I'm completely completely new to flash and the company I work for assumes I know it, even though I tell them I don't. But anyway, I was assigned to make a header that has a glowing star that flies in and becomes part of the logo. So i've done that and it looks decent. I made it just like an animation, working with individual frames, not tweens or anything like that (vocab I just learned).I need to resize it as a whole to 500 x 90 and I also need it to linger on the last frame (the completed logo) for about 10 seconds, then have the star shoot in again.
I've set up a simple enter frame loop to adjust the alpha on a grid of movie clips ("bubbles") using a distance formula from the mouse pointer.I've got a hunch that while this works fine, there's a more efficient or processor friendly way to do it.
grid of mc's created here....and pushed into an array stage.addEventListener(Event.ENTER_FRAME, loop); function loop(e:Event):void{ for each (var j in bubbArray)[code].....
This works just fine when viewing the content at it's published width and height, but when you resize the stage to any thing else the focus point of the 3d camera dos not adjust to the center of the content or stage making the content skew in a off perspective way. I know that this is due to the 3d camera staying in the same x and y even though the sprite has moved. where is the camera and how do I move it?[code]...
i have a movieclip on stage. it has 3 frames but is stopped with "stop():" so it only shows the first frame on mousedown i want it to play frame 2 for a duration of 1 frame then frame 3.
I have been doing some heavy flash animations recently and my current project is making me frustrated. Here is the situation and what I am trying to accomplish:
- 15 second looping animation of a game character that loops continuously. Just breathes in and out while bending down a lil. (I created already)
- Game character has two parts of clothing that need to change color. (I created already)
- Each piece of clothing (2 parts shirt and pants) may have 5 colors each. (I created already)
- Users can change the color by using one of the two picker that has all 5 colors. (I created already)
Problems. - I tried to use the colorMatrix class but it does not adjust the colors the way I need them since the character has highlights and shadows.It tints to much of the overall Color. So I built the character animation 5 times with each with a color from the 5 original colors. All animations are 15 sec. Total of 10 animations, 5 for the shirt and 5 for the pants.
Ex. Top Shirt = Blue Bottom Pants = Red
User clicks on the color picker for the shirt and wants to change the color to green(green being one of the 5 colors). So with some code I changed out the blue shirt animation with the green animation. But I don't know how to start the green animation where the blue one left of?
Better Example: Blue shirt active and currently on frame 10. While on the blue shirt is on frame 10, user selects the color green from the color picker at the same time. How do i get the green t-shirt to start at frame 11 continuing from where the blue color left off?
I'm looking to pause on frame 1 of a movieclip for a random amount of time before playing frame 2 and the rest of the movie. This will thus repeat and the movie will play at random intervals.how to set this up in AS3 format. how do i convert this simple line of AS2 code into a working piece of AS3 code?
Is it possible to adjust the frame spacing for all layers?For example, I have my stuff (graphics, text, etc..) spaced at 24 frames. Is there a way to globally adjust everything to 48 frame spacing? or 12 frame spacing?
is it possible to make the duration of a movieclip equal the duration of the preloader, i mean is it possible to make something like, the time the preloader needs to reach the 100% = the duration of the movieclip? i'm using AS 3.0 and flash CS4 just in case it helps here is my code for the loader:
Code: loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loadProgress); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadComplete); function loadProgress(event:ProgressEvent):void { var percentLoaded:Number = event.bytesLoaded/event.bytesTotal;
So this is loading images by looping through a xml file and displaying them on the stage... The images load fine only they're way too big. Problem is when I add .width to myLoader the images disappear all together.
ActionScript Code: var xml:XML; var xmlList:XMLList; var xmlLoader:URLLoader = new URLLoader(); xmlLoader.load(new URLRequest("data.xml")); var myLoader:Loader = new Loader; [Code] .....
This is an if stament on a frame on the root. I want to loop Carrera(a lenghthy movieclip) from frame 2 back to frame 1. (For testing purposes) This is the code:
I'm trying to write an if then statement that will loop back to frame 1 once the next frame it hits is higher than 5. For some reason it doesn't work and I could easily go to frame six and add a go to and play but, I'd like to learn what's wrong instead of doing it the easy way.
if i wanted to modify the xy size properties of several pieces of media through a looping function and an incrementing variable how could i do it? resize multi objects through loop & incrementing variable
I'm not too acquainted with using loops. If you use a loop in one frame and then leave that frame, does the loop continue? This might be a strange question but I'm having some issues and I think they involve the use of a loop.
