation right now, and I'm getting a strange behavior from it. The first time the page loads, everything works fine, the rollovers work and everything. But then, if I click one of the nav buttons to go to an inside page, and then go back either by using the Back button on the browser or clicking "Home" in the inside nav, the Flash nav on the home page freezes after a couple of seconds.
The link to the project is: [URL]
Here are my two classes.
Main.as
Code:
package {
import flash.display.MovieClip;
import flash.display.Graphics;
import flash.events.*;
[Code].....
I am importing a movie clip as a symbol from a SWF using Embed to a AS3 program and, after attaching the movie clip to the stage, the movie clip keeps repeating. Before you ask I have indeed creating a script layer and put a "stop()" on the last frame. In fact the swf containing the symbol works perfectly fine when executed on its own or in Flashdevelop (my choosen IDE). Its only when imported does the clip keep repeating.Here is the code:
Code:
package {
import flash.display.*;
[code]......
WordPress site as an .swf with all the appropriate files loaded in the same directory. My client would like two things to occur in the animation: 1. The animation should stop after first time it runs and not play again. 2. Further, the animation should remain stopped throughout the duration of the visitors session so that when they view other pages they don't have to see the animation reloaded with each new page they visit. So far I'm unable to even get the animation to even stop on the first page load, despite having taken the following steps: 1. Created an "Actions" layer dedicated solely to actions.2. Placed the "Stop" Action Code in the last from of the aforementioned "Actions" layer. 3. I'm using Action Script 3.0 with a Flash Player 10 installed in my browser.
View 4 RepliesI can do basic animation but do not know action scripting. I need make a flash banner loop 3 times then stop.
I am using Flash CS4 and built my entire banner animation on the main timeline.
When I publish my movie to flash 6 using the 2 methods below the code works fine but when I publish this to flash 7 neither method stop the code from going into a loop and eating the cpu when you view the files online.
Code:
onClipEvent (load) {
easeMove = function (xpos, ypos) { _x += (xpos-_x)/5;_y += (ypos-_y)/5;};[code]....
The same thing happens on mac computers when published to 6 using the flash 7 player
When I publish my movie to flash 6 using the 2 methods below the code works fine but when I publish this to flash 7 neither method stop the code from going into a loop and eating the cpu when you view the files online.
Code:
onClipEvent (load) {
easeMove = function (xpos, ypos) { _x += (xpos-_x)/5;_y += (ypos-_y)/5;};
_root.news.cases.onEnterFrame = function() {
[Code]....
The same thing happens on mac computers when published to 6 using the flash 7 player
I am working with Flash MX and have a banner which is looping 3 times and then stops on the last frame. I have that working fine, but I have added a "wipe out" at the end and need the movie to stop on frame 164 instead of the last frame now.
View 14 RepliesI have an interactive flash application that I'm building, but it's gotten kinda large (~200k) because of one large png file. So, I want to build a preloader for it, but I seem to have some difficulty getting it to a) stop looping back to scene 1, or b) look good if I use stop();
for some reason, the folowing scene's moving elements look crappy if I use stop(); in it's first frame in order to stop it from going back.
I don't want scene 1 to continuously reappear, but stop messes with the moving elements in scene 2.
Flash seems to crash/freeze when clicking through to other applications.
i cant get any work done because its crashign all the time.
I put the "stop" action at the end of my movie on the last keyframe, but the movie doesn't stop!
View 14 RepliesHow do you stop the flash debugger if the code is running an infinite loop, or very very slowly?
I put too many trace() statements in, and it is taking forever. I know I can ctrl+alt+delete and stop flash CS5, but is there an easier way?
I have a piece of code like a the end of a timeline, most usually looping back to frame one or a stop() if I let the playhead play through to this frame then flash will freeze!
View 1 RepliesI have been using the new unloadAndStop() function to unload some loaded SWFs after they are no longer needed. This has been working fine whilst testing in flash, and when I have tested it using firefox. However, to my utter horror and despair unloadAndStop() seems to be crashing safari and IE8. I haven't tried IE7.
After replacing unloadAndStop() with the old unload() the crashing stopped. So I am certain this is the problem. unloadAndStop(false) also caused flash to crash. No error was displayed.
This project has been 7 months in the making and involved a lot of hard work in the evening and weekends. I noticed that it was starting to lag after being in use for a while because SWFs weren't being released from memory. When I say lag as well, It's not like normal frame rate slowing down lag, the whole application will simply freeze up for a couple seconds, and the freezing lasts longer the longer the app has been running. I have gone through and made sure to null almost every variable myself, and null any variable in the loading swf that points to anything in the loaded SWF. It appears to be working now using the old unload() function, but will need more testing to be sure because the lagging only turns up after the application has been running for about 45 minutes and has loaded and unloaded several SWFs.
Anyway, is there anything that I can do about this or am I missing something obvious? I haven't found any other posts about this, has anyone else had this problem? Why does god hate me so much?
Sort it out please Adobe, I really don't think it should be this hard to get rid of a loaded SWF. If you were in front of me right I would be screaming at you.
