How can I dynamically change the color of fill for something created like this:[code]I'd like to change the fill color onRollOver, onRollOut, onRelease, etc., but I don't know which property to refer to.[code]
I am looking for a way to change stroke color via AS3. The objects I would like to change are created with flash professional. They do have a fill. I just want to change the stroke color and not the fill color... is this possible? ... or am I stuck removing all fills and using a filter?
I am trying to dynamically draw a circle and fill it up with some color. Drawing a circle is pretty easy job for me, but fill it up with some color seems not happening today.
PHP Code: Circle function starts function fnDrawArc(mc,x,y,r,angle){ mc.beginFill(0xFF0000); // this is not working.... mc.moveTo(x+r,y); for(i=1;i<=angle;i++){ [Code] .....
I have a normal rectangle shape in flash. Id like to change the fill color of it using code, so I can use flashvars and be able to change the color of the shape with a few HTML adjustments.All I need to know is how to change the fill color of the shape. I've got the flashvars sorted.
I'm trying to get a movieclip fill color to change once clicked. I'm able to get the mouseover and mouseout working. But the click state isn't working properly.
When I use the above code, nothing happens once clicked. I tried using the color property, but, although that made a color change (black), it wasn't the color I had indicated (white).What I have is a movieclip ("my_mc"). Inside the movieclip are other movieclips. When one is clicked, only that movieclip ("my_mc.movieclip01"), is highlighted.
When I use begin/endFill it work only for sprite dynamicaly drawed. So I use colorTransform to color a Sprite which is already on the stage. However all is colored. Is it possible to select what you want to color (line or fill)? I want to change only the fill color.
i have found a beautiful water effect made in as3. The effect is available to download on the website below.I am trying to change the fill of the water (that is blue or any color that you pick).The original code fills the water like this:
Code: public function renderWater():void { shape.grapics.clear(); shape.graphics.beginFill(0x006699); shape.graphics.lineStyle(0, 0x000000, 0);
[code].....
I tried to follow the instructions on the beginBitmapFill help, but i am receiving the water with no fill.
Detail: I am reading some data from SVG and getting them as Sprite objects; now I need to change the fill color of these sprite objects dynamically without affection the outline color. I gave it a try with ColorTransform but that changes everything in the object.
PS: I already tried searching the forum for the same thing but search seems to have some technical issues... therefore had to
I am new to flash, trying to do some animation character. I have 2 queries
1. What is lock fill; whenever I am trying to fill a color, it shows lock fill....
2. If I am creating a non regular figure like say with pencil, if I draw some part of it & do other part by later; these will be assumed different objects & I am not able to fill the whole figure with a selected color.
How can I change the color of a movieclip dynamically and still keep it's filters? For example:
I have a movieclip on stage with a bevel filter on it. I then want the movieclip to change from blue to red when it's moused over and vise versa when moused out.
The color values I have are hexidecimal: 0xff0000, 0x0000ff
How can I do this? I tried colortransform but when I use that it changes color but removes filters.
I am creating a game on Facebook in which you create a character and then choose from a wide array of costumes. I am wondering if I can load just one art asset for each piece of costume (like boots, gloves, belt, etc.) and then have Actionscript change the color dynamically so I don't have to load an art asset for each color
Hoping someone can point me in the right direction with this. Instead of creating a button and nesting movie clips for each state, I'm trying to script an animated button of a square (no fill) where on rollover the stroke color changes from one color to another (tweening the tint). I want to do this to the button symbol so it's the same for all instances. Is this possible or do I have to go the button > nested MC route? Sorry if this is lame...it's been awhile since I've used Flash and I've forgotten quite a bit.
I'm having issues changing a TextInput background color after the initial onLoad using AS2. On load, I have no issues setting the background color with this code:
However, I have a form validator run when focus is lost but yet I cannot set the background color at that point. For example, I'm trying to set the background color to orange and text to white if the field's contents are invalid. Even something simple like this doesn't affect the colors.
