ActionScript 2.0 :: Make An Object Fill With Color For A Preloader?
Aug 23, 2011
I'm trying to make a preloader in which a grayscale logo fills with color based on the number of frames loaded. What I've done is make a static grayscale version of the logo named border and a colored in version on top of it named LoadBar.I have this code in frame 1,
I've created a colour palette and given each colour a unique number and name (E.g. V123 Plum, V456 Ruby). Also the colour names is being loaded from a mysql database.
When the name of the colour is loaded in to a dynamic box , I want to fill an object in that colour.
var mycol1 = V123 Plum;V123 Plum = "0xFF6600"colorchange.setRGB(mycol1); var mycol2 = V456 Ruby; V123 Plum = "0xFFCC00"colorchange.setRGB(mycol2);
I am struggling to find a way to animate a fill of text in Flash CS4. The concept I am looking for is that over a time period have the color rise from the bottom to the top. My initial attempt was to have 2 objects, one filled with the color and the other filled with white. I was hoping to just adjust the borders of the object or text to have it disappear, but that just reshapes the object, not cropping it. If you know how to crop into objects and reveal the object beneath, let me know.
I am very new to Flash so hopefully it is a simple answer, but I am not seeing it yet.
I have a movieclip containing a vector drawing, can I dynamically change the color of the fill and line in AS2, or do I need to use setRGB and divide the movieclip?
When I use begin/endFill it work only for sprite dynamicaly drawed. So I use colorTransform to color a Sprite which is already on the stage. However all is colored. Is it possible to select what you want to color (line or fill)? I want to change only the fill color.
how to make text acting as a preloader so that its color changes as preloader percentage. i dont mean how to apply the math, i mean how to mask it or whatever action to achieve that effect?
like for example imagine the red is constantly growing to the right letter by letter (actually pixel by pixel:
I am new to flash, trying to do some animation character. I have 2 queries
1. What is lock fill; whenever I am trying to fill a color, it shows lock fill....
2. If I am creating a non regular figure like say with pencil, if I draw some part of it & do other part by later; these will be assumed different objects & I am not able to fill the whole figure with a selected color.
Hoping someone can point me in the right direction with this. Instead of creating a button and nesting movie clips for each state, I'm trying to script an animated button of a square (no fill) where on rollover the stroke color changes from one color to another (tweening the tint). I want to do this to the button symbol so it's the same for all instances. Is this possible or do I have to go the button > nested MC route? Sorry if this is lame...it's been awhile since I've used Flash and I've forgotten quite a bit.
I am looking for a way to change stroke color via AS3. The objects I would like to change are created with flash professional. They do have a fill. I just want to change the stroke color and not the fill color... is this possible? ... or am I stuck removing all fills and using a filter?
i am VERY new at adobe flash an i am trying to get a layer or a symbol or something (im not sure what the objects in flash are called) to go to a given color does anyone know how to do this? im trying to track motion from a webcam feed with a person wereing a blue colored shirt.
I am currently learning to use flash and i am following the ebook guide. On lesson 2 at the end, it requests you to select a complex shape, go to the bucket option and change the fill colour to dark brown. I tried that but the fill option has a red line across it and it cannot be selected. I need to complete this step if i want to finish lesson 2. I tried different things but it seems like the shape cannot be edited. I looked and it is not locked.[url]...
I've been working in flash for an independent studies course and I've come across an issue that is halting my class's progression. My Fill Color swatch is stuck as a transparent color and when i attempt to change it by clicking a color or typing in the color's code it doesn't change. Update:
-The issue is still there, but I've found that if I click the "black and white" option it enables the ability to change the fill color again, but only after that.-
-Another issue is that the color of text is also stuck on transparent unless I go into the color window, the box that allows you to select custom colors, and select a color from there.
I'm building a map editor for a project and need to draw a hexagon and fill it with a solid color. I have the shape correct but for the life of me can't figure out how to fill it. I suspect it may be due to whether the thing is a Shape, Sprite or UIComponent. Here is what I have for the polygon itself:
import com.Polygon; import mx.core.UIComponent; public class greenFillOne extends UIComponent {
I have a normal rectangle shape in flash. Id like to change the fill color of it using code, so I can use flashvars and be able to change the color of the shape with a few HTML adjustments.All I need to know is how to change the fill color of the shape. I've got the flashvars sorted.
How can I dynamically change the color of fill for something created like this:[code]I'd like to change the fill color onRollOver, onRollOut, onRelease, etc., but I don't know which property to refer to.[code]
I'm trying to get a movieclip fill color to change once clicked. I'm able to get the mouseover and mouseout working. But the click state isn't working properly.
When I use the above code, nothing happens once clicked. I tried using the color property, but, although that made a color change (black), it wasn't the color I had indicated (white).What I have is a movieclip ("my_mc"). Inside the movieclip are other movieclips. When one is clicked, only that movieclip ("my_mc.movieclip01"), is highlighted.
I am trying to dynamically draw a circle and fill it up with some color. Drawing a circle is pretty easy job for me, but fill it up with some color seems not happening today.
PHP Code: Circle function starts function fnDrawArc(mc,x,y,r,angle){ mc.beginFill(0xFF0000); // this is not working.... mc.moveTo(x+r,y); for(i=1;i<=angle;i++){ [Code] .....
I am writing a custom item renderer to render a column series in my application. Its a stacked chart and i want to use the same item renderer for both the column series. The color for each series in the stack is different and am setting that in the 'fill' property of the two series. My doubt is how can i get the color specified in the fill property of the column series from the item renderer. if this works then i can very well use the same renderer for both series.
How to attach a graphic to the slider (slider component flash cs3) drag-handle so that when the slider moves up and down it fills with a color? All the solution I find are all about flex. But I need to do it in Flash...
I have another small question regarding dynamic color in movieclips. Essentially, I am looking for a way to find a color within a movieclip (like #999999 in the below sample) and replace that color with something else (like #ffd223).
But, I want the stroke around the circle to remain untouched. So, the script would only find a certain fill, and color only that area.
I tinkered with the beginFill method but couldn't get it working.
i have found a beautiful water effect made in as3. The effect is available to download on the website below.I am trying to change the fill of the water (that is blue or any color that you pick).The original code fills the water like this:
Code: public function renderWater():void { shape.grapics.clear(); shape.graphics.beginFill(0x006699); shape.graphics.lineStyle(0, 0x000000, 0);
[code].....
I tried to follow the instructions on the beginBitmapFill help, but i am receiving the water with no fill.
The preloader animation I created requires the water to fill up the container, but not by stretching or scaling a mask to reveal the water volume at the full point. Most tutorials show how to do this by scale, in relation to bytes loaded.
ive tried making a image fill preloader using masks etc. When publishing its just showing my preloader not continuing to my content.which is on frame 11. I was wondering if anyne can help me with code?
I'm a student currently trying to learn Flash CS3. However I've encountered a problem with the paint bucket. In my assignment I've created a simple rocket, each part with it's corresponding layer. Now I need to go back in and fill the body in a light gray color. I did so successfully with the nose cone. The problem now is that the bucket won't fill any other area no matter what I do, or which layer is selected.
Detail: I am reading some data from SVG and getting them as Sprite objects; now I need to change the fill color of these sprite objects dynamically without affection the outline color. I gave it a try with ColorTransform but that changes everything in the object.
PS: I already tried searching the forum for the same thing but search seems to have some technical issues... therefore had to