i have found a beautiful water effect made in as3. The effect is available to download on the website below.I am trying to change the fill of the water (that is blue or any color that you pick).The original code fills the water like this:
Code: public function renderWater():void { shape.grapics.clear(); shape.graphics.beginFill(0x006699); shape.graphics.lineStyle(0, 0x000000, 0);
[code].....
I tried to follow the instructions on the beginBitmapFill help, but i am receiving the water with no fill.
I am new to flash, trying to do some animation character. I have 2 queries
1. What is lock fill; whenever I am trying to fill a color, it shows lock fill....
2. If I am creating a non regular figure like say with pencil, if I draw some part of it & do other part by later; these will be assumed different objects & I am not able to fill the whole figure with a selected color.
Hoping someone can point me in the right direction with this. Instead of creating a button and nesting movie clips for each state, I'm trying to script an animated button of a square (no fill) where on rollover the stroke color changes from one color to another (tweening the tint). I want to do this to the button symbol so it's the same for all instances. Is this possible or do I have to go the button > nested MC route? Sorry if this is lame...it's been awhile since I've used Flash and I've forgotten quite a bit.
I am looking for a way to change stroke color via AS3. The objects I would like to change are created with flash professional. They do have a fill. I just want to change the stroke color and not the fill color... is this possible? ... or am I stuck removing all fills and using a filter?
I must say I'm a little puzzled by the mipmap functionality in the newer flash players.URL...Tinic describes the way that mipmaps work in flash player if the images are specific sizes (e.g. powers of 2 like 256x256 etc). The demo here URL... shows this working quite clearly and I have myself demonstrated that when using a simple bitmap object with smoothing set to true then scaling has a much better result when the images are the correct dimensions for mipmap capabilities.However I have not seen mipmaps work in 3D when using bitmapFill and drawTriangles. The bitmap quality seems to look crappy regardless of the bitmap size. Do mipmaps ever work in 3D with bitmap fill etc? This topic direct from Adobe seems to imply that it does URL...with the comment "Use bitmap sizes that are divisible by 4 or 8 for two-dimensional images (such as 640 x 128, which can be reduced as follows: 320 x 64 > 160 x 32 > 80 x 16 > 40 x 8 > 20 x 4 > 10 x 2 > 5 x 1) and 2^n for three-dimensional textures".However a few other sources such as this one implies that it doesnthttp:URL...with the comment "Mipmapping was introduced in Flash Player 9 but it doesn't work with 3D drawing and requires textures to be even in resolution. That is why we developed our own method of filtering."
What I want to do is draw the outline of an object using the IDE to create my movieclip symbol...this object will be an enclosed region e.g a cloud. I then want to be able to fill the internal area of the object with a bitmap using actionscript.
I had assumed that I would be able to do this via graphics.beginBitmapFill but there doesn't seem to be a way to specify to draw the outline within the MC or to do a floodfill with a bitmap using a point of origin within an enclosed region.
I am creating the line trough "lineStyle" method but I need that instead of color on the fill I want to use an image.something like the beginBitmapFill well I tried everything and could not fin a solution for that.even the " lineGradientStyle" does not supprt the bitmap fill...
I'm trying to use a bitmap fill, but I can't seem to get it to work.I'm using FlashDevelop with assets imported from CS4 - this isn't the problem, I can instantiate the asset I'm targeting perfectly fine, so I suspect that it's a problem with what I'm trying to do. Here's my code:
Code: //get the bitmap data from a grass symbol //grass symbol IS present - can be added to stage fine var grassBMD:BitmapData = new BitmapData(155, 80);[code]....
Nothing gets displayed in the box, so I'm suspicious that I'm not allowed to use bitmap fill in non-primitive shapes.
I am trying to create small flash application which would allow me to fill movieclip with different texures/bitmaps using actionscript. It should work something like this:Click herebut instead of fill with different colors movieclip should be filled with different bitmaps/textures. I have find tutorial for changing colors but not sure how to realize this to change textures.Perhaps there is some other solution beside using actionscript for which
On my stage I created a rectangle with a bitmap fill, such that there is exactly one repeat of the bitmap (the default). I then converted the rectangle to a Movieclip symbol, so that I could access it via actionscript. The problem: when I change the height of the rectanble via actionscript, the bitmap stretches to match. What I want is for the bitmap to maintain its repeat, such that if I double the height of the rectangle, I would see two vertical repeats of the bitmap (the way it would happen in html/CSS with background-repeat set to "repeat").