So I recently got a new laptop. It came installed with Windows 7 64-bit and Internet Explorer 8. However, after installing the current Flash Player update, IE started freezing. I would open certain pages, and the browser would become unresponsive, leading me to end the program. I would try it again, and still the same result. The culprits were always the same, hotmail and tvshowsondvd, among others. Internet Explorer 9 was released a few days later, so I uninstalled IE8 and installed IE9.
The browser worked fine for a few days, but then it started to do it all over again, with the same web pages! Then I noticed something, all these pages were heavy in flash objects. So I tried uninstalling Flash Player 10 and guess what, it started working! No more problems loading pages. I can no longer view flash objects, especially on YouTube. I haven't had the problem since, but I need Flash Player installed.
I'm trying to run the example application from the FlarManager download. It worked first time using the FlarToolkit engine, but the webcam freezes if I change to the FlareNFT tracker. The only change I've made is to the onAdded function:
From this:
this.flarManager = new FLARManager("../resources/flar/flarConfig.xml", new FlarToolkitManager(), this.stage);
To this:
this.flarManager = new FLARManager("../resources/flar/flarConfig.xml", new FlareNFTManager(), this.stage);
When using the FlareNFTManager it compiles but freezes the camera feed. No errors are thrown, but the FlarManager event handlers are not triggered (e.g. onFlarManagerInited, onMarkerAdded, etc.).
I've developed a flash-based site for a client who has an account with GoDaddy and have uploaded all files successfully to the hosting server. The site consists of an initial preloader named "preloader.swf", which loads an external SWF file named "main.swf" that contains different sections including an image-gallery section.However, I notice that at times (as not always this happens) the initial flash preloader for the main flash-based site loads faster than usual with "hiccups". This results in when having to view an image in the gallery section of the site (where each image is loaded externally from the server having a preloader of its own), the selected image loads in a jagged manner with "hiccups" (for instance from 22% it pauses then jumps immediately to 31%, then pauses again and jumps immediately to 47%, and so on).
Then, at a point in time, the preloader suddenly freezes/hangs the entire site, having no other choice but to refresh the site.Only then, once the preloader of the image has froze and the site is refreshed, or the cache is cleared, will the entire site work perfectly as supposed to - i.e. the initial preloader loads more slower and smoother, and the preloaders of when the images are loading are more smoother as well (no sudden jumps in the percentages as before; the preloader loads in normal increments).how I can make the site load smoothly always without having to encounter any hiccups, freezing and hanging, as I've been checking my code over and over again but I can't find anything wrong with it?I was doing some research and read that the cause might be because of the following line "ProgressEvent.PROGRESS" as it might not fire at times in IE or Firefox. Is that so? If so, what alternative must I take?[code]
I'm working on a set of SWFs that need to sync with each other using LocalConnection in AS2It was working fine in Flash Player 10, but as 10.1 throttles Flashes when they are not visible, the SWFs lose their sync if any of the SWFs are not visible on the page.This is particularly annoying as we were not aware of this new behaviour in 10.1 and I expect the update will break a lot of similar websites.
View 3 RepliesI recently upgraded from Flash CS3 to CS5. I'm creating a banner in Flash CS5 using ActionScript 2.0. I want it to loop 3 times then stop. I'm using the same code as I did in CS3. When I view it using Flash Player, its fine but my client is saying it loops continuously when they view it. Has the code changed since CS3? Here is the code I'm currently using: ON FIRST FRAME I ENTERED:
[Code]...
how to stop a single movie clip in flash and other movie clips still looping. I tried stop(); and myclipname.stop(); both are not working. I attached a simple file,
View 0 RepliesI have an ASPX script that load the properties of a long list of objects from database (about 1000).
Then I have a spinning mc to entertain the user while data is loaded.
The problem is that it starts to spin, and then, at certain point of data reading the animation freezes indicating that Flash is too busy gathering and putting data into the LoadVars object (it restarts to spin after finish data reading).
Question is: there is a way to override this and force Flash to give priority to the animation? I think that's a very ugly behavior by the point of view of user and would be nice if it could be fixed.
Personally I cannot see another way to turnaround it but performing several smaller and consecutives database readings (to reduce CPU load), but I think that's a totally unaceptable solution...
I am trying to parse a string. It involves a huge for loop.
Tried making livesdocs out of this but it failed. So I looked with google and found this.
Does any one know...how I could apply this to a huge for loop? Trying to parse multiple files without flash player freezing.
give me the actionscript for a bar that has a play and stop button to play and stop frames in a flash movie. i would be gratefull if you could as i am really stuck
View 2 RepliesIm attempting to make a preloader. I am very new to action script so this is what i have.
Code:
ifFrameLoaded ( "UC" ) {
gotoAndPlay ( "home" );
}
as simple as it gets, right? Wrong, the preloader works however is get this error 1087: Syntax error: extra characters found after end of program. The preloader it self works it plays and when the movie is loaded it begins the movie, however the movie doesnt stop at any of my stop commands and keeps looping through itself over and over again till i exit the window.
I have a flash piece that I want to loop 3 times and then stop.
View 2 Replies