I have multiple rectangles, all the same symbol. I want all of them to have the same animation sequence; to zoom in when the user clicks one of them. Using a tween. Now, these rectangles are obviously not in the same position, so if they all have the same animation, the final frame won't be positioned in the middle, but most likely cut off by the screen boundaries. Is there some way in Actionscript to make the last frame of the zoom tween be positioned in the middle of the screen for all the different instances?
And this is the error I get (the error is on the first frame, on the lines where "background1" and "b_enter" are written for the first time. Code: TypeError: Error #1009: Cannot access a property or method of a null object reference. at Website2_fla::MainTimeline/resizeBackground1() TypeError: Error #1009: Cannot access a property or method of a null object reference. at Website2_fla::MainTimeline/resizeEnter()
So the problems only appears when I'm on the second frame (Home), and only when I'm resizing the window (the border of the white frame stays visible from every bit of resizing, it won't disappear).
I'm loading several images inside a frame, but the images will have different aspect ratios. My goal is to load all images so that the width or height does not exceed the frame. The 'difficult' part is to maintain the aspect ratio of the image. I'm not aware of any _scale function that scales both the height and width of an image (so the aspect ratio is maintained), something like that would be useful.
how do I call the re-size action at the first frame? It works great once you resize, but isn't called at the beginning. I've tried a few things, but I'm shooting in the dark at this point.
I have a flash menu, and I have a little animation that I would like to repeat thoughout the menu. The only problem I have is there is a top layer with a "Stop()" command which prevents the layer to loop. Also if I remove the Stop() then the whole .swf will loop and not just this one layer. Could sombody give me code that will by-pass the Stop() and also have a timer on it that allows the layer to loop in x amount of time.
so im trying to get a loop to play the first frame until i is greater than 2.
so on the first frame Im increasing the value by 1
i++;
then on the last frame Im putting a if then statement that if i is less than 2 replay, else goto and stop at the next frame
var i = 1 if (i < 2 ){ gotoAndPlay(1); }else{ gotoAndStop(361); }
now I kinda know whats happening when the second code excecutes its resetting var to 1, so my question is, how do I say once this movie has played once, stop the second time?
This should be an easy one for you pros AND novice alike. Im creating a single flash page with one F4V video on one key frame. simple. From what Ive read the SWF should loop automatically. But it doesnt. Is there AS3 code I can add to make it loop seamlessly? I made the F4V a movieclip in order to add some filters. eventually I'll add one button and thats it. This will be a splash page for a website.
I just got stuck with something while making an animation. I am making an animation where I want the last frames to keep repeating I want everything else to stop playing but to have specific animations repeat from a certain key-frame. Something like the animation on this site.
I have an flv video file that I've imported into Flash CS5 project as an embedded movie, because graphic and movie clip both produced still images. I want to embed the final product onto my website, and have the video autostart in the beginning, play all the way through, and then go back to frame 40 or so and loop continuosly from there. I've tried selecting the final frame and applying the instancename.gotoandplay (40); code but it isn't working. I read that this only works on keyframes, so I tried making the final frame a keyframe but because it is an flv file for some reason it isn't allowing me to do that.
I'm fairly new to actionscripting so please keep it simple: I've been trying to get this to work for a while.I have 25 frames I want to loop, but on a mouseover I want it to jump to frame 26 and continue.
Is there a way to loop one frame after a certain period of time. I have only one frame in the timeline, and about 10 layers with a single frame containing a container to load external mcs. These frames are all lined up in one row and the mcs play after a certain number of seconds. The last layer containing my last mc that plays fades out to black and then nothing plays again but id like to have it so that all the mcs play again like the first time, like a loop.
I made a 2 frame flash. The first frame has a container that holds the movie clip, masks, audio & transitions for the intro. This frame I only want to play once. Then I want it to advance to frame 2 upon completion. Frame two is a leader/score board that will hold score tallies (it is linked to a TXT file that is linked to an ASP, which has not been completed yet), and therefore, it needs to loop into infinity. When I have the FLA open and I press CTL + Enter the intro plays then automatically advanced to the 2nd frame which loops to infinity.
(This is perfect -- this is how I want it to perform). When I go to the folder where the SWF and EXE are published, and I double clidk to open either one of them up, the intro keeps looping and never advances to the 2nd frame. I have to manually press next frame on the pull down menu -- and that is not feasible since this leaderboard will inevitably end up on a big monitor with an audience. Here is the link to the file: [URL].