The subject pretty much sums it up; I have a bunch of movieclips on the stage, that are already filled with a bitmap pattern in the IDE. Now I need to fill them with another pattern once they are clicked, and I can�t seem to figure out how to do it.This is the closest yet, but i just get a recangle with the new pattern behind my selected mc. I realize that the rectangle comes from the drawRect method (duh) but I cant seem to find something the will allow me to fill the entire movieclip with the new pattern.in District.as
Code: public function doSelect(){ _selectPattern = new SelectPattern(0,0); //class from my library
my current situation maybe akin to me painting myself into a corner. i have many vector shapes drawn with the Flash Professional CS5 IDE, which have been converted into sprite objects and exported to actionscript. for example, here are 3 shapes:
i want to programatically fill each shape with a bitmap from my library. i realize i can fill these shapes with library bitmaps in the IDE, but i need to scale the bitmaps at runtime as well as swap them out for others. how is it possible to programatically bitmap-fill shapes drawn within the IDE at runtime without having to also programatically redraw them?
I've created a colour palette and given each colour a unique number and name (E.g. V123 Plum, V456 Ruby). Also the colour names is being loaded from a mysql database.
When the name of the colour is loaded in to a dynamic box , I want to fill an object in that colour.
var mycol1 = V123 Plum;V123 Plum = "0xFF6600"colorchange.setRGB(mycol1); var mycol2 = V456 Ruby; V123 Plum = "0xFFCC00"colorchange.setRGB(mycol2);
I am currently learning to use flash and i am following the ebook guide. On lesson 2 at the end, it requests you to select a complex shape, go to the bucket option and change the fill colour to dark brown. I tried that but the fill option has a red line across it and it cannot be selected. I need to complete this step if i want to finish lesson 2. I tried different things but it seems like the shape cannot be edited. I looked and it is not locked.[url]...
I've been working in flash for an independent studies course and I've come across an issue that is halting my class's progression. My Fill Color swatch is stuck as a transparent color and when i attempt to change it by clicking a color or typing in the color's code it doesn't change. Update:
-The issue is still there, but I've found that if I click the "black and white" option it enables the ability to change the fill color again, but only after that.-
-Another issue is that the color of text is also stuck on transparent unless I go into the color window, the box that allows you to select custom colors, and select a color from there.
I'm building a map editor for a project and need to draw a hexagon and fill it with a solid color. I have the shape correct but for the life of me can't figure out how to fill it. I suspect it may be due to whether the thing is a Shape, Sprite or UIComponent. Here is what I have for the polygon itself:
import com.Polygon; import mx.core.UIComponent; public class greenFillOne extends UIComponent {
I have a normal rectangle shape in flash. Id like to change the fill color of it using code, so I can use flashvars and be able to change the color of the shape with a few HTML adjustments.All I need to know is how to change the fill color of the shape. I've got the flashvars sorted.
How can I dynamically change the color of fill for something created like this:[code]I'd like to change the fill color onRollOver, onRollOut, onRelease, etc., but I don't know which property to refer to.[code]
I'm trying to get a movieclip fill color to change once clicked. I'm able to get the mouseover and mouseout working. But the click state isn't working properly.
When I use the above code, nothing happens once clicked. I tried using the color property, but, although that made a color change (black), it wasn't the color I had indicated (white).What I have is a movieclip ("my_mc"). Inside the movieclip are other movieclips. When one is clicked, only that movieclip ("my_mc.movieclip01"), is highlighted.
I am trying to dynamically draw a circle and fill it up with some color. Drawing a circle is pretty easy job for me, but fill it up with some color seems not happening today.
PHP Code: Circle function starts function fnDrawArc(mc,x,y,r,angle){ mc.beginFill(0xFF0000); // this is not working.... mc.moveTo(x+r,y); for(i=1;i<=angle;i++){ [Code] .....
I am struggling to find a way to animate a fill of text in Flash CS4. The concept I am looking for is that over a time period have the color rise from the bottom to the top. My initial attempt was to have 2 objects, one filled with the color and the other filled with white. I was hoping to just adjust the borders of the object or text to have it disappear, but that just reshapes the object, not cropping it. If you know how to crop into objects and reveal the object beneath, let me know.
I am very new to Flash so hopefully it is a simple answer, but I am not seeing it yet.
I am writing a custom item renderer to render a column series in my application. Its a stacked chart and i want to use the same item renderer for both the column series. The color for each series in the stack is different and am setting that in the 'fill' property of the two series. My doubt is how can i get the color specified in the fill property of the column series from the item renderer. if this works then i can very well use the same renderer for both series.
I have a movieclip containing a vector drawing, can I dynamically change the color of the fill and line in AS2, or do I need to use setRGB and divide the movieclip?
When I use begin/endFill it work only for sprite dynamicaly drawed. So I use colorTransform to color a Sprite which is already on the stage. However all is colored. Is it possible to select what you want to color (line or fill)? I want to change only the fill color.
I'm trying to make a preloader in which a grayscale logo fills with color based on the number of frames loaded. What I've done is make a static grayscale version of the logo named border and a colored in version on top of it named LoadBar.I have this code in frame 1,