I am creating a program where a change in a value causes the color of a pie slice in an mx:PieChart to change dynamically.the code that is supposed to change the color is similar to this:(pieChart.pieChartSeries.items[i] as PieSeriesItem).fill = new mx.graphics.SolidColor(0,0.2); // black, almost opaquetracing out the results of this appears to apply the color to the particular PieSeriesItem, but the color does not change visually. I checked the AS reference and the fill property is of type iFill and should accept a solidColor instance. (note: I have also tried 0x000000 as a valid color, the first argument of SolidColor takes an uint)edit] Since I posted the question originally, I've added a few changes to clarify the question. am actually using an MXML component that extends < mx:PieChart > . Originally I was trying to set the color as listed above within an event handler in the main application. What I have done since then was invoke a method in my extended PieChart component, like so:
(in main applicaion) private function someEventHandler(evt:someEvent):void{ pieChart.setPieSliceColor((pieChart.pieChartSeries.items[i] as PieSeriesItem));
[Bindable] [Embed( source="assets/banana.png" )] public var iconBANANA : Class;
It is involving into itemRenderer, but I wish to change the color of the image when some event occurs (like clicking above or something). The rest of the objects used the image shall remain unchanged, only the object on which the event has occurred shall change the color of the image. But the biggest question is: How to change the image color mainly - like there is a Blue area on image - to turn it on Green, or Yellow?
How to change the scrollbar component dynamically in flash MX 2004(AS2.0),i attached scrollbar component but need code to change the color of that scroll bar. "this.attachMovie("UIScrollBar","myscrollbar",2,{h orizontal:false, _targetInstanceName:"mytext"});" -by this code only i attached it
I've created a colour palette and given each colour a unique number and name (E.g. V123 Plum, V456 Ruby). Also the colour names is being loaded from a mysql database.
When the name of the colour is loaded in to a dynamic box , I want to fill an object in that colour.
var mycol1 = V123 Plum;V123 Plum = "0xFF6600"colorchange.setRGB(mycol1); var mycol2 = V456 Ruby; V123 Plum = "0xFFCC00"colorchange.setRGB(mycol2);
I am currently learning to use flash and i am following the ebook guide. On lesson 2 at the end, it requests you to select a complex shape, go to the bucket option and change the fill colour to dark brown. I tried that but the fill option has a red line across it and it cannot be selected. I need to complete this step if i want to finish lesson 2. I tried different things but it seems like the shape cannot be edited. I looked and it is not locked.[url]...
I've been working in flash for an independent studies course and I've come across an issue that is halting my class's progression. My Fill Color swatch is stuck as a transparent color and when i attempt to change it by clicking a color or typing in the color's code it doesn't change. Update:
-The issue is still there, but I've found that if I click the "black and white" option it enables the ability to change the fill color again, but only after that.-
-Another issue is that the color of text is also stuck on transparent unless I go into the color window, the box that allows you to select custom colors, and select a color from there.
I'm building a map editor for a project and need to draw a hexagon and fill it with a solid color. I have the shape correct but for the life of me can't figure out how to fill it. I suspect it may be due to whether the thing is a Shape, Sprite or UIComponent. Here is what I have for the polygon itself:
import com.Polygon; import mx.core.UIComponent; public class greenFillOne extends UIComponent {
I am struggling to find a way to animate a fill of text in Flash CS4. The concept I am looking for is that over a time period have the color rise from the bottom to the top. My initial attempt was to have 2 objects, one filled with the color and the other filled with white. I was hoping to just adjust the borders of the object or text to have it disappear, but that just reshapes the object, not cropping it. If you know how to crop into objects and reveal the object beneath, let me know.
I am very new to Flash so hopefully it is a simple answer, but I am not seeing it yet.
I am writing a custom item renderer to render a column series in my application. Its a stacked chart and i want to use the same item renderer for both the column series. The color for each series in the stack is different and am setting that in the 'fill' property of the two series. My doubt is how can i get the color specified in the fill property of the column series from the item renderer. if this works then i can very well use the same renderer for both series.
I have a movieclip containing a vector drawing, can I dynamically change the color of the fill and line in AS2, or do I need to use setRGB and divide the movieclip?