Flash Animation Loop - Use The ColorMatrix Class But It Does Not Adjust The Colors?

Feb 19, 2009

I have been doing some heavy flash animations recently and my current project is making me frustrated. Here is the situation and what I am trying to accomplish:

- 15 second looping animation of a game character that loops continuously. Just breathes in and out while bending down a lil. (I created already)

- Game character has two parts of clothing that need to change color. (I created already)

- Each piece of clothing (2 parts shirt and pants) may have 5 colors each. (I created already)

- Users can change the color by using one of the two picker that has all 5 colors. (I created already)

Problems. - I tried to use the colorMatrix class but it does not adjust the colors the way I need them since the character has highlights and shadows.It tints to much of the overall Color. So I built the character animation 5 times with each with a color from the 5 original colors. All animations are 15 sec. Total of 10 animations, 5 for the shirt and 5 for the pants.

Ex. Top Shirt = Blue
Bottom Pants = Red

User clicks on the color picker for the shirt and wants to change the color to green(green being one of the 5 colors). So with some code I changed out the blue shirt animation with the green animation. But I don't know how to start the green animation where the blue one left of?

Better Example: Blue shirt active and currently on frame 10. While on the blue shirt is on frame 10, user selects the color green from the color picker at the same time. How do i get the green t-shirt to start at frame 11 continuing from where the blue color left off